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Ingame Community => News and Updates => Topic started by: Avices on 22 09, 2022, 03:53:28 am

Title: [+++] Ability to consume meat for selling food
Post by: Avices on 22 09, 2022, 03:53:28 am
I'm here to suggest adding an option to consume meat or wheat while doing /sellfood. I think we just can use meat to craft food and why don't consume it to sell food.
It will consume 60 meats for L0 Street Food Seller and 50 meats for L10.
Title: Re: Ability to consume meat for selling food
Post by: hyperlink on 22 09, 2022, 11:15:48 pm
I think it will add realism into the game  :tick:
Title: Re: Ability to consume meat for selling food
Post by: R2003 on 23 09, 2022, 03:12:07 am
I agree some, of the menu of foods in /sellfood has also ingredients of meat like kebab. Im positive  :tick:
Title: Re: Ability to consume meat for selling food
Post by: Legacy on 23 09, 2022, 04:59:03 am
that will allow more people to sell food  :tick:
Title: Re: Ability to consume meat for selling food
Post by: Blue. on 23 09, 2022, 06:45:30 am
 Well, it's realistic, and will encourage players to sell food. Positive.
Title: Re: Ability to consume meat for selling food
Post by: HusnuCoban on 23 09, 2022, 10:23:47 am
 :tick: :tick: I want to cook kebab with my meats.  :happy:
Title: Re: Ability to consume meat for selling food
Post by: Private on 25 09, 2022, 08:21:00 pm
Meat doesn't have much use to the game, so that's a great way to make it more useful, positive :tick:
Title: Re: Ability to consume meat for selling food
Post by: KhahanX on 28 09, 2022, 04:03:00 am
 :tick:
Title: Re: Ability to consume meat for selling food
Post by: Micko94 on 28 09, 2022, 04:30:36 am
Agree with stated above.  :tick:
Title: Re: Ability to consume meat for selling food
Post by: TwCafe on 29 09, 2022, 03:06:50 am
12 positive votes. Marked as Low Priority.
Title: Re: [+] Ability to consume meat for selling food
Post by: RuDz on 29 09, 2022, 02:36:05 pm
Agree, It would be realistic  :tick:
Title: Re: [+] Ability to consume meat for selling food
Post by: JustJasp on 29 09, 2022, 08:16:56 pm
Don't see why not. Sure! :tick:
Title: Re: [+] Ability to consume meat for selling food
Post by: Cyber on 30 09, 2022, 02:55:48 am
That would be awesome, meat is a bit useless. Unless I'm crafting food via F9, the only thing it is useful for is to sell on the market, and it's mostly to the AI traders because no one is interested in purchasing my meat. I'm voting positive; hopefully this increases the demand for meat and people play as butchers more often.

Title: Re: [+] Ability to consume meat for selling food
Post by: WooZy on 30 09, 2022, 03:35:03 am
Making it for kebab only will make it more realistic
 :tick:
Title: Re: [+] Ability to consume meat for selling food
Post by: Dragon on 01 10, 2022, 01:57:08 pm
:tick:
Title: Re: [+] Ability to consume meat for selling food
Post by: TwCafe on 02 10, 2022, 05:10:41 pm
18 positive votes. Marked as Medium Priority.
Title: Re: [++] Ability to consume meat for selling food
Post by: Ace on 02 10, 2022, 06:14:59 pm
60 meat feels like a lot for a single sale. at the going rate of $50 per meat that's 3k worth of meat for a single sale. Could you please clarify if you would also be modifying the amount of other ingredients that are used? With the current system with this put on top of it then it would cost the seller something like 5-6k worth of resources to sell food to someone so they would be making a significant loss carrying out this activity. I will suspend my voting judgement until you have clarified exactly how this would work.
Title: Re: [++] Ability to consume meat for selling food
Post by: Conroy on 02 10, 2022, 09:55:35 pm
Yes, this is going to make it more realistic, Positive  :tick:
Title: Re: [++] Ability to consume meat for selling food
Post by: Avices on 03 10, 2022, 08:52:16 am
60 meat feels like a lot for a single sale. at the going rate of $50 per meat that's 3k worth of meat for a single sale. Could you please clarify if you would also be modifying the amount of other ingredients that are used? With the current system with this put on top of it then it would cost the seller something like 5-6k worth of resources to sell food to someone so they would be making a significant loss carrying out this activity. I will suspend my voting judgement until you have clarified exactly how this would work.
I make it 50 - 60 meats depends on level because of the average price of its.
50 wheats * 70 (average price) = 3,500$
60 meats * 48 (average price) = 2,880$
As you can see, it's stable and the meat would increase the average price so maybe they would have the same average price when this got added.
Title: Re: [++] Ability to consume meat for selling food
Post by: iNathaFTW. on 03 10, 2022, 07:28:51 pm
why not? it's  very realistic as you can see. also it's good to be added   :tick: :tick:
Title: Re: [++] Ability to consume meat for selling food
Post by: Ace on 03 10, 2022, 10:36:54 pm
I make it 50 - 60 meats depends on level because of the average price of its.
50 wheats * 70 (average price) = 3,500$
60 meats * 48 (average price) = 2,880$
As you can see, it's stable and the meat would increase the average price so maybe they would have the same average price when this got added.

