Author Topic: [+++]Making the double earning including to resource payment  (Read 2034 times)

Offline TwCafe

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Re: Making the double earning including to resource payment
« Reply #15 on: 10 03, 2022, 01:15:15 am »
15 positive votes. Marked as Medium Priority.
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Offline Risbo

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Re: [++]Making the double earning including to resource payment
« Reply #16 on: 10 03, 2022, 01:30:09 am »
This is good idea! nothing wrong with it, so POSITIVE :tick:

Offline Pinky

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Re: [++]Making the double earning including to resource payment
« Reply #17 on: 10 03, 2022, 11:40:05 am »
Paying cash is less than resource, this is more logical.  :tick:

Offline BirdBoy

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Re: [++]Making the double earning including to resource payment
« Reply #18 on: 11 03, 2022, 02:31:50 am »
No reason to deny. Also, it gives one more option for the players to choose what job that work during the double event.  :tick:

Offline rodstv132

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Re: [++]Making the double earning including to resource payment
« Reply #19 on: 11 03, 2022, 04:04:02 am »
It's more rational and makes sense, and being honest is a terrific notion.  :tick:
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Offline TwCafe

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Re: [++]Making the double earning including to resource payment
« Reply #20 on: 11 03, 2022, 04:30:57 am »
20 positive votes. Marked as High Priority.
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Offline Prototype

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Re: [+++]Making the double earning including to resource payment
« Reply #21 on: 11 03, 2022, 09:12:54 am »
You have also my positive vote. It is too hard to reach L10 at some jobs in civilian side. Double earning period happens randomly and nobody does even know when to expect that to happen. So focusing at hard jobs at double payments period will help us a little bit.
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Re: [+++]Making the double earning including to resource payment
« Reply #22 on: 11 03, 2022, 11:40:49 am »
Your head is in the right direction but your ideas are not.

The reason why those jobs are unplayed isn't because they don't get double resources while the double hour they are just not worth it.

Lets go over all the resource paying Jobs
Space Miner - its heavily underpaid and the resource you collect is useless
Iron miner - Cave miner is a better job
Cave miner - this could actually benefit that job
Fuel Transporter - the job is actually good after the update but still heavily underpaid so people won't play it even though it was doubled
Butcher - same as above
Hunter - the job is super boring like I have to either crouch or walk slowly to reach each "checkpoint" and its slow paced so people won't put the effort
Farmer - job is already paid very very well and this can be abused with the double payment update
Fisherman - another boring  job
Waste Manager - high requirements and need a high level to start hitting the earnlimit.

In the double pay event people don't play above jobs because they're either boring or they're not gonna hit the earnlimit, this why people don't play them and never will play them even with this suggestion.

I highly suggest you work on making those jobs either more enjoyable to play or match payment of other jobs because they don't come close to the likes of Bus driver Pilot Towing cars etc

Negative

Note: typing on phone sorry for shit English probably

Offline TwCafe

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Re: [+++]Making the double earning including to resource payment
« Reply #23 on: 11 03, 2022, 12:02:11 pm »
Your head is in the right direction but your ideas are not.

The reason why those jobs are unplayed isn't because they don't get double resources while the double hour they are just not worth it.

Lets go over all the resource paying Jobs
Space Miner - its heavily underpaid and the resource you collect is useless
Iron miner - Cave miner is a better job
Cave miner - this could actually benefit that job
Fuel Transporter - the job is actually good after the update but still heavily underpaid so people won't play it even though it was doubled
Butcher - same as above
Hunter - the job is super boring like I have to either crouch or walk slowly to reach each "checkpoint" and its slow paced so people won't put the effort
Farmer - job is already paid very very well and this can be abused with the double payment update
Fisherman - another boring  job
Waste Manager - high requirements and need a high level to start hitting the earnlimit.

In the double pay event people don't play above jobs because they're either boring or they're not gonna hit the earnlimit, this why people don't play them and never will play them even with this suggestion.

I highly suggest you work on making those jobs either more enjoyable to play or match payment of other jobs because they don't come close to the likes of Bus driver Pilot Towing cars etc

Negative

Note: typing on phone sorry for shit English probably
I'll make it short as I reply with my phone.
My points is NOT this.
Quote
The reason why those jobs are unplayed isn't because they don't get double resources while the double hour they are just not worth it.
But to make people do their favoriate jobs, instead of changing to those paying cash to enjoy the double earning.

And those jobs you state inbalance or not-playable aren't a related to my suggestion, that are not the same.
You are SO, glad that you figure out some problems about the payment unbalance, you can try to make a solution with other SOs, we except SOs do that.
And... what's "people don't play them and never will play them even with this suggestion."?
I'm sure most players and I can enjoy this period, I don't know whether you really know my suggestion, and understand what it can improve.

And all the states you made comes out a negative, just keep the currently, and not make anything better, cannot agree with you this time.
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Offline Arran

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Re: [+++]Making the double earning including to resource payment
« Reply #24 on: 12 03, 2022, 06:10:13 pm »
- Double earning hour event will now include all resource payments. (Arran + TwCafe)
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