Author Topic: [Danzy] Checkpoints in bus driver job  (Read 2060 times)

Online MilkyWay

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[Danzy] Checkpoints in bus driver job
« on: 13 01, 2022, 12:08:17 am »
My suggestion is very simple: to remove or at least let us disable these checkpoints that are placed along the route in the bus driver job.
I'm talking about these:
https://imgur.com/a/sGhMjfA
https://imgur.com/a/QZwY04h

It looks more like a race and they are annoying. So, It would be great if we had the option to disable them in settings or it getting replaced by the 'usual green line on the minimap'
« Last Edit: 21 01, 2022, 02:49:55 pm by Danzy »
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Offline 21Savage

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Re: Checkpoints in bus driver job
« Reply #1 on: 13 01, 2022, 06:50:46 am »
These checkpoints were added so it will make the job easier. By removing these checkpoints it will be a disadvantage to the new players. But as you said we can have an option in settings where we can disable it. But, I personally don't think it's worth the hassle. So, I am voting Neutral

Offline Sawos

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Re: Checkpoints in bus driver job
« Reply #2 on: 13 01, 2022, 03:18:34 pm »
I don't think checkpoints are meant for racing purpose only.
I have nothing against your suggestion but it doesn't worth an addition.
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Offline TwCafe

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Re: Checkpoints in bus driver job
« Reply #3 on: 13 01, 2022, 03:40:28 pm »
I don't think checkpoints are meant for racing purpose only.
I have nothing against your suggestion but it doesn't worth an addition.

Yes, and if there're no farther additional reasons to make this suggestion, it'll be unnecessary and will get negative.
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Online MilkyWay

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Re: Checkpoints in bus driver job
« Reply #4 on: 13 01, 2022, 03:57:03 pm »
These checkpoints were added so it will make the job easier. By removing these checkpoints it will be a disadvantage to the new players. But as you said we can have an option in settings where we can disable it. But, I personally don't think it's worth the hassle. So, I am voting Neutral
It was my first job in this server and reached L10 without these CPs and without any difficulties. Personally for me it kills the RP, that's why I requested an option rather than removing the CPs completely.
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Offline Nobody_

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Re: Checkpoints in bus driver job
« Reply #5 on: 13 01, 2022, 03:59:52 pm »
These checkpoints are small and for sure when you lose at least one when you're trying to go faster, I vote positive for that, because we end up wasting more time than gaining.

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Offline Han'Lue

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Re: Checkpoints in bus driver job
« Reply #6 on: 13 01, 2022, 04:16:45 pm »
Voting Negative, I find it unnecessary, the checkpoint system is fine.
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Offline zurq

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Re: Checkpoints in bus driver job
« Reply #7 on: 13 01, 2022, 04:23:54 pm »
Voting Negative, I find it unnecessary, the checkpoint system is fine.

He suggested adding an OPTION; not removing the checkpoints entirely. So, I don't know why you said that it's not necessary. It'll be an option, so I guess it won't be unwholesome for you.


Exceedingly, I'll vote positive. If it's an option in settings or whatsoever, I guess this has no reason of it being unnecessary.  :happy: :tick:
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Offline Rabbid Rabbit

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Re: Checkpoints in bus driver job
« Reply #8 on: 14 01, 2022, 12:18:04 am »
let us disable these checkpoints

option to disable them in settings

or

getting replaced by the 'usual green line on the minimap'

The checkpoints don't bother me but I'll admit if I had the option, I'd remove them, so a setting would be nice.
I'll say it's not a super essential, but yeah, we like to be able to choose what we see, that's the good thing about CIT.

An example of this is rocks and grass, some like them and some don't so they disable them in settings.  :tick:
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Re: Checkpoints in bus driver job
« Reply #9 on: 14 01, 2022, 01:04:14 am »
Well if it can happened via Optional method then yes, otherwise it will be more complicated for newbies.
I'm voting positive  :tick: only for optional method.
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Re: Checkpoints in bus driver job
« Reply #10 on: 14 01, 2022, 03:08:29 am »
Well if it can happened via Optional method then yes, otherwise it will be more complicated for newbies.
I'm voting positive  :tick: only for optional method.

When I started, it wasn't complicated at all. Today there is still GPS, it is not necessary to use the checkpoint, totally useless.

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Offline Wrath

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Re: Checkpoints in bus driver job
« Reply #11 on: 14 01, 2022, 05:20:45 am »
GPS is annoying , it forces you to follow a certain route, and its easy to miss if Bus are at high speeds. It will be good if Individual player is given choice to Enable or disable it. I am Positive  :tick:
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Re: Checkpoints in bus driver job
« Reply #12 on: 14 01, 2022, 03:08:12 pm »
Indeed, these checkpoints should be added as an option as not everyone appreciates it. I'd be cooler if we had the option to disable it. So if people are finding difficulties, they can enable it back. Positive
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Re: Checkpoints in bus driver job
« Reply #13 on: 15 01, 2022, 06:07:59 am »
There's nothing wrong with your suggestion and if the server was in a better state it'd be something to consider..

but when we're faced with rapid inflation, a dying c n r experience, a housing crisis and a reduction in playercount this "issue" seems very unimportant. Frankly there's far more important things that really need to change before a single second of an administrators time is spent implementing this.

Negative  :cros:

Offline Danzy

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Re: Checkpoints in bus driver job
« Reply #14 on: 20 01, 2022, 02:33:22 pm »
The most I'm willing to do is make the checkpoints disappear if you get relatively close to them, I'm not going to completely remove it. If I wanted to remove the checkpoints I wouldn't have reworked the job to begin with.

If making them disappear while approaching is agreeable to you, I'm willing to do that.
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