I still don't feel you answered my question. To put it as bluntly as possible.. are you suggesting that meat is consumed instead of other resources or in addition to other resources?

If it is in addition to it then you need to modify the price at which food is bought otherwise people would lose money.
Title: Re: [++] Ability to consume meat for selling food
Post by: Han'Lue on 04 10, 2022, 12:48:51 am
Sounds good and my vote is Positive, It seems more logical and this reason enough for my support.
Title: Re: [++] Ability to consume meat for selling food
Post by: Avices on 04 10, 2022, 02:00:08 am
I still don't feel you answered my question. To put it as bluntly as possible.. are you suggesting that meat is consumed instead of other resources or in addition to other resources?

If it is in addition to it then you need to modify the price at which food is bought otherwise people would lose money.
Stop thinking too much, it's just a simple suggestion. Tbh, the street food seller is losing money everyday.
Title: Re: [++] Ability to consume meat for selling food
Post by: ruzgar on 05 10, 2022, 06:31:20 pm
It can add a little realism to the game. positive  :tick:
Title: Re: [++] Ability to consume meat for selling food
Post by: TwCafe on 06 10, 2022, 02:46:00 am
High Priority now.
Title: Re: [+++] Ability to consume meat for selling food
Post by: NickZAs254 on 09 10, 2022, 09:49:02 am
This is a good idea that should definitely benefit food and sellers :tick:
Title: Re: [+++] Ability to consume meat for selling food
Post by: MulderUwU on 09 10, 2022, 09:45:26 pm
at least we found new use for meat aside from crafting food in F9 my vote is  :tick:
Title: Re: [+++] Ability to consume meat for selling food
Post by: Danzy on 10 10, 2022, 08:33:51 am
What about making wheat and meat be consumed together? Say a meal right now is 30 wheat, we make it so it consumes 15 wheat and 15 meat to sell that meal?
Title: Re: [+++] Ability to consume meat for selling food
Post by: Krakenizer on 10 10, 2022, 08:39:43 am
What about making wheat and meat be consumed together? Say a meal right now is 30 wheat, we make it so it consumes 15 wheat and 15 meat to sell that meal?

No, selling food requires you amount of wheat for a value of $1000 for each sale, if you put 2 resources in 1 meal that will make the seller's meals cost more, and hence they'll lose money, there can be an option where you press "n" to toggle between selling a meal with wheat or meat, and both should cost the same way it is now, a value of $1000 each sale if it's Wheat or Meat (it's there for Wheat, by the way, Brian have just changed it to that, so 50 meat suggested on this topic will be odd and cost a lot than supposed to be), or there could be an option where you mix 2 resources if you want that, but the total value should be $1000 ($500 wheat and $500 meat of value), that way it'll use both resources and cost a fair price for sellers so they can make a profit, hope my idea is good and made sense.
Title: Re: [+++] Ability to consume meat for selling food
Post by: Danzy on 10 10, 2022, 09:04:13 am
or there could be an option where you mix 2 resources if you want that, but the total value should be $1000 ($500 wheat and $500 meat of value), that way it'll use both resources and cost a fair price for sellers so they can make a profit, hope my idea is good and made sense.
I literally just said this... the ability to split cost equally between wheat and meat.
Title: Re: [+++] Ability to consume meat for selling food
Post by: Avices on 10 10, 2022, 01:09:32 pm
What about making wheat and meat be consumed together? Say a meal right now is 30 wheat, we make it so it consumes 15 wheat and 15 meat to sell that meal?
I don't think so. People have to work two jobs (farmer and butcher) to just sell food. I agree if you split foods into 2 type:
1. Hot dog, kebab, chicken nuggets would consume meat.
2. Pizza, Noddles, Ice cream would consume wheat.
Title: Re: [+++] Ability to consume meat for selling food
Post by: iFighTeR7 on 10 10, 2022, 05:59:58 pm
 :tick:
Title: Re: [+++] Ability to consume meat for selling food
Post by: Benzies on 11 10, 2022, 12:26:50 pm
 :tick:
Title: Re: [+++] Ability to consume meat for selling food
Post by: Matrix. on 19 10, 2022, 05:50:37 pm
 :tick:
Title: Re: [+++] Ability to consume meat for selling food
Post by: Drackles on 22 10, 2022, 03:24:32 pm
I'm sure it will add realism, absolutely positive
Title: Re: [+++] Ability to consume meat for selling food
Post by: Danzy on 24 10, 2022, 10:47:27 am
- Selling food as a Street Food Seller will consume meat and wheat together, valued $500 for each. (Danzy + Avices)