As everyone stated above, 1 hour is too much so I suggest: If a crim/cop dies in a CE and he change to crim/cop, he will need to wait until the CE ends or just wait the time restriction when someone dies inside the CE. This will prevent the abuse.
As everyone stated above, 1 hour is too much so I suggest: If a crim/cop dies in a CE and he change to crim/cop, he will need to wait until the CE ends or just wait the time restriction when someone dies inside the CE. This will prevent the abuse.
I agree with this suggestion, but 1 hour is way too much, reduce it to 10minutes..
Actually I see So many Players doing this abuse like 1337 they doing that and others Groups In Every ce's or Ar's I don't provoking them or Harm them , I just want to say my opinion why 1337 always looking to get 6/6 at tops as cop and as criminal , I suggest 20 or 15 minutes it will be Good enough I am Supporting This Idea for Really
Don't mention that group because Brian will come and close the topic with a message.
It's unacceptable a player plays as criminal and cop in ONE CE and claiming tons of money as cop and tons of RP as criminal. Unbelievable how CnR working lately. I hope high staffs fix that abuse and not waiting 2 months until everyone reach 50 crim lvl and getting 100 billions
I just got out from a CE lasted 25 minutes cuz everyone kept entering back in 3 minutes after they died. Got 11 kills in police side and 5 kills in criminal side at the same CE. Although waiting 1 hour to switch sides might sound like too long. Maybe 30 minutes or something?a CE can only last 18 minutes max and then it ends how did the ce you are in last 25mins :thonk:
How to ruin gameplay and make players frustrated until they quit playing in few simple steps.Are you threatening people with abusing your influence on the GLM team to enforce reprisals on groups for democratically supporting a script that prevents people from rapidly switching between the fractions repeatedly to boost the size of the larger team in CE/AR in order to artificially farm more kills in it? ???
Obviously if this gets implemented I'll make GLM have tolerance 0 on law groups that are inactive since it's clear you keep blaming a group for your inactivity, so after you make Arran add this you should be super-active as the "1337's threat" is gone.
I know 1 hour is too much but 5 min does nothing5 mins are enough for a CE to end after you die, if it lasts longer then why can't you join back in to help your team?
if it lasts longer then why can't you join back in to help your team?Its not about "your" team, the suggestion is about people switching between BOTH teams
Yesterday in BR you were playing in the criminal team while cops were outnumbered, and when cops eventually rushed and killed several criminals including you, and became the larger dominating team, you switched to the cop job and returned moments later to BR, making the cop team even more powerfulMaybe because the limit is unbalanced?
5 mins are enough for a CE to end after you die, if it lasts longer then why can't you join back in to help your team?
If the point of your suggestion to stop that feature from affecting the CE, then why don't you make it more specific for that? I mean to add a restriction of not being able to re-join CE when you switch sides, I mean if you died as a criminal you can only join back as a criminal and vice versa not to make that a general suggestion. Maybe I died as a criminal and I wanna switch side also don't want to rejoin the CE, why should I be bothered and have to wait for the CE to end or for X amount of minutes when I'm not intending to "abuse" anything here?
Good one so those civilian groups or law/crim group member stop abusing the criminal event appearing again with another job after getting killed in the CE
but disagreeing with something which is that 1 hour, 1 hour is too much actually and it will make players lazy and it will make it even lame for those group members
which will cause us some problems, but I think 15 minutes or 20 minutes are fair enough, upvoting.
I Think 15 mins are fair enough time, 1hour is alot of time...
15 mins is fair for everyone cause the CE maximum time is 18mins.. so its ok, im voting +1 :tick:
Well im not a saint to know what the right duration would be for that, but what I already know is that the implementation of this could be difficult as long as cops can get wanted by accident, like last night when a wanted criminal was able to glue to my helicopter despite the new update and I ended up with stars somehow, so whatever loopholes/bugs there still are to do that, criminals could abuse these to disrupt cops by locking them out of the cop-job for several minutes.
- Players dying in CE and quickly switching to the more powerful team to maximize their amount of kills
- Cops turning criminal to attack/revenge on cops for kill-stealing/nightstick arresting or general disruptive behavior especially from groups that play on both fractions (at this point this is already sackable but in most of the cases cops dont have sufficent evidence of that so it happens over and over again without leading to a sack)
- Criminals turning cop to spy on law activities such as anti-riot planning in teamchat and vice versa
I've checked the script and this doesn't seem at all possible because both sides use the same system to see when they were last killed in a CE meaning that changing teams won't make a difference to the 120 second check.