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Ingame Community => News and Updates => Topic started by: Farhan on 11 08, 2021, 07:40:20 pm

Title: [++] Disabling MG in CEs
Post by: Farhan on 11 08, 2021, 07:40:20 pm
Hello there,

I am here to suggest disabling MG (Minigun) in Criminal Events (CE).

Reason: As you all might be aware that CEs are now becoming boring day by day and a lot of players now ignore/avoid CEs due to the fact that it is mostly used to camp at a corridor for 10-15 mins which make the CEs really boring and people then get bored of this hide and seek game and just decide to not join any CE.
MG ruined CEs by making it a spamming game where you need 5-6 players to have MG and most of the CEs have short and tight hallways which make it impossible for the other team to even rush with 10 players against 5 MG holders.
Also, MGs ruining the gameplay by being an OP weapons in CEs where you can't sprint and both team just decide to spam with MGs from both sides and no other weapon is used against it in long or even medium range which kills the skills and tactic of the CEs. Disabling MG will help players use other weapons and close fight will start talking place with tactics and such.
Also, it will minimize the camping issue and will make CEs interesting instead of just camping with MG all of the times.
Sniper will take it place for long fights which will be a positive point.
I know this alone can not solve the issues in CEs but it can be a step towards improvement.

Thank You.
Title: Re: Disabling MG in CEs
Post by: Babushka on 11 08, 2021, 07:53:42 pm
One thing I would like to add. MG has a lot of desync, atleast for me. MGs continue to damage u even if u take cover, for some fractions of seconds, which sometimes result in abrupt Death.
I genuinely enjoy CEs when we are fighting with AKs and Shotguns.
But maybe disabling MG completely could be unfair to those guys who enjoy CEs only because of Minigun. Maybe we can make it a preference and players can vote whether to disable MG in CE or not.
Let's see what others have to say.
Title: Re: Disabling MG in CEs
Post by: T0Y-B0Y on 11 08, 2021, 07:58:48 pm
I think MG isnt a skilling weapon however cops/criminals keep spamming it in CE's which waste most of CE time just Spamming, so I think it would be better if we disabled MG's in CE which will give a chance to players to show thier skills with other guns. I am positive
Title: Re: Disabling MG in CEs
Post by: R0T? on 11 08, 2021, 08:18:55 pm
Many players directly depend on this weapon in criminal events, and disabling it will negatively affect the police and increase the criminals’ rush more than before, and the number of players will reduce their purchase of it, especially after the latest modification in direct confrontations for players and reflects the vision and the number of players will gradually decrease from these events But the situation can be improved gradually
Title: Re: Disabling MG in CEs
Post by: WooDy on 11 08, 2021, 08:25:37 pm
MG is very important weapon in any event and I prefer to play with it. There is a preference to disable MG based on players vote. I'm voting negative
Title: Re: Disabling MG in CEs
Post by: Farhan on 11 08, 2021, 08:48:27 pm
MG is very important weapon in any event and I prefer to play with it. There is a preference to disable MG based on players vote. I'm voting negative
You personally using it doesn’t mean it’s good and has no side effects on the overall event.. People are being selfish to look at the advantages they can have instead of having an overall view at the situation how it has been ruining the fun which is the main thing to be considered in a game.
Also I suggested it for CEs only since it’s pretty much fine at ARs or any other place than CE.. Why disable it completely just for CE?
Title: Re: Disabling MG in CEs
Post by: Hamza. on 11 08, 2021, 09:24:50 pm
I am not talking about me in this post but talking in general about the community, I bealive Cop are able to hold rushes as there are always 2-3 MGs that hold them, it is not only in cops, criminal side also uses the MG to prevent getting rushed so its not just one side that uses this gun and gains the benefit you are talking about removing a gun that is heavily used by both sides and expecting them to use other guns, and if you think doing this will still stop anyone from spamming you are in the wrong mate. They will find new ways of spamming through M6 or other guns that they feel are good so what is the point in removing MG? yes it will have an impact as other guns are slow but your fight is against spamming as you suggested, so to remove MG for the purpose of no spamming is not being achieved what is purpose of removing it than?. and therefore completely removing MGs from CEs would be unfair to say the least so what I think is best is to think of a alternative way to fight against spamming instead of just simply removing a gun that you think will stop the whole META that is used against rushing. I will have to go with Negetive.
Title: Re: Disabling MG in CEs
Post by: Slow on 11 08, 2021, 09:51:54 pm
Show content
- Fixed not being able to craft barriers (cops can use barrier 19 as mobile shield) in criminal event dimension. (Arran + Slow)


