Currently, we do not have a chat to co-ordinate with nearby players from the same team without letting opponents see our messages. In specific scenarios, having such a chatbox will prove to be useful rather than using localchat / teamchat / groupchat or fmsg. So, what I am suggesting is, having a command /loct which can be used to talk to nearby players from the same team.
Situations where it proves useful for the Police team -
- At times when there are multiple calls, multiple group of cops might respond to these calls at the same time. In such case, using teamchat would cause a chaos
- During a riot, when you want to co-ordinate with your peers using local chat but you don't want criminals to read these messages, nor do you want to use teamchat because there's already something else being talked about over there.
Situations where it proves useful for the Criminal & Gangster team -
- There may be a riot & AR going on at the same time and at these places, using localchat will make messages visible to the opponents aswell, here /loct will show messages only to the robbers without creating a chaos on the teamchat
- While a group of players are store robbing together and they get ambushed by cops, they don't want their strategy to be revealed through their local chat messages, here /loct will prove to be useful.
Situations where it proves to be useful for the Civilian Workers -
- Well... I don't really know any scenario where civilians might want to hide their local chat messages from other teams, but just incase if they need, they have the option.
Summing things up-
- Usage will be "/loct <message>"
- Will show messages to nearby players of the same team
- The messages will carry a (LOCT) tag instead of (LOC).
- Can be bound as a chatbox to a key with the help of "/bind <key> chatbox loct"