you will 100% give cops an interesting reason to keep playing whether they hit earning limit or not.there is another problem that makes the law side dies. that problem is more important than this tbh. group level system is a huge problem, to maintain your group's level you must make players play more, right? well, all official law groups do this but not on the law side, on the civilian side instead. I think the old system works better. how many patrols and training but the old one was made carelessly. there is another problem which is arresting newbies is ALWAYS better than attending CEs, ARs and riots. positive.
What is this probably gonna fix? Players who work as police have got careless and they ignore most activities all the time (for reasons like: Don't give them wanted points by dying, lol)
This garbage "competition" is not compatible with a team which is -in its entirety- intended to work as a team at any given time and not isolated/in concurrencePolice performance was so much higher when such a thing existed (and probably other things), and it didn't help to make police work as a 'team' as you are suggesting, it never changed much in the aspect of 'team work' when law daily got removed.
Negative
law scores are a meaningless value that can easily be boosted with a higher number of online players, players being online for more than 12 hours, groups fully putting their focus on chasing high-wp players
Negative"groups, groups, groups" where is that groups? all official groups are like "5 members online and AFK" just to maintain their group level(the only group I saw making "patrols" was SAS). you're the only one who knows that, you're the only one who does the "re-group" thing and gets ignored by the most. when you remove the "toxicity" and "drama" you make the server with no purpose at all like what happened to LV. also, talking about "teamwork" while sitting in LSPD with 5 cops for hours waiting for units and spamming teamchat, do you know how much does this affect the law side? losing 5 units is like a big problem, 5 units can clear a 10-criminal-AR with MPCC truck. maybe you're right and regroup option is the best choice but separating the units like that is a dumb idea.
law scores are a meaningless value that can easily be boosted with a higher number of online players, players being online for more than 12 hours, groups fully putting their focus on chasing high-wp players by themselves while avoiding any teamwork in the law side as a whole and also avoiding group activities and other ingame events that prevent them from maximizing their score points, all of these things for the traditional effect of top scores always displaying the lowest-quality groups in the top scores since the day they have been invented, and to generate a score table which has no purpose for anyone, neither for the group management, nor for "comparing yourself with other groups"
Police performance was so much higher when such a thing existed (and probably other things), and it didn't help to make police work as a 'team' as you are suggesting, it never changed much in the aspect of 'team work' when law daily got removed.It was higher because groups had to reach the top score positions in order to not have their groups demoted by the trash reviewers of the 2017/18 era, which again shows that you have no sufficent knowledge or experience with this topic, yet trying to explain stuff and correct other people as if you are.
Police chiefs give wrong calls, just as suggested by people like you, I see a lot of PCs advice and order cops not to attend activities all the time as a matter of 'team work' although many times police would've won if they cooperated and entered an activity together.PCs are advising officers to stay away from particular activities when they are heavily outnumbered and have no chance of doing any progress there, not giving "wrong calls". Another statement which indicates that you dont understand enough about CnR in this server and its really questionable why you are teaching/misleading players about this subject on the discussion board
Competition doesn't defeat the purpose of team work, and I got my evidence for that. As you see, criminals always play as a team in ARs, CEs, they cooperate very well because they have quality leaders telling them what to do (and 'not attending activities' is not any of their calls)Criminals maximize their kills/wp earning by teamstacking while officers maximize their ap earnings by playing on their own.
The people who vote negative on this still stick to the old times where Law units were a lot, so having Law Points appear on F1 attracted many people to do whatever they can to get their name on that top 5 back then. right now, Elite Law groups have resigned, there's no competition at all right now, the side is resting in peace. any procedure must be taken to bring back the interest of people in the Police Officer job, otherwise, we'd be sacrificing the whole side instead.F1 didnt "attract many people to get their name in top 5" but the old group review system forced groups to do so to get promoted or to avoid being demoted, causing law groups to get as fucked up as they did. And contrary to your imagination, the resignations of groups started during the score era and not after the scores have been hidden.
The current group review system is based on /groupspt and punishments. F1 scores is not the case anymore so it means law groups will not have the same toxicity over Law scores in F1 as they used to.And you didnt bother to think as far as that as a result of that change, they wont grind the scores the way they did when everyone was officially forced to do so on a daily basis while it was still a central requirement for your group review?
If law groups be added in F1 then law groups and police chiefs will have the same goal and it's cleaning the field and this way Police Chiefs can handle the field much efficiently because law groups will help them much more. Law scores need to be added in F1 in order to increase the activity of the law side.When your priority is to farm scores, you wont follow organized law leading because you either spend time in a line or on a vehicle/helicopter or you are moving in a group of people which will steal your kills during the attack.
The current group review system is based on /groupspt and punishments. F1 scores is not the case anymore so it means law groups will not have the same toxicity over Law scores in F1 as they used to.Exactly this.
Atleast come up with a proper idea on how to make these scores more motivating to grind forHaven't found any solutions that is as effective as this one
After being removed from the group review process, people wont grind them the way they did in 2017 and 2018 so if you dont have a proper alternative, it stays almost as redundant as it already is right now.It makes at least a movement in some sort of groups to become top1 and as a result of that those law groups will become even more active which will result into the law side being more active.
Season system exists for a reason, use itThere're some downsides of the season system
As an active Police Chief I must admit that it's true that Law side is overpowered and outnumbered in most of the time.Depends on your time zone, most of the time when I go to CIT, criminals are outnumbered and overpower the cops, so the goal is to boost the activity in all time zones. If one time zone is good for cops then it doesn't mean no change should be made because only in one time zone cops overpower criminals.
It will increase activity, but in cost of groups randomly inviting people, causing toxicity in side like it did before, members of groups hosting patrols instead of trainings only to farm APs and many other cons. In short it caused wayy more harm than good when law scores were still in game and it will still cause harm if it will get re-added so for obvious reasons I'm negative.The goal is to make law side active by making an interest among the law groups and make a competitive enviroment for them. Toxicity is not something that can be related to the community but rather some players who are way underaged to play this game and they can be reported. We're trying to increase the quantity by taking an ounce from the quality so both sides can be balanced in most of the time zones. Criminals and Civilians have scores too, it's biased for law side not to have scores. You're saying as if scores in criminal and civilian side does not make toxicity so if it does, then first of remove the scores from the other two side before deciding what to do for the law side because obviously criminals having scores will give them an advantage against the cops so the result will be criminals overpowering cops in most of the timezones
As an active Police Chief I must admit that it's true that Law side is overpowered and outnumbered in most of the time. But there gotta be another solution to make it more active rather than adding scores that will "determine" quality of your group only by arrest points it will get. It will increase activity, but in cost of groups randomly inviting people, causing toxicity in side like it did before, members of groups hosting patrols instead of trainings only to farm APs and many other cons. In short it caused wayy more harm than good when law scores were still in game and it will still cause harm if it will get re-added so for obvious reasons I'm negative.As a GLM I assure you that we couldn't care less about groups daily scores and they aren't the only thing that determines the quality or activity of a group.
members of groups hosting patrols instead of trainings only to farm APs and many other consSo you saying that police patrols would be made if this gets added, but somehow that doesn't fit you and that's toxicity for you. I rarely see trainings nowadays, I remember PCs when they used to perform gigantic and massive trainings with tens of cops, but I don't see this anymore, so I must really say that your claim of 'trainings won't be made only because of this' is not true as it's rarely made nowadays.
Atleast come up with a proper idea on how to make these scores more motivating to grind forI am aware that the law team is so dead that this may not be the ultimate solution for it, but it's a step towards making it competitive and active again. My idea is just to start with this, then later we can suggest more things to make it worth it / make people want to grind for it.
After being removed from the group review process, people wont grind them the way they did in 2017 and 2018 so if you dont have a proper alternative, it stays almost as redundant as it already is right now. Increasing the money reward by 100% is not effective because money is not that special
Season system exists for a reason, use it