I suggested this months ago and the solution was enabling the use of barriers inside CEs, but that was not and is still not enough to avoid the massive MG spam that takes place in every Criminal Event. As a result, we still got long-lasting and boring CEs with barely any action, despite so many great map modifications that Farhan has done to every event interior.

Voting positively.
Title: Re: Disabling MG in CEs
Post by: Jason on 11 08, 2021, 11:35:50 pm
We can't know if removing MGs will improve CEs unless we actually try it, so how about we have a 1 week trial of CEs without MGs and if people like the playstyle we can keep it? Voting positive either way, CEs need a switch up.
Title: Re: Disabling MG in CEs
Post by: GoldNugget on 11 08, 2021, 11:49:05 pm
MG is one of the main needs of the criminal team. Its one of the most commonly using weapon in criminal event.This is an advantage for cops.  My vote is negative.

How do cops gain advantage by disabling MGs for everyone inside CE? (https://i.imgur.com/JtpE7Fz.png)
Title: Re: Disabling MG in CEs
Post by: TheGam3r23 on 12 08, 2021, 12:42:18 am
If you disable the minigun inside CE's you will just see players spamming rifle down those exact same corridors and the result will be the same as now. Instead of trying to disable a weapon why don't you try to change CE's into places that are actually meant for San Andreas' combat system instead of long and tight corridors that teams can just hold for 25 minutes?
Title: Re: Disabling MG in CEs
Post by: Farhan on 12 08, 2021, 01:06:05 am
If you disable the minigun inside CE's you will just see players spamming rifle down those exact same corridors and the result will be the same as now. Instead of trying to disable a weapon why don't you try to change CE's into places that are actually meant for San Andreas' combat system instead of long and tight corridors that teams can just hold for 25 minutes?
Well, it’s quite dumb how you comparing rifle and MG with completely different fire rate and magazine.. and about CEs so if you bother to visit therr I have changed most of the CEs to remove such spots or add alternate entrance to avoid camping but I can’t edit custom maps (if you have any knowledge of Mapping).

MG is one of the main needs of the criminal team. Its one of the most commonly using weapon in criminal event.This is an advantage for cops.  My vote is negative.
:fp: :fp:
How can any team get advantage of it if it’s removed for all? There are way more weapons to use in CEs instead of spamming MG blindly all time long… You don’t even know what are you talking about…
I am not talking about me in this post but talking in general about the community, I bealive Cop are able to hold rushes as there are always 2-3 MGs that hold them, it is not only in cops, criminal side also uses the MG to prevent getting rushed so its not just one side that uses this gun and gains the benefit you are talking about removing a gun that is heavily used by both sides and expecting them to use other guns, and if you think doing this will still stop anyone from spamming you are in the wrong mate. They will find new ways of spamming through M6 or other guns that they feel are good so what is the point in removing MG? yes it will have an impact as other guns are slow but your fight is against spamming as you suggested, so to remove MG for the purpose of no spamming is not being achieved what is purpose of removing it than?. and therefore completely removing MGs from CEs would be unfair to say the least so what I think is best is to think of a alternative way to fight against spamming instead of just simply removing a gun that you think will stop the whole META that is used against rushing. I will have to go with Negetive.
If you bothered to read my post completely you will not just focus on the word spamming… I have mentioned other points too about how it ruined CEs. And for your kind info spamming with M4/rifle or any other weapon is completely different than spamming with MG due to its firerate, unlimited magazine and the freezing annoying animation it cause which literally freeze you for 2-3 secs which is enough for you to get killed not to mention you can’t sprint in CEs, so if you still can’t get my point then you better not comment without any proper knowledge of the situation..

