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Ingame Community => News and Updates => Topic started by: TwCafe on 05 03, 2022, 05:02:49 am
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All cash earnings are doubled (and the income limit) this hour.
How many of you are attracted by this line showing on your screen?
This attracts me really a lot that I will get my favorite job immediately, and enjoy a double earning payment this hour.
That sounds so sweet, doesn't it?
BUT, it comes a problem. The double earning only for cash payment, but no resource payment
Which means if you want to enjoy the double earning moment, you must get a job paying cash, and what I wanna change is making it including to resource payment.
Why is this necessary?
So the jobs paying resources can be more popular, and fair enough in my opinion, like Fisherman, Fuel Transporter, Hunter, Butcher, waste Manager, miner and etc.
I mean players that do well in these jobs and there comes a double earning payment event, but they have to change to other job paying cash to gain double, why don't we just make resources doubled, too?
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I'd like to suggest something too I know maybe it's not allowed but it's helpful in that suggestion, Arran have to add the double reputation points too in that hour, also I am Positive in your suggestion it's useful and increasing the activities ingame, :tick:
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I'd likw to suggest something too I know maybe it's not allowed but it's helpful in that suggestion, Arran have to add the double reputation points too in that hour, also I am Positive in your suggestion it's useful and increasing the activities ingame, :tick:
Ty, for having the same opinion as mine, and don't worry, that I've pm Arran about some suggestions in my mind, that this won't be not allowed, just will see whether it's supported by the community. :thumb:
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I would like to say as a Civilian this happened to me and my fellows many times we change our job for the Double Payment. So instead of changing jobs we may get double resources and keep working in the same job without losing more time from the double payment in changing jobs. supporting :tick:
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Its really good idea, like you it attracts me when I see this notification on my screen like what ever I'm doing I'll take the job where I can easily reach the earn limit. its good if they include the resources in double earning. :tick:
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that's sound good for me, since there's kind of players 'mostly civilians' prefers to earn resources instead of cash besides it's gonna make few jobs that pay with resources alive and not only the jobs that pays cash only. so it's seems an useful idea for me
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Good idea also paying resources in double earnings, it will be fun and many will like it, it will be useful and make jobs more active positive :tick:
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It's really nice that I believe it can revive many jobs, so I'm upvoting :tick:
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I'm :tick:, it attracts to me, and all my friends that must be much better that we add this
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Double earning is an event where most of the players barely catch as everyone aware that it happenes once in a while without knowing, which also means doubling the resources would be a pretty good addition.
I'm upvoting this :tick:
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I would like it to be added too, my vote is positive :tick:
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Well imo I see nothing wrong on it.
Not only double money but double resources too.
Also I think is not alot of work on it.
Positive :tick: :tick:
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It just makes sense, nothing more to say. Positive
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Very cool idea brother. There's nothing wrong with that. My answer is POSITIVE. :tick:
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I'm supporting this suggestion for sure.
I know there're so many civilian jobs paying cash, resource to be logical, but the double earning event only comes for cash payment seems unfair, there's not a reason to deny this suggestion.
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15 positive votes. Marked as Medium Priority.
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This is good idea! nothing wrong with it, so POSITIVE :tick:
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Paying cash is less than resource, this is more logical. :tick:
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No reason to deny. Also, it gives one more option for the players to choose what job that work during the double event. :tick:
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It's more rational and makes sense, and being honest is a terrific notion. :tick:
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20 positive votes. Marked as High Priority.
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You have also my positive vote. It is too hard to reach L10 at some jobs in civilian side. Double earning period happens randomly and nobody does even know when to expect that to happen. So focusing at hard jobs at double payments period will help us a little bit.
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Your head is in the right direction but your ideas are not.
The reason why those jobs are unplayed isn't because they don't get double resources while the double hour they are just not worth it.
Lets go over all the resource paying Jobs
Space Miner - its heavily underpaid and the resource you collect is useless
Iron miner - Cave miner is a better job
Cave miner - this could actually benefit that job
Fuel Transporter - the job is actually good after the update but still heavily underpaid so people won't play it even though it was doubled
Butcher - same as above
Hunter - the job is super boring like I have to either crouch or walk slowly to reach each "checkpoint" and its slow paced so people won't put the effort
Farmer - job is already paid very very well and this can be abused with the double payment update
Fisherman - another boring job
Waste Manager - high requirements and need a high level to start hitting the earnlimit.
In the double pay event people don't play above jobs because they're either boring or they're not gonna hit the earnlimit, this why people don't play them and never will play them even with this suggestion.
I highly suggest you work on making those jobs either more enjoyable to play or match payment of other jobs because they don't come close to the likes of Bus driver Pilot Towing cars etc
Negative
Note: typing on phone sorry for shit English probably
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Your head is in the right direction but your ideas are not.
The reason why those jobs are unplayed isn't because they don't get double resources while the double hour they are just not worth it.
Lets go over all the resource paying Jobs
Space Miner - its heavily underpaid and the resource you collect is useless
Iron miner - Cave miner is a better job
Cave miner - this could actually benefit that job
Fuel Transporter - the job is actually good after the update but still heavily underpaid so people won't play it even though it was doubled
Butcher - same as above
Hunter - the job is super boring like I have to either crouch or walk slowly to reach each "checkpoint" and its slow paced so people won't put the effort
Farmer - job is already paid very very well and this can be abused with the double payment update
Fisherman - another boring job
Waste Manager - high requirements and need a high level to start hitting the earnlimit.
In the double pay event people don't play above jobs because they're either boring or they're not gonna hit the earnlimit, this why people don't play them and never will play them even with this suggestion.
I highly suggest you work on making those jobs either more enjoyable to play or match payment of other jobs because they don't come close to the likes of Bus driver Pilot Towing cars etc
Negative
Note: typing on phone sorry for shit English probably
I'll make it short as I reply with my phone.
My points is NOT this.
The reason why those jobs are unplayed isn't because they don't get double resources while the double hour they are just not worth it.
But to make people do their favoriate jobs, instead of changing to those paying cash to enjoy the double earning.
And those jobs you state inbalance or not-playable aren't a related to my suggestion, that are not the same.
You are SO, glad that you figure out some problems about the payment unbalance, you can try to make a solution with other SOs, we except SOs do that.
And... what's "people don't play them and never will play them even with this suggestion."?
I'm sure most players and I can enjoy this period, I don't know whether you really know my suggestion, and understand what it can improve.
And all the states you made comes out a negative, just keep the currently, and not make anything better, cannot agree with you this time.
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- Double earning hour event will now include all resource payments. (Arran + TwCafe)