- As cops spawn kill all the criminals that are leaving an indoor criminal event, added 5 second spawn protection when a wanted player leaves an indoor criminal event. (Arran)
And what if a criminal is non-violent? You need to start thinking rationaly as you are thinking that cops have everything and criminals nothing. If the criminal is non-violent you wouldn't be able to use your weapon. That is why criminals are just running away and kinda trolling as we all have same speed or running. It is not cops problem if a criminal gets outnumbered and loses his fight because he is alone.
But only for some particular interiors. Like "Store Robbing" and "House Robbery".
great idea, arresting is far too easy for cops as they simply crackrush you into an interior then abuse that nightstick arrest when you try to leave, ridiculous... they need to learn to use their weapons. +1
The nightstick is a bit buggy when hitting a criminal that is entering/exiting an interior. Sometimes, it just needs 1 than 3 hits. *Always forgot to report this.* But well, if it's not buggy, 3/3 hits of nightstick is technically the same thing as spawn protection. A cop needs at least 2 seconds + lag to make 3 hits respectively. That's enough time to make a run.
Anyway, isn't spawn killing is allowed? I always got spawn killed whether when playing as a cop or criminal. (Especially as a cop, because I play it a lot maybe) Some staff doing it too, so uhm yea.
Yep I experienced getting out of interior( When I try to rob a store) and spawn arrest by a cop. Its not Bug Actually, It just happens by a lag. "When your Body hits the Arrow inside the door, Your body will be automatically getting out and your View is still in the interior, Then the cop can see your Body in the Outside of the door and cops can hit you with a nightstick, After 2-3 Seconds your view will be in the Outside now and Knowing that 1 hit by a nightstick can easily arrest you"