To everyone, I know you will not like the fact to remove a weapon which is an easy thing for both teams to get advantages but on a wider view this is causing a lot of problems.. I mapped most of the CEs to fix this issue and make CEs a place of entertainment and fun not to make people bored by having no proper fights with tactics and use of normal weapons which will lead in a close or normal range fight instead of holding a corner with long range and spamming it blindly to get any kill by chance instead of using skills  or tactics.. Day by day people avoiding CEs due to this issue and this is just a step towards improvement… by the time I will try to improve the maps even more and will make other changes too which can make it a fun place.

It would be really nice to see the replies of people who actually play CEs daily, they can tell you how MGs ruining the fun instead of commenting while not attending any CEs.
Title: Re: Disabling MG in CEs
Post by: HosttyBoy on 12 08, 2021, 01:16:27 am
This topic could be locked because its related to nerfing a feature which is included in the the preference but I am not going to do that as CE has turned into bunch of MG spam and not an actual proper combat. If you have played CE, you know how boring CEs got as a result of some people just spamming MG. 90% of the CE is just spamming MG. It doesn't provide the experience of an actual combat. CE has turned into the "War of MGs" instead of a proper usual combat. I agree with this suggestion  :tick:

If we disable MGs in CE, there can be more freedom into designing a CE. We'll see more unique CEs. This is a rarely seen aspect of this suggestion that not everybody sees it.

MG is one of the main needs of the criminal team. Its one of the most commonly using weapon in criminal event.This is an advantage for cops.  My vote is negative.
Some of these replies actually make my day :fp:  ;D  :D
Title: Re: Disabling MG in CEs
Post by: Marky' on 12 08, 2021, 01:58:37 am
 Well, "Minigun" is one of the most common weapon is Criminal Events and removing "Minigun" in Criminal Events will be more good for every player, for a player who always "Minigun" and no skill to use other weapon they will be mad for this suggestion but everytime to enter in a crack Criminal Events you may only see a player who only use "Minigun" which is some weapon became useless everytime the Criminal Events is crack especially in Night time, so removing "Minigun" in Criminal Event will more thrill for a player who using all around weapon, Positive.
Title: Re: Disabling MG in CEs
Post by: Mr.Pringles on 12 08, 2021, 02:21:19 am
Minigun is one of the weapons that made CEs look stale and boring, you just hold an angle with miniguns and the opposite team won't be able to pass the minigun crossfire even if they are more. I would say CEs have been "static" over the years because criminal bosses and police chiefs didn't have the room for making tactics and coming up with ideas to escape a position or so. As miniguns were just spammed to hold angles and the team who kills first becomes the winning team. Snipers should take place instead of just spamming MGs. Some weapon modes in F9 can be utilized for some of the long ranges and angles. I would say this would be a great step to change how the CEs worked over time. Positive
Title: Re: Disabling MG in CEs
Post by: Monster on 12 08, 2021, 08:38:40 am
 I guess things will be more interesting if we removed MG, whatever, I can't imagine exactly what will be the scene if we disabled it, if we can just disable it for a week, and then gather community members' opinions will be a great thing to do, just as we did with Jetpack for cops. I'm personally Positive with this.
Title: Re: Disabling MG in CEs
Post by: Mitrok on 12 08, 2021, 11:57:35 am
Well we already have the preferences about Minigun from /settings. That is why that preference is added because of something like this. Most of the players mostly prefers having to use miniguns in this kind of situation. But in my opinion it should be disabled in CEs as the places are too thin or not that spacious to work with the Minigun meaning it will be OP. This has been there for generations and it is never removed.
Title: Re: Disabling MG in CEs
Post by: Maximo on 12 08, 2021, 12:50:24 pm
I am against disabling specific weapon, just to make CEs easier than what it is. You might have to find another solution rather than this. Furthermore, MG is something useful in CEs since ages. My vote is negative.
Title: Re: Disabling MG in CEs
Post by: Rahul on 12 08, 2021, 01:51:10 pm
I am against disabling specific weapon, just to make CEs easier than what it is. You might have to find another solution rather than this. Furthermore, MG is something useful in CEs since ages. My vote is negative.
This surely seems very hard.
(https://i.pilo.ovh/images/vWFg2.png)

