Someone over there asked me not to work on this since he is already doing. I guess its FearMe.
I had only said that I scripted the one for AF - defuse bombs.It's done already, have to create a last GUI and want someone to test it with me.
I don't know if this is the right place but I'll try.For FBI:I think FBI job should get the same job script as Detective Job but with higher pay like say $1000-$1250 dollars per case. It makes sense because in real life that's what they do. It gets kinda boring just going around arresting criminals as FBI. Well as I can see it's a great idea.For SWAT:SWAT should get the same house robbing marking as criminals BUT the marker should be blue. Instead of robbing it SWAT will be breaching and killing suspects.The screen will dim and then it comes back. When that is done two messages should come up saying: "You have successfully breached and eliminated the prime suspects in the house" and "Government has payed you: -----$1000-$1500". Also it shouldn't be too frequent so that it won't get abused. It's somewhat like what they do in real life. I'd also suggest the blue marker ALSO showed up when there's wanted players inside the houses. Since SWAT pratically all about raiding and covert operations.For SAPD:Give them the same script as Detective and make the pay the same as FBI so that it will be fair play.For AF:AF should have a script similar to detective but instead of small clues you will be finding bomb,missile and etc fragments. It should happen like every 5-10 minutes. They should scattered all across the map and should pay around $1250. Well my second idea would make the server lag HARD. My 2nd Idea is to have them war with NPCs in the desert and if they a successful they get 10k and 1k per kill. So they would have to be organized.I am not a scriptor so I don't know how to do this yet. I am studying it but I am not going to be at this level for now.
Any news on this suggestion?We would love to see it ingame in the near future.
Don't know if we'll ever see it IG because it conflicts with this: http://cit2.net/forum/index.php?topic=32554.0