Author Topic: [+++][B] Adding one more AR to the CnR rotation  (Read 1143 times)

Offline Violet

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Offline Swiffty

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Re: [+++] Adding one more AR to the CnR rotation
« Reply #61 on: 13 11, 2023, 06:58:59 pm »
That's True  :tick:

Offline abdall2

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Re: [+++] Adding one more AR to the CnR rotation
« Reply #62 on: 14 11, 2023, 03:15:19 pm »
 :tick:
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Offline WizarD

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Offline OhhAoun#

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Re: [+++] Adding one more AR to the CnR rotation
« Reply #64 on: 15 11, 2023, 06:39:49 am »
 :o7: :tick: :tick:

Offline Dragon

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Re: [+++] Adding one more AR to the CnR rotation
« Reply #65 on: 17 11, 2023, 07:05:50 pm »
I honestly prefer ARs over CEs due to the fact that CEs could get very boring at some point, so I'd love to see this implemented. :tick:
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Offline Tito

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Re: [+++] Adding one more AR to the CnR rotation
« Reply #66 on: 18 11, 2023, 07:08:37 am »
 :tick:

Offline iMazen

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Re: [+++] Adding one more AR to the CnR rotation
« Reply #67 on: 19 11, 2023, 02:11:48 pm »
Everyone knows that when AR ends and CE starts, you must wait 5+ minutes every AR and 3 minutes anti rush, and I also support the idea that most players like AR more, So its a good idea  :tick:

Online MG

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Re: [+++] Adding one more AR to