Author Topic: [+++][A] AR's only start again when CE has run for 5 minutes  (Read 1186 times)

Offline mx

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Re: [++][A] AR's only start again when CE has run for 5 minutes
« Reply #30 on: 05 01, 2023, 06:19:51 pm »
Great idea that was in my mind aswell recently, since players attendance is not that high and balanced on certain timezones this might stand as a good solution to make things flow with a beter way.
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Offline Smith.

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Re: [++][A] AR's only start again when CE has run for 5 minutes
« Reply #31 on: 06 01, 2023, 11:59:52 pm »
I agree because it will make it more balanced  :tick:

Offline JimMys

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Re: [++][A] AR's only start again when CE has run for 5 minutes
« Reply #32 on: 07 01, 2023, 12:05:37 pm »
We had that in the past too.
It's bugged or arran remove that feature.

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Offline TwCafe

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Re: [++][A] AR's only start again when CE has run for 5 minutes
« Reply #33 on: 12 01, 2023, 01:26:57 am »
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Offline Sleuth

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Re: [+++][A] AR's only start again when CE has run for 5 minutes
« Reply #34 on: 12 01, 2023, 03:21:07 pm »
Players must have their freedom of choice.  :cros:

Offline TomHartS2

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Re: [+++][A] AR's only start again when CE has run for 5 minutes
« Reply #35 on: 14 01, 2023, 09:13:54 pm »
If both teams were balanced, it would make sense to suggest this, because both teams could concentrate forces in one place, but most of the times criminals have better numbers than cops, and trying to force cops to join CE it's not going to work, because when it have a huge ammount of criminals inside cops will lose corage to enter , and if AR is just more ballanced to join, they will join AR's, that's it....

The problem will not be solved by forcing a side to join something, the problem will be solved when both sides are balanced... :cros:
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Offline Tripp

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Re: [+++][A] AR's only start again when CE has run for 5 minutes
« Reply #36 on: 15 01, 2023, 01:36:54 am »
currently (at least after 8pm EST USA) there isnt enough players for ARs and CEs so stopping AR til you cant rejoin CE just makes perfect sense.  :tick: Positive

Offline TonyLeon#SAS

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Re: [+++][A] AR's only start again when CE has run for 5 minutes
« Reply #37 on: 15 01, 2023, 04:20:16 am »
 :tick:

Offline sando

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Re: [+++][A] AR's only start again when CE has run for 5 minutes
« Reply #38 on: 15 01, 2023, 10:15:14 am »
Not to count posts for xcm rank, I an positive nothing more. :tick:
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Offline swe

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Re: [+++][A] AR's only start again when CE has run for 5 minutes
« Reply #39 on: 15 01, 2023, 11:43:53 am »
yes that's a pretty good idea for the criminal side. so we can balance both sides, I think this will work, my vote is positive  :tick:
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Offline Ghost.

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Re: [+++][A] AR's only start again when CE has run for 5 minutes
« Reply #40 on: 15 01, 2023, 09:08:46 pm »
 :tick: :tick:

Offline FanTum

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Re: [+++][A] AR's only start again when CE has run for 5 minutes
« Reply #41 on: 15 01, 2023, 09:09:10 pm »
 :tick:
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Offline Persius#USSF

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Re: [+++][A] AR's only start again when CE has run for 5 minutes
« Reply #42 on: 17 01, 2023, 12:02:32 am »
This is a real good idea to balance the numbers in Both CE And ARS So i'm positive with this :tick:
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Offline Culph

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Re: [+++][A] AR's only start again when CE has run for 5 minutes
« Reply #43 on: 19 01, 2023, 09:59:46 pm »
You can't even enter ce after 5 mins so starting a AR makes sense . :tick:

Offline Winston

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Re: [+++][A] AR's only start again when CE has run for 5 minutes
« Reply #44 on: 25 01, 2023, 10:07:28 pm »
Exactly yes. We, as Sepultura, play our game completely focused on criminal activities and we participate fully in both events, but every 10 minutes, the duration of the two events locks each other up due to the current system and it forces us to make a choice between them. Although we try to represent the full criminal side in the game, we see that some of the criminal updates have problems, but we do not offer suggestions on the forum to recover this. but we also follow and support such suggestions. We support this recommendation as it is a reasonable update on our behalf and on behalf of all criminals.