Author Topic: Nerfing tow truck side mission  (Read 3056 times)

Offline Senza

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Re: Nerfing tow truck side mission
« Reply #15 on: 05 07, 2021, 09:07:45 am »
I would like you to elaborate on that statement, please give the exact value the iron is calculated by on both sides.
An update was made to make towing mission pay less, it goes a bit like this (not that I remember the actual values)

2000 iron for $17 is Miner payment (the price is dynamic as it depends on F7 sales
2000 iron for $18 is towing payment

It just pays less.

Offline Fantasy

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Re: Nerfing tow truck side mission
« Reply #16 on: 05 07, 2021, 10:39:39 am »
An update was made to make towing mission pay less, it goes a bit like this (not that I remember the actual values)

2000 iron for $17 is Miner payment (the price is dynamic as it depends on F7 sales
2000 iron for $18 is towing payment

It just pays less.
You realise that that makes no difference other than a difference of 1$, still trivial
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Offline Senza

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Re: Nerfing tow truck side mission
« Reply #17 on: 05 07, 2021, 10:57:43 am »
You realise that that makes no difference other than a difference of 1$, still trivial
$16 * 2000 = $32,000
$17 * 2000 = $34,000

10 abandoned vehicles:
$340,000

20k of iron as a miner or iron miner:
$320,000

Pretty sure it isn't only a $1 difference, this side mission clearly pays less and gives no job progress at all.

Offline Babushka

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Re: Nerfing tow truck side mission
« Reply #18 on: 05 07, 2021, 11:00:51 am »
I would say my opinion in points:-

1. It's a competitive job, means in peak hours you would rarely find any car to tow because of the fierce competition.

2. An iron miner would earn 2k iron per two minutes if continuously working without wasting time. Going to a car and then picking it up and delivering it also takes around 2 minutes, so the payment is justified.

3. I agree at some point of time when players are less, you can hit earnlimit in 10-15 minutes but that's just rare case,. If there are countless mechanics doing this job, as you stated in your topic, finding a car would be difficult and would need more time to hit earnlimit.

4. If you still insist to nerf it, 1500/car is better and similar to iron miner.

5. Other way would be to make the payment variable which will depend on number of online mechanics and traffic officers and the distance of the car from the delivery point.

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Offline Fantasy

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Re: Nerfing tow truck side mission
« Reply #19 on: 05 07, 2021, 11:08:52 am »
$16 * 2000 = $32,000
$17 * 2000 = $34,000

10 abandoned vehicles:
$340,000

20k of iron as a miner or iron miner:
$320,000

Pretty sure it isn't only a $1 difference, this side mission clearly pays less and gives no job progress at all.
Gives no job progress because it's a side job.... and yes I know it's a 20k difference, still trivial for an hour
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Offline Fantasy

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Re: Nerfing tow truck side mission
« Reply #20 on: 05 07, 2021, 11:13:37 am »
I would say my opinion in points:-

1. It's a competitive job, means in peak hours you would rarely find any car to tow because of the fierce competition.
3. I agree at some point of time when players are less, you can hit earnlimit in 10-15 minutes but that's just rare case,. If there are countless mechanics doing this job, as you stated in your topic, finding a car would be difficult and would need more time to hit earnlimit.
You can wait 10 minutes and start towing, most of the others would've finished, and bear in mind EVEN then you're doing better than an iron miner

2. An iron miner would earn 2k iron per two minutes if continuously working without wasting time. Going to a car and then picking it up and delivering it also takes around 2 minutes, so the payment is justified.
That's not true, I tried it and the most I could earn was around 1.6k iron per 2 minutes, It doesn't take 2 minutes to find a scrap car, it literally takes a minute or less

4. If you still insist to nerf it, 1500/car is better and similar to iron miner.
Putting it to 1500/car would still make it better than the iron miner, remember, we're trying to revive a job here while giving a chance for the others who worked hard in the iron mine.

5. Other way would be to make the payment variable which will depend on number of online mechanics and traffic officers and the distance of the car from the delivery point.
Good point, would be too hard to develop tho I believe. So imma stick with my option
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Offline Arran

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Re: Nerfing tow truck side mission
« Reply #21 on: 05 07, 2021, 01:18:39 pm »
I'll test it myself and if it's overpaid I'll fix it. If you reached earn limit in 11 minutes then clearly it must be stupidly overpaid.

Job name | Average earnings in last hour | Hours played | Earned
Cave Miner | 443525 | 7 | 3185990
Traffic Officer | 403846 | 34 | 13798100
Mechanic | 388881 | 53 | 20863490

The fact that mechanic and traffic officer are both at the top, plus testing it in-game and made $176K in 12 minutes, proves this side mission is blatantly overpaid to the detriment of other jobs.
« Last Edit: 05 07, 2021, 01:43:50 pm by Arran »
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