it's the first real job that keeps you busy playing
suggest decreasing payment for simpler jobs, but I'm afraid you'll get pages of insults lol
We should try improve the other jobs so that they're more engaging like this one imo, this actually requires some effort to do.
I wouldn't be surprised if people complain about decreasing payments, that's never been popular, even if it's reasonable.
Jobs need a re-evaluation of their payments based on how difficult the steps are or on how much input a player need to do in one hour to get the payment.
The jobs in general shouldn't hit the /earnlimit at all in one hour of play so you can play it constantly without the need to take a "forced" break.
Completely agree. Years ago there was a rebalance of certain jobs with changes in requirements and payments, not sure if it's changed since. Apart from payments I'd argue we can improve them by making them more engaging or complex? Not just:
Get vehicle > go to ped / marker > deliver ped / goods ... repeat.
This is obviously easy but lots of jobs are like this and hunter for example introduces noise aspect to determine wether you're succesful or not, other jobs could use a secondary / terciary situation to make them less repetitive. But this is just what I'd like and enjoy.
I don't remember why the earn limit was introduced? I guess so players couldn't earn millions in an hour which probably caused the inflation over the years?