Author Topic: [+++] Ability to consume meat for selling food  (Read 1185 times)

Offline TwCafe

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Re: [+] Ability to consume meat for selling food
« Reply #15 on: 02 10, 2022, 05:10:41 pm »
18 positive votes. Marked as Medium Priority.
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Offline Ace

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Re: [++] Ability to consume meat for selling food
« Reply #16 on: 02 10, 2022, 06:14:59 pm »
60 meat feels like a lot for a single sale. at the going rate of $50 per meat that's 3k worth of meat for a single sale. Could you please clarify if you would also be modifying the amount of other ingredients that are used? With the current system with this put on top of it then it would cost the seller something like 5-6k worth of resources to sell food to someone so they would be making a significant loss carrying out this activity. I will suspend my voting judgement until you have clarified exactly how this would work.

Offline Conroy

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Re: [++] Ability to consume meat for selling food
« Reply #17 on: 02 10, 2022, 09:55:35 pm »
Yes, this is going to make it more realistic, Positive  :tick:
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Offline Avices

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Re: [++] Ability to consume meat for selling food
« Reply #18 on: 03 10, 2022, 08:52:16 am »
60 meat feels like a lot for a single sale. at the going rate of $50 per meat that's 3k worth of meat for a single sale. Could you please clarify if you would also be modifying the amount of other ingredients that are used? With the current system with this put on top of it then it would cost the seller something like 5-6k worth of resources to sell food to someone so they would be making a significant loss carrying out this activity. I will suspend my voting judgement until you have clarified exactly how this would work.
I make it 50 - 60 meats depends on level because of the average price of its.
50 wheats * 70 (average price) = 3,500$
60 meats * 48 (average price) = 2,880$
As you can see, it's stable and the meat would increase the average price so maybe they would have the same average price when this got added.
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Offline iNathaFTW.

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Re: [++] Ability to consume meat for selling food
« Reply #19 on: 03 10, 2022, 07:28:51 pm »
why not? it's  very realistic as you can see. also it's good to be added   :tick: :tick:
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Offline Ace

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Re: [++] Ability to consume meat for selling food
« Reply #20 on: 03 10, 2022, 10:36:54 pm »
I make it 50 - 60 meats depends on level because of the average price of its.
50 wheats * 70 (average price) = 3,500$
60 meats * 48 (average price) = 2,880$
As you can see, it's stable and the meat would increase the average price so maybe they would have the same average price when this got added.

I still don't feel you answered my question. To put it as bluntly as possible.. are you suggesting that meat is consumed instead of other resources or in addition to other resources?

If it is in addition to it then you need to modify the price at which food is bought otherwise people would lose money.

Offline Han'Lue

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Re: [++] Ability to consume meat for selling food
« Reply #21 on: 04 10, 2022, 12:48:51 am »
Sounds good and my vote is Positive, It seems more logical and this reason enough for my support.
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Offline Avices

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Re: [++] Ability to consume meat for selling food
« Reply #22 on: 04 10, 2022, 02:00:08 am »
I still don't feel you answered my question. To put it as bluntly as possible.. are you suggesting that meat is consumed instead of other resources or in addition to other resources?

If it is in addition to it then you need to modify the price at which food is bought otherwise people would lose money.
Stop thinking too much, it's just a simple suggestion. Tbh, the street food seller is losing money everyday.
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Offline ruzgar

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Re: [++] Ability to consume meat for selling food
« Reply #23 on: 05 10, 2022, 06:31:20 pm »
It can add a little realism to the game. positive  :tick:

Offline TwCafe

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Re: [++] Ability to consume meat for selling food
« Reply #24 on: 06 10, 2022, 02:46:00 am »
High Priority now.
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Offline NickZAs254

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Re: [+++] Ability to consume meat for selling food
« Reply #25 on: 09 10, 2022, 09:49:02 am »
This is a good idea that should definitely benefit food and sellers :tick:

Offline MulderUwU

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Re: [+++] Ability to consume meat for selling food
« Reply #26 on: 09 10, 2022, 09:45:26 pm »
at least we found new use for meat aside from crafting food in F9 my vote is  :tick:

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Offline Danzy

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Re: [+++] Ability to consume meat for selling food
« Reply #27 on: 10 10, 2022, 08:33:51 am »
What about making wheat and meat be consumed together? Say a meal right now is 30 wheat, we make it so it consumes 15 wheat and 15 meat to sell that meal?
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Offline Krakenizer

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Re: [+++] Ability to consume meat for selling food
« Reply #28 on: 10 10, 2022, 08:39:43 am »
What about making wheat and meat be consumed together? Say a meal right now is 30 wheat, we make it so it consumes 15 wheat and 15 meat to sell that meal?

No, selling food requires you amount of wheat for a value of $1000 for each sale, if you put 2 resources in 1 meal that will make the seller's meals cost more, and hence they'll lose money, there can be an option where you press "n" to toggle between selling a meal with wheat or meat, and both should cost the same way it is now, a value of $1000 each sale if it's Wheat or Meat (it's there for Wheat, by the way, Brian have just changed it to that, so 50 meat suggested on this topic will be odd and cost a lot than supposed to be), or there could be an option where you mix 2 resources if you want that, but the total value should be $1000 ($500 wheat and $500 meat of value), that way it'll use both resources and cost a fair price for sellers so they can make a profit, hope my idea is good and made sense.
« Last Edit: 10 10, 2022, 08:42:33 am by Krakenizer »

Offline Danzy

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Re: [+++] Ability to consume meat for selling food
« Reply #29 on: 10 10, 2022, 09:04:13 am »
or there could be an option where you mix 2 resources if you want that, but the total value should be $1000 ($500 wheat and $500 meat of value), that way it'll use both resources and cost a fair price for sellers so they can make a profit, hope my idea is good and made sense.
I literally just said this... the ability to split cost equally between wheat and meat.
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