When a hit event begins, you will be notified in the chatbox as to the specific amount of money and player. [You can disable receiving hit messages in /settings>Hit target messages>No)The target will have an $ blip defining their location. If you manage to execute them, the money will automatically be transferred to you.Donators level one and above have the ability to place a hit on themselves between $50,000 and $500,000 using the command, /hitme <amount>.The amount of money should be between 50k and 200k.For non-donators you can do /hitme <amount> warehouse.[ $10,000 to $200,000 is needed if you do this command]Likewise, the amount of money should be between 10k and 200kFor players who want to kill hits, do /gethits to find their current location.Avoid arresting players with hits on them.Donators are allowed to use a feature called 'Terminator Mode'. This mode can be attained if you put a hit on yourself of $500,001 which allows you to have a damage resistance of 80%.Players that are idle for more than 50 seconds will not take damage from hit targets.Players will receive no damage from hit targets for 60 seconds if the attacking player went hit near them.
The idea itself isn't bad at all, but I think it will be abused by some players, hence I'm voting negative
Well I do agree with being able to Increase the amount but if it’s going to be 5 Million then there is going to be a limit to prevent persons from by passing money transfer limit as you know persons with lower hours can receive a minimum amount for the day.So instead of insanely increasing it which will give dls a limit of making hits per x timeJust make it up to 2 millionI won’t lie in this time most players are rich and you hardly find anyone interested in chasing you around for $500,000. It’s just not worth it.Seeing $2,000,000 Hit might be more persuasive cause that’s like being able to buy something of value if you succeed on killing the hit.So I support this suggestion but just not the “$5,000,000.
I added a cooldown period to each of them amounts.
thats the problem bro, we are used to immediately making hits. Most players just want to waste money for like 30mins ongoing alone then log off. So bringing a limit in play would just make hit a bit useless. It’s already not being used a lot so Least we want is for it to not be ruined with cool down limits.A player should not have to wait x per time to waste his own money that’s insane
Positive on this idea as it should be the decision of the donator how much money he want to use with the /hitme command and the amount you present here are reasonable.Just one question regarding the terminator mode which you can activate with the /hitme 500,001$ : if you are doing a /hitme with 500,002$ and higher like you present it in your idea is the terminator mode in those cases activated or do you plan to set the terminator mode at a higher /hitme amount like for example at 2,000,000$ ?
Abused?I'm not suggesting a change to the system, I'm only suggesting an increase in the payment.If you have a problem with the system go suggest your fixes in a new topic.