Author Topic: Late February 2013  (Read 12482 times)

Offline Arran

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Re: Late February 2013
« Reply #45 on: 25 02, 2013, 11:23:42 am »
Removed dual MP5 and lowered kill bonus for cops to $1000 to make it more even.
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Offline Zach

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Re: Late February 2013
« Reply #46 on: 25 02, 2013, 11:28:33 am »
Removed dual MP5 and lowered kill bonus for cops to $1000 to make it more even.

Thankyou so much, it was terrible having a war with a gang where they all used MP5's.

Is it possible to lower dual MP5 power ? Because after dual Tec-9 and Uzi are back in-game, none will use MP5, because Tec-9 and Uzi weapons are way more powerfull and easier to use than MP5.

Dual weapons are terrible fullstop.

It's not that MP5 is a unused weapon, it's just that it's a short-range weapon not a long-range weapon.
« Last Edit: 25 02, 2013, 11:30:43 am by Zach »
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Offline Arran

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Re: Late February 2013
« Reply #47 on: 25 02, 2013, 11:35:40 am »
Dual Uzi, tec9 and sawn-off are already doing 30% less damage than normal.
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Offline Zach

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Re: Late February 2013
« Reply #48 on: 25 02, 2013, 11:37:46 am »
Dual Uzi, tec9 and sawn-off are already doing 30% less damage than normal.

Sawn-off is still OP imo, since you can do close to 80 hp with all 4 bullets into the player, maybe you could disable sprinting with dual weapons, since it's practically impossible to damage a player whose running around you with dual weapons. (idk if it's possible just a suggestion)
« Last Edit: 25 02, 2013, 11:40:56 am by Zach »
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mahdi jemaa

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Re: Late February 2013
« Reply #49 on: 25 02, 2013, 11:52:20 am »
I think to make the power of spaz back to normal and keep it charge 10rounds 
thiS will be great :)
and the rest ir good

thaz

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Re: Late February 2013
« Reply #50 on: 25 02, 2013, 11:53:59 am »
I think to make the power of spaz back to normal and keep it charge 10rounds 
thiS will be great :)
and the rest ir good
+1, and maybe remove dual sawn-off  it's overpowerd I think uzi and tec9 it's ok

Offline TesteR

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Re: Late February 2013
« Reply #51 on: 25 02, 2013, 12:22:03 pm »
Better to return all as was before.
If only you knew how difficult is to script, they won't waste a big effort.
« Last Edit: 25 02, 2013, 12:25:55 pm by TesteR »
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Offline Zimi

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Re: Late February 2013
« Reply #52 on: 25 02, 2013, 12:53:03 pm »
Better to return all as was before.
I totally agree with you, now Spaz is kind of useless. Maybe dual Uzi, tech-9 and sawn-off are intermediate, but Spaz is way too weak. I suggest and only saying my opinion to bring back the normal Spaz with 7 bullets in each magazine and with more accurate.

Regards, Zimi.

saranprasad

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Re: Late February 2013
« Reply #53 on: 25 02, 2013, 01:01:04 pm »
To balance that, I suggest to bring back the spaz's accuracy. Just a suggestion.
So that we can somehow balance the power between dual sawn off and spaz.

Cheers.

Offline ALFRiDo

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Re: Late February 2013
« Reply #54 on: 25 02, 2013, 01:34:16 pm »
Looking forward to the new diversified topics! this news has been extremely helpful in understanding... various concepts . Covering the weapons stats, etc. is a welcomed addition;can't wait to go in game... O0

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iPixier

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Re: Late February 2013
« Reply #55 on: 25 02, 2013, 01:35:12 pm »
Sawn-off is still OP imo, since you can do close to 80 hp with all 4 bullets into the player, maybe you could disable sprinting with dual weapons, since it's practically impossible to damage a player whose running around you with dual weapons. (idk if it's possible just a suggestion)
I agree with Zach, disabling the Sprint while having dual weapons would do too, just like before for the (Sawnoff). Because if one of the criminal has one of this weapons in BriefCase you're dead plus every shot makes you even go slower so that makes the person shoot more.
« Last Edit: 25 02, 2013, 01:39:13 pm by Xorke »

Offline Arran

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Re: Late February 2013
« Reply #56 on: 25 02, 2013, 02:18:13 pm »
If the SPAS is now "underpowered" because it's been made more realistic, it would be better to increase magazine capacity to 20 like an AA-12 and considering SPAS was overpowered and everyone used it, it's probably not "underpowered" you're just mistaking it being balanced as underpowered.
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Offline Zach

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Re: Late February 2013
« Reply #57 on: 25 02, 2013, 02:20:18 pm »
If the SPAS is now "underpowered" because it's been made more realistic, it would be better to increase magazine capacity to 20 like an AA-12 and considering SPAS was overpowered and everyone used it, it's probably not "underpowered" you're just mistaking it being balanced as underpowered.

Most people didn't even need to use 7 bullets, as they reloaded around 3 bullets.

20 is crazy, i'll post a video testing the weapons comparing them with each other showing that spaz is under-powered compared to the M4.
« Last Edit: 25 02, 2013, 02:44:58 pm by Zach »
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iPixier

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Re: Late February 2013
« Reply #58 on: 25 02, 2013, 02:48:00 pm »
I think most of the people don't like the Spas now because of its "Big Crosshair", if its possible to make the

crosshair even smaller like before I think no one would notice to what happend to the spas, am pretty sure the big crosshair is what makes them say its underpowered.

LIK-JE-SNEE

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Re: Late February 2013
« Reply #59 on: 25 02, 2013, 02:49:35 pm »
If the SPAS is now "underpowered" because it's been made more realistic, it would be better to increase magazine capacity to 20 like an AA-12 and considering SPAS was overpowered and everyone used it, it's probably not "underpowered" you're just mistaking it being balanced as underpowered.

I like your idea about a spass magazine with 20 bullets.
A lot of players use spass (Because it's a powerfull close-range weapon) but now with the new weopon updates use the players more the dual weapons.
And the spass is less powerful, and yeh sometime you need 4 bullets for a kill and sometime you need 7 bullets or more. So +1 for the magazine with 20 bullets  ;)