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CIT System Requirements

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Claire:
I noticed many people asking about FPS on the General Support board and most of the answers are kind of degrading to the player's experience such as playing with inconvenient 800x600x16 screen resolution or even shrinking the unpleasant GTA:SA particle models to be even more horrible. So since nobody made specifications guide, I think I should.

Bear in mind that it's very different to MTA's default system requirements because CIT is relatively more resourceful and more crowded compared to the other servers on the MTA servers browser. My approximation is based upon the CPU's single core performance; the GPU's VRAM to stream graphics and some custom assets; the monitor's native resolution; and how many concurrent players are online.

Minimum specs
• CPU: 3rd Gen Intel Core i3-3220; AMD A6 6400K; or equivalent
• GPU: Intel HD 2xxx; GeForce 9500 GT; Radeon HD 4850; or equivalent
• RAM: 3GB (4GB dual-channel if using integrated graphic)
• OS: Windows 7 64bit SP1 with platform update
• Screen: 1280x720
• Price range (w/o monitor and peripherals): $150-$200. Example build https://pcpartpicker.com/list/KVF3QV

Recommended specs
• CPU: 4th Gen Intel Core i3-4150; 4th Gen Intel Pentium G3258; 6th Gen Intel i3-6100. Take a look here: https://www.cpubenchmark.net/singleThread.html. Bigger score means better
• GPU: GeForce GT 1030; Intel HD 5xx (Skylake); Radeon HD 7850; or any modern fast GPU with +1GB of VRAM
• RAM: 8GB
• OS: Windows 7 64bit SP1 with platform update
• Screen: 1920x1080
• Price range (w/o monitor and peripherals): $275-$400. Example build https://pcpartpicker.com/list/Ty4jkT

In-game graphical Settings for "Minimum specs" computer
• Screen Res: 1280x720x32; 1366x786x32
• Visual Effects: Medium
• Draw Distance: 100%
• Far Clip: 860
• Volumetric Shadow: Off
• Anti-aliasing: 1x
• Tire smokes, etc: Off
• CIT shaders: Enabled
• CIT custom assets: Disabled

In-game graphical settings for "Recommended specs" computer
• Screen Res: 1600x900x32; 1920x1080x32
• Visual Effects: Very High
• Draw Distance: 100%
• Far Clip: 1600
• Volumetric Shadow: On
• Anti-aliasing: 3x
• Tire smokes, etc: On
• CIT shaders: Enabled
• CIT custom assets: Enabled
What does minimum specs mean?
The minimum hardware specifications to run CIT with playable FPS in an approximation of <500 concurrent online players

What does recommended specs mean?
The recommended hardware specifications to run CIT with smooth FPS in an approximation of +700 concurrent online players

What is "playable FPS"?
30-60FPS in various game modes

What is "smooth FPS"?
45-60FPS in various game modes

Is it possible to run CIT 60FPS all the time?
It's plausible. But it's going to need a powerful CPU with a great single-threading performance such as Intel Core i7-7700K/lower end Intel Core i3-7320. This is an example of a theoretical-60FPS-stable build: https://pcpartpicker.com/list/c9tsFd

What if my computer doesn't meet the minimum requirements?
You'll lag and may need to lower the game settings to the level of inconvenience gameplay experience (i.e., 800x600, reducing the color mode to 16bit, no anti-aliasing). Upgrade is recommended. A $300 PC build should be enough for playable FPS.

TECHNICAL GUIDE FOR NERDS AND RELATED SPECIES
Guide: Good CPUs for CIT
Since GTA:SA & MTA is single-threaded (it can only use one of the cores at a time) then multi-threaded benchmark is rather obsolete as the performance measurement for CIT. You should take a look at the CPU's single core performance here: https://www.cpubenchmark.net/singleThread.html. Based on my approximation, a +1,400 score is recommended for playable FPS & +2,000 for smooth FPS.

Guide: Good GPUs for CIT
CIT graphic quality is not very demanding. There are some custom objects/models, but still with relatively small textures. Basically any 2008/09 GPUs should be able to run it in average FPS. Although in a crowded ARs with a lot of custom objects and high anti-aliasing setting, you might need a modern GPU such as GeForce GT 1030 (priced around $65-$80) to run it smoothly.

Guide: RAM
MTA:SA does not use much memory stream by default, but CIT custom objects might be (i.e., vehmods, gunmods, /equip, /viphats, etc). Also since there many instructions being carried by the CPU during higher player count, bigger and faster memory is very advised. A DDR3-1600 RAM or better is recommended especially if you enable custom skins from /settings. Or DDR4-2133 if you're using an Integrated GPU/APU (and a system that supports it). It also depends on its CAS latency rating. More to understand RAM timings http://www.hardwaresecrets.com/understanding-ram-timings/

Guide: Why 64bit Windows?
Even if you have less than 4GB of RAM, it's wiser to install the 64bit version of Windows due to multiple cases of MTA crash with 32bit Windows.

StickAlone:
Thanks for this Perfect Topic , Claire  :)

iMemO:
helpful about this, great job  :thumb:

Claire:
Added a technical guide section for nerds  (◔◡◔)

StickAlone:

--- Quote from: Claire on 01 02, 2017, 06:35:51 pm ---Added a technical guide section for nerds  (◔◡◔)

--- End quote ---

 :thumb: ,

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