Author Topic: [+++][A] AR's only start again when CE has run for 5 minutes  (Read 1175 times)

Offline 9R

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Re: AR's only start again when CE has run for 5 minutes
« Reply #15 on: 26 12, 2022, 06:06:17 pm »
No for me CE is bad and laggy as hell and why force players to engage in something that they don't want?

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Offline Lucifer.

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Re: AR's only start again when CE has run for 5 minutes
« Reply #16 on: 26 12, 2022, 08:20:58 pm »
No for me CE is bad and laggy as hell and why force players to engage in something that they don't want?

 :cros:

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Offline Cerberus

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Re: AR's only start again when CE has run for 5 minutes
« Reply #17 on: 27 12, 2022, 10:56:38 pm »
No for me CE is bad and laggy as hell and why force players to engage in something that they don't want?

 :cros:

Firstly, CEs are less resource-intensive than ARs. You'll have higher FPS in a CE compared to an AR, easily.
Secondly, on a lot of occasions, only a few criminals are left outnumbered in a CE against cops because the criminals decide to go to AR rather than attend the CE. That's also saying to those outnumbered criminals that next time you should go to AR instead of CE, which is also currently forcing some players to do what they don't want.


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Offline Connor

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Re: AR's only start again when CE has run for 5 minutes
« Reply #18 on: 28 12, 2022, 01:02:32 am »
 :tick:

Offline TwCafe

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Re: AR's only start again when CE has run for 5 minutes
« Reply #19 on: 28 12, 2022, 09:14:10 am »
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Offline Timbery

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Re: AR's only start again when CE has run for 5 minutes
« Reply #20 on: 28 12, 2022, 02:47:16 pm »
This idea seems better to me than timbery's, since it proposes to restrict entries after the CE starts, something that was added before and removed, so it would be better if the ARs were not executed at the beginning and so everyone goes to the CE and thus we avoid the imbalance that many people are complaining about.  :tick:

I am not really sure if you really understand what is the concept of what is Happy suggesting here and what is my suggestion about. Both things have no fundamental and common relation at all, other than being linked to criminal events.

The concept of my suggestion is based only over the reentry system and the Happy's idea is to concentrate all players over one event for 5 minutes which won't have a significant improvement on the current situation when there is just lack of players for an event. Theoretically, it should help, but it would not as both teams do not always have equal number of players to always play at the same time nor are always being exposed to the same gameplay conditions.

Restricting player base to one event for specific amount of time is not a solution to resolve imbalance, it is a way to cause more chaos and a new disaster. This was tested out in the end of 2020 and beginning of 2021 into a similar system (where CEs were starting every 15 or 25 minutes minutes and while a CE was running, ARs were disabled) and time has reaveled how flawful the system was.
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Offline Zeky

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Re: [+][A] AR's only start again when CE has run for 5 minutes
« Reply #21 on: 28 12, 2022, 07:22:08 pm »
Totally agree with this suggestion, not only is it unbalanced but it can confuse some people as to which event to attend if there’s two running at the same time. I’m sure this suggestion if implemented will definitely balance things out and make it more easier for players to focus on one event at a time.  :tick:
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Offline Jumper

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Re: [+][A] AR's only start again when CE has run for 5 minutes
« Reply #22 on: 29 12, 2022, 04:45:22 pm »
I myself playing CEs over attending ars and standing in a place full of criminals and brarly having a cop around to kill but Ars already stops 5 minutes before the actual start of any CE and with this being added it's will be more like 5 mins before it's starts + another 5 minute from the start moment = 10 minutes in total, so aint this would be unfair already for the players who likes the ars? And what if I coudn't somehow enter the running ces due to the teams stacks for ex, then I will be just standing there compleatly doing nothing? nah buddy this more like destroying the ars just to revive the ces which is not fair for many, Negative.
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Offline Zombo

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Re: [+][A] AR's only start again when CE has run for 5 minutes
« Reply #23 on: 01 01, 2023, 10:53:28 am »
We need this  :tick: :tick: Cuz of timbery's sug
« Last Edit: 01 01, 2023, 10:55:04 am by Zombo »
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Re: [+][A] AR's only start again when CE has run for 5 minutes
« Reply #24 on: 01 01, 2023, 12:44:23 pm »
After the new update it's really hard to gather people CE's. Therefore, we need this one. I'm positive.
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Offline MasSenna

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Re: [+][A] AR's only start again when CE has run for 5 minutes
« Reply #25 on: 02 01, 2023, 07:43:30 am »
That will be great idea. 5min after ce cause after 5 min we cant join ce again. I Agree  :tick:

Offline TwCafe

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Re: [+][A] AR's only start again when CE has run for 5 minutes
« Reply #26 on: 04 01, 2023, 10:17:42 am »
22 positive, 5 negative votes. Marked as Medium Priority.
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Offline HusnuCoban

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Re: [++][A] AR's only start again when CE has run for 5 minutes
« Reply #27 on: 04 01, 2023, 11:59:50 am »
I totally agree.  :tick: :tick: This suggestion added wrong. CE is 15min. and we cant enter after 5 min but half of LSPD is going AR, how can we win with low attendance?
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Offline Bintangzz

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Re: [++][A] AR's only start again when CE has run for 5 minutes
« Reply #28 on: 05 01, 2023, 06:20:02 am »
Im positive with this one
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Re: [++][A] AR's only start again when CE has run for 5 minutes
« Reply #29 on: 05 01, 2023, 10:04:14 am »
Great idea that was in my mind aswell recently, since players attendance is not that high and balanced on certain timezones this might stand as a good solution to make things flow with a beter way.
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