I don't get where's the hard part, just standing and shooting. Camping at a place making the CEs boring as hell. Players just camp at a place for the whole CE and ruin all the fun. I'm Positive  :tick:
Title: Re: Disabling MG in CEs
Post by: Farhan on 12 08, 2021, 02:56:49 pm
Hello there,

Probably this type of discussion is opend on favour of Criminals, but that doesn't mean all want it. Disabling Miniguns in CEs means Criminals are able to rush whenever they want and they will be unstopppable from their push since the only way cops can stop the criminals push is holding miniguns somewhere, LAW side isn't even saying anything about that they are outnumbered 70% of times but you actually asking to disable MGs to LOSE all their chances. I advice you to don't think it only in Criminals favour please.  :cros:
What are you even talking about mate? How is it in favour of any team when it will be disabled for everyone inside CE? If you have any knowledge about CEs you will know that there is a team balancing script in CEs which keep the difference of 2-3 in each team… and how can MG stop a push? There is 5 mins anti rush too which can help any team to not get rushed… you literally have no knowledge what you are talking about but still some people must reply to get forum post count and a community rank… I am talking about a serious problem which is ruining CEs and I don’t care about a specific weapon to be disabled instead of ruining the whole event… People who don’t know how to play with skills and tactics can literally cannot play with MG either so you argument doesn’t make any sense at all.

Once again, If you don’t play CEs daily then please don’t reply here with no knowledge about it since you have no idea what’s happening in there.
Title: Re: Disabling MG in CEs
Post by: Talha on 12 08, 2021, 03:28:36 pm
First of all, it's so funny how some civilians are talking about MGs in CEs while they don't even play criminal events at all. You can still use MG even if it's disabled (Preference). Source:
Show content
https://www.youtube.com/watch?v=uDpDhAnQsFs
(It is indeed a bug)

Yesterday, when I played in DFR 20+ cops and 20+ crims were spamming MGs for 25 minutes. We even tried to rush but that didn't go successful. All we had to do was to wait for the CE to end. Also, this happens every 1/2 CE. Thus, I gotta vote positive for this one.

Probably this type of discussion is opend on favour of Criminals.

This is an advantage for cops.  My vote is negative.

Show content
(https://imgur.com/xTXBU42.png)
Title: Re: Disabling MG in CEs
Post by: Vermouth on 12 08, 2021, 03:40:42 pm
It'd be a good idea to remove MGs from the CE, as the criminals and cops just camping in their place and spamming MGs only, like that lol:

(https://i.pilo.ovh/images/vWFg2.png)

Also, cuz of the MGs, the duration of the crime events has become long cuz criminals and cops fighting by using MGs only from a distance, and this is what makes the event boring and difficult to get kills.
So, i'm voting Positive.
Title: Re: Disabling MG in CEs
Post by: Dread on 12 08, 2021, 03:53:42 pm
Minigun is for unskilled players who just want to camp at the corners and spam it, not to mention that the gun holds 9000 bullets with no reload, also that weird animation when you get shot by MG. Disabling it will make CEs less boring, therefore, I am voting positive for obvious reasons.
Title: Re: Disabling MG in CEs
Post by: Arran on 12 08, 2021, 03:58:39 pm
How do cops gain advantage by disabling MGs for everyone inside CE? (https://i.imgur.com/JtpE7Fz.png)

I'm adding :what: as a smiley!

On topic: I trust Farhan-Khan with the server's CE so of-course I trust his opinion that MG's are bad for CE's.

