Positive,30 minutes is a lot and true some civilians are very good so maybe we can make like a ramp up limit? for example if you win a SO event you'll be limited for 10 minutes and then if you win another even in the span of an hour or 2 (numbers can be changed) it will be 20 minutes and then 30 minutes and keeps being 30 minutes if you keep winning events.
Hello Community!as everyone know when you win any State Official event you cannot participate again only after 30min Show content. 30min is too much my suggestion is very simple my suggestion is reducing the events limit from 30min to 10min.
I don't see why there is a limit in the first place. A State Official should have enough common sense to assess a suitable cooldown period between events.
Well, do you have any supporting statistics, like the average number of State Official events hosted in an hour, or maybe drilled down to the 30-minute span in question?I'm sure a feature has to account for all types of people and their behavior, it would incite chaos if everyone is assumed to have common sense!If no statistics will back me up, I'll propose a happy scenario; I'm gonna assume that the average player takes ~1 minute to reach the event's destination. After that ~2 minutes to complete the event's objective(s) and win. If a State Official immediately decides to host another event, give them a modest ~2-minute window of finding another location/setup for the new event, that is if they're really determined and focused on hosting a bunch of SO events. (If there are any sorts of cooldowns on SO events, please let me know!) If State Officials keep on on this for about an hour, you have ~10 SO events hosted in that hour, which gives skilled civilians only 2 chances of winning in these events. Reducing the win cooldown to 10 minutes would potentially make them win half of these events by themselves.Now after that [theoretical] statistical assumption, I'm really starting to think the state officials should be the ones getting a cooldown, not the civilians! If we apply the 10-minute cooldown on SOs rather than civilians, there'd be ~5 events hosted per hour, if a civilian wins every event they attend, they're gonna win 2/5 of them.Of course, this won't always be the case, it's an assumption on a happy scenario, but since the suggestion was almost surely inspired by the same happy scenario, let's battle them out together!I'm not a nerd, it's just that numbers and statistical insights are really important, y'all D: