Author Topic: [Resolved] CIT Trunk System  (Read 11095 times)

actje61

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Re: CIT Trunk System
« Reply #30 on: 15 06, 2012, 11:56:47 am »
Its a verry nice idea man +1 from me ;)

xXxMeNcHxXx

  • Guest
Re: CIT Trunk System
« Reply #31 on: 16 06, 2012, 09:50:12 pm »
Nice idia bt there can be 1 + when you uss it you have to open it (/od 1)  ( I know some cars back cant open )  :-\

mamoet

  • Guest
Re: CIT Trunk System
« Reply #32 on: 16 06, 2012, 10:41:12 pm »
Nice idia bt there can be 1 + when you uss it you have to open it (/od 1)  ( I know some cars back cant open )  :-\

Nah, I want it to be easy accessibly without /od1. Otherwise it would be messy.

Just like in screens, go back and press 'E'
« Last Edit: 16 06, 2012, 10:46:02 pm by mamoet »

xXxMeNcHxXx

  • Guest
Re: CIT Trunk System
« Reply #33 on: 16 06, 2012, 11:42:07 pm »
Nah, I want it to be easy accessibly without /od1. Otherwise it would be messy.

Just like in screens, go back and press 'E'
and what if you go back press e and it auto open ?

mamoet

  • Guest
Re: CIT Trunk System
« Reply #34 on: 16 06, 2012, 11:51:09 pm »
and what if you go back press e and it auto open ?

Maybe, Im a bit neutral. But most trunks are ugly, making car look ugly too and not smooth
So rather not.

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Re: CIT Trunk System
« Reply #35 on: 17 06, 2012, 09:31:41 am »
Simple, would be the same thing as /od 1

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mamoet

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Re: CIT Trunk System
« Reply #36 on: 17 06, 2012, 12:28:08 pm »
Simple, would be the same thing as /od 1

Hnm maybe. But I dont want the trunk be accessible while sitting in the car and typing /od1. The idea is you have to walk to the back of the car. That adds more RP.

This is the zone where you could press 'E' to access the trunk.
« Last Edit: 17 06, 2012, 12:59:38 pm by mamoet »

Rocker

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Re: CIT Trunk System
« Reply #37 on: 17 06, 2012, 05:26:38 pm »
What, if we use the 'X' on the car, and click on "Trunk", and the trunk opens. You go forward to the trunk, and press <key> and a window pops up, like at the houses.

mamoet

  • Guest
Re: CIT Trunk System
« Reply #38 on: 17 06, 2012, 05:42:44 pm »
What, if we use the 'X' on the car, and click on "Trunk", and the trunk opens. You go forward to the trunk, and press <key> and a window pops up, like at the houses.

Nah, the 'x' isnt needed here. Maybe if they other way is impossible or hard to script, but I dont think so.

When you press 'E', the trunk can be automatically be opened (with or without animation /od 1)

Rocker

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Re: CIT Trunk System
« Reply #39 on: 18 06, 2012, 09:45:45 am »
Nah, the 'x' isnt needed here. Maybe if they other way is impossible or hard to script, but I dont think so.

When you press 'E', the trunk can be automatically be opened (with or without animation /od 1)
'E' is wrong for scripting, cause it's already in use (changing weps). What about 'N'?

xXxMeNcHxXx

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Re: CIT Trunk System
« Reply #40 on: 18 06, 2012, 11:35:44 am »
'E' is wrong for scripting, cause it's already in use (changing weps). What about 'N'?
you are right Q and E in use maybe N bt  what about F ?

Rocker

  • Guest
Re: CIT Trunk System
« Reply #41 on: 18 06, 2012, 12:32:20 pm »
you are right Q and E in use maybe N bt  what about F ?
F is also used just like 'Enter' (entering/hijacking a car)

HZiv

  • Guest
Re: CIT Trunk System
« Reply #42 on: 18 06, 2012, 12:41:37 pm »
'E' is wrong for scripting, cause it's already in use (changing weps). What about 'N'?

What about 'Z'? The idea is like houses but in cars so keep it that way

Rocker

  • Guest
Re: CIT Trunk System
« Reply #43 on: 18 06, 2012, 12:45:42 pm »
What about 'Z'? The idea is like houses but in cars so keep it that way
Z could work...

mamoet

  • Guest
Re: CIT Trunk System
« Reply #44 on: 18 06, 2012, 12:57:11 pm »
'Z' would be fine too.

I dont want to rush things, just curious. But is any developer working on this right now? Is there a chance this gets added?

And does this require alot of work to script?
« Last Edit: 18 06, 2012, 01:00:36 pm by mamoet »