 :tick:
Title: Re: Disabling MG in CEs
Post by: Emberthal on 12 08, 2021, 04:01:19 pm
I avoid CE's due to their long duration cuz of the MG spam that's going on inside, making rushing something impossible at times, disabling MG's would bring a welcomed change in CE's, cuz it wouldn't be a mindless MG spam, but an actual gun fight, as CE's SHOULD BE. Positive.
Show content
Those who say crims or cops will have an advantage, you guys know what are you talking about or just throwing a hissy fit? :what:
Title: Re: Disabling MG in CEs
Post by: Talha on 12 08, 2021, 04:04:15 pm
"Civilians" dude, do you know that "CIVILIANS" can play As Cop/Crim? I'm a player which been long time in Law side, but even if im in a Civilian group doesn't mean I have 0 experience of CnR system, you don't even know what im talking about here, please avoid calling peoples in that way. Thank you!
I said SOME civilians, not every civilian. Could you please read every reply carefully? plus I never mentioned that civilians can't play as cop/crim. Stop bragging about things that aren't even related...
Title: Re: Disabling MG in CEs
Post by: GoldNugget on 12 08, 2021, 04:41:17 pm
This has been there for generations and it is never removed.

Actually, MGs had been disabled on CEs 5 or more years ago, for quite a while.



Well, experimenting with things that may improve the CE situation is always welcoming. After evaluating the MGs role in CEs I'm sure to say that the difference would be noticeable after disabling them. My vote is yes.

Title: Re: Disabling MG in CEs
Post by: Senza on 12 08, 2021, 04:45:32 pm
Miniguns make me sick while playing, I actually would like seeing players use other weapons that don't cause you to stuck or get bugged while moving, etc.
Title: Re: Disabling MG in CEs
Post by: MeD. on 12 08, 2021, 05:11:48 pm
If you could disable the freeze animation you get upon being hit by MGs it would be a lot better, but unfortunately Arran confirmed that this is impossible. Minigun's DPS is almost unrivaled by any other gun, therefore I completely agree that it's ruining CEs and making them a lot longer and more repetitive than they should be. Yes.
Title: Re: Disabling MG in CEs
Post by: Cyber on 12 08, 2021, 05:13:28 pm
:tick:

This is a huge yes from me. Ever since MGs were added to the server criminal events haven't been the same, and whenever I complain about this ridiculous weapon people just tell me to buy it as well, but that's not the point. I do have the money to afford it, but it is such a crappy weapon to use, all you do is stand there and spam some corner where enemies might show up. It doesn't require any skills at all, you barely need to aim, just make sure your crosshair placement is somewhere where enemies will show up, and you might get some kills. I did purchase it a few years ago, used it for a couple of minutes and got extremely bored.

It doesn't feel right, not like using other weapons, and the server has plenty for us to have fun. Miniguns should be disabled in general to be honest, there's no point in having them. But I'm guessing this suggestion will get a lot of hate, since some people just can't seem to be able to play without a minigun. Disabling them would make criminal events a lot more fun to attend.  Players would be using other guns that they haven't used in a while, and it would totally change the pace of the heist, which means that the side that wins is the one with the most skillful or most players, not the amount of miniguns that they have spamming each other.
Title: Re: Disabling MG in CEs
Post by: Raef on 12 08, 2021, 06:24:30 pm
Currently, both criminals and cops are just holding using their Miniguns, preventing their enemies from rushing and ending the event, that's why it takes a lot of time for a CE to end nowadays.
Disabling this weapon will indeed make a huge difference, and I'm pretty sure it'll be a good one.
I'm positive! :happy:
Title: Re: Disabling MG in CEs
Post by: shadow' on 12 08, 2021, 10:47:07 pm
positive cuz minigun dosent require skill to spam for 10 minutes straight :tick: :tick: :tick:
Title: Re: Disabling MG in CEs
Post by: Zuvich on 12 08, 2021, 11:56:40 pm
I'm utterly supporting this one, the presence of MG has really made CEs dull. I believe disabling Minigun in CEs might be a solution to overcome the boring MG spam which takes place half of the CE time.
Title: Re: Disabling MG in CEs
Post by: BlackBear on 13 08, 2021, 12:41:15 am
wait a momento. wasnt CEs designed for MGs????? I mean look at those looooong "corridors" it's made for spamming and camping. I have another opinion about the CEs we just have alot of long corridors and I mean ALOT so as you're the designer just decrease the number of them. if u don't find CEs fun other people find it fun, I'm one of them with tactics and plans(MG is an essential weapon to create strong cover)(which at no matters cops always lose) but anyway it's FUN and challenging for some people.

 also, MGs arent that OP, you can counter them with rifles and snipers pretty much easy. speaking of rifles and snipers, you can spam rifles, make that annoying animation and also reloading is no animation but makes you move(and crouch) faster that creates the counter for MGs.
Title: Re: Disabling MG in CEs
Post by: Dread on 13 08, 2021, 07:13:00 pm
Here is a short video that proves the points I mentioned above and it also explains why MG has to be disabled in CEs as soon as possible.

https://youtu.be/Ly6aY1nylCA (https://youtu.be/Ly6aY1nylCA)
Title: Re: Disabling MG in CEs
Post by: Slow on 13 08, 2021, 07:23:18 pm
wait a momento. wasnt CEs designed for MGs????? I mean look at those looooong "corridors" it's made for spamming and camping. I have another opinion about the CEs we just have alot of long corridors and I mean ALOT so as you're the designer just decrease the number of them. if u don't find CEs fun other people find it fun, I'm one of them with tactics and plans(MG is an essential weapon to create strong cover)(which at no matters cops always lose) but anyway it's FUN and challenging for some people.

 also, MGs arent that OP, you can counter them with rifles and snipers pretty much easy. speaking of rifles and snipers, you can spam rifles, make that annoying animation and also reloading is no animation but makes you move(and crouch) faster that creates the counter for MGs.

https://imgur.com/a/2kde2Uy

Sure, sure... MGs are not that OP and Rifles can out beat them... sure, sure. I couldn't even peer for more than 2 seconds without getting my health lowered to 5 in the screenshots above.   :kek: :dogkek:

Decreasing the length of the corridors and/or placing more objects does not solve shit either.
Title: Re: Disabling MG in CEs
Post by: FearLess on 14 08, 2021, 12:35:55 pm
I highly recommend that the mini-gun should get disabled inside criminal events. It will bring a more enjoyable fight better than spamming with it. Besides, allow both sides to do a tactical assault. Definitely, if it gets disabled, it'll prevent the opposite side from trapping the other side at the spawn or long way. As for dread's video, it shows what exactly I'm talking about. So, I'm in deep to support your idea.

Here is a short video that proves the points I mentioned above and it also explains why MG has to be disabled in CEs as soon as possible.

https://youtu.be/Ly6aY1nylCA (https://youtu.be/Ly6aY1nylCA)
Title: Re: Disabling MG in CEs
Post by: Molly on 14 08, 2021, 01:23:53 pm
I’ve been joining CE for awhile now but it’s been getting worse. Over the years as inflation increases, more and more people are able to purchase “MG” easily. Few years ago, MG wasn’t that common in CE. But now everyone’s got one and majority of the event nowdays is just spamming a corner with MG with super low chance to rush either side.

Disabling MG in Criminal Events will help improve tactics and make it more interesting.

Voting positive :tick:
Title: Re: Disabling MG in CEs
Post by: HosttyBoy on 16 08, 2021, 03:00:35 pm
21 Positive votes
4 Negative votes
____________
21 - 4 = 17 Positive votes

Next review will be done next week. Marked as Medium priority
Title: Re: [++] Disabling MG in CEs
Post by: Raef on 16 08, 2021, 10:16:32 pm
Minigun is good weapon, disabling guns is very useless and so bad in CEs, except rocket launcher, molotovs and grenades. Even nobody says: "Don't use Minigun" to you. If you have 5.000.000$ you are able to buy a minigun. Minigun is important gun for CE as far as I know, so I'm sorry, my vote is NEGATIVE  :cros:
It's indeed a good weapon that bothered everyone, even the other players on the opposite side who have Miniguns. Nowadays, almost everyone is holding using that weapon, preventing the other team from rushing and making progress. In short, preventing the fun for both sides (the one who's taking a cover from that weapon, and even the one who's holding and spamming it(depends on the number of the teams, of course)). See the provided video/album above to understand my point in a better way.
Title: Re: [++] Disabling MG in CEs
Post by: Arran on 16 08, 2021, 10:50:14 pm
- Disabled minigun in criminal event dimension. (Arran + Farhan-Khan)