Author Topic: [+++] multiplier system for each time a side win a CE.  (Read 1478 times)

Offline Sleuth

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Re: multiplier system for each time a side win a CE.
« Reply #15 on: 25 06, 2022, 11:18:24 am »
I suggest making an F1 statistic for it as well so when CEs are not running people could see who has the most score, "Most CEs won: Insert Side (x8)"

Honestly, it seems like a good idea to me to keep the streak going and have that be a motivation for team leaders(PC/CB) to maintain. and since there is no cracking in CEs, we as cops won't have the need to give criminals a break in case we are more than them, like we do in ARs sometimes so criminals don't get bored and stop trying. CEs have an Anti-Rush system and people could engage in them easier than Armed Robberies, so the streak will be competitive and based on the performance inside of the CE in most times.

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Offline Sawos

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Re: multiplier system for each time a side win a CE.
« Reply #16 on: 25 06, 2022, 11:45:16 am »
Never thought about this but your suggestion is extremely great ngl. I'm sure this will bring more fun and make CE way more competitive and challenging for both sides.
Hoping it gets added, you have my vote  :tick:
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Offline Mitrok

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Re: multiplier system for each time a side win a CE.
« Reply #17 on: 25 06, 2022, 12:02:07 pm »
Actually this idea is pretty nice it won't effect the game play rather than it will give more competition between criminal side and law side so I really like this idea , positive   :tick:
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Offline Azazel

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Re: multiplier system for each time a side win a CE.
« Reply #18 on: 25 06, 2022, 04:37:36 pm »
Sounds good,Multiplier system can motivate both side and its will be good if we can see this system on f1 as well "Most CEs won:" side,like as Mohammad's said.
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Offline AryanGenetics

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Re: multiplier system for each time a side win a CE.
« Reply #19 on: 25 06, 2022, 05:25:26 pm »
Yeah, unlimited.

Great so just be criminal and play at night where no cops are on and farm quick $$ seems fair.

Offline BornMoris

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Re: multiplier system for each time a side win a CE.
« Reply #20 on: 25 06, 2022, 07:20:39 pm »
I suggest making an F1 statistic for it as well so when CEs are not running people could see who has the most score, "Most CEs won: Insert Side (x8)"


It can develop a better system by combining Muhamed and what you say, makes police and criminals more excited to compete to win in a criminal event and good idea your suggestion. My vote is positive  :thumb:

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Re: multiplier system for each time a side win a CE.
« Reply #21 on: 26 06, 2022, 12:31:16 am »
Positive,

It's not harmful, everyone loves a bit of competitiveness and when cops are slacking and seeing x11 CEs one by criminals they'll surely be more motivated to end the streak and vice versa, this could actually bring more competition between the two sides.

Although, there should be a setting to disable that with that disabling the whole CE damage and kills tops because it can only discourage cops and criminal when they're low on numbers and trying to do their best so seeing cops having an x20 streak will probably demotivate them when they're low on numbers which ends up in them not joining the CE events

Offline Danube501

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Re: multiplier system for each time a side win a CE.
« Reply #22 on: 28 06, 2022, 09:08:41 am »
I guess it can be done since it's a simple task for developers to make not only that but this idea shows how many times a side won criminal events thus makes the motivation to balance the teams and not let the other side continue the streak. POSITIVE  :tick:

Offline Uzaki

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Re: multiplier system for each time a side win a CE.
« Reply #23 on: 29 06, 2022, 05:50:24 am »
Great idea to actually prompt each side to do their best specially the LAW Side not just to snipe from a distance

POSITIVE  :tick:

Offline Dokt0R

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Re: [+++] multiplier system for each time a side win a CE.
« Reply #24 on: 29 06, 2022, 06:56:08 am »
High priority: Suggestions that have mostly positive votes (at least +20).

Offline Madaus

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Re: multiplier system for each time a side win a CE.
« Reply #25 on: 30 06, 2022, 05:26:32 pm »
cool guy, more fun in the CE, its a little boring now but with this I can play more, and as long its unlimited it would be epic  :tetelaser: :tetelaser:

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Re: [+++] multiplier system for each time a side win a CE.
« Reply #26 on: 01 07, 2022, 04:30:27 am »
I like the idea, but I think adding a small bonus to whoever breaks the other team's winning streak can also be a great way to make both teams work harder for the victory.  :tick: :tick:
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Offline Arran

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Re: [+++] multiplier system for each time a side win a CE.
« Reply #27 on: 04 07, 2022, 06:12:28 pm »
- Added team win streak to criminal events. (Arran + 9R)
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