uh, you mean the building around them? Or the 4Meter long orange-walls? If the orange walls, then like wtf, those are like .. 4 meter you can simple jump over them.
With the script that doesn't allow you to jump when getting shot
Uh, sorry, I focused on: "my suggestion is .. " Anyway, there's a door downstairs (don't forget that) so of anyone gets annoyed from the cops above / gets annoyed from the walls, he can simply escape from the other door. However, I know how cops 'camp' down below, so how about this, cops won't be able to get to the roof unless the DFR is 6/6. There will be like a line that once cops go through it, it gets him back downstairs? Just like DS / PDR.
Did you know that there is such thing as a turret that we cannot get through down the main entrance? You must not play as a criminal because otherwise you would know we cannot escape from downstairs unless we have killed all the cops that doesn't always happen before 8/6 when the script that kills campers goes into effect. Obviously your words mean nothing when you simply don't understand the suggestion
However, I know how cops 'camp' downstairs.
so how about this, cops won't be able to get to the roof unless the DFR is 7/6. There will be like a line that once cops go through it, it gets him back downstairs? Just like DS / PDR.
Well, I've been thinking about it, and I guess it will be pretty hard to remove all that wall. So, I think that adding a stair where we can go throught it would be much easier. I've taken a ss to show you how it could be:Show content
If the criminals had rush and took all the checkpoints along the way while rushing
then there will be like 4 minutes left to prepare your plan, take your drugs, reload your ammo, and once it reaches 6/6 you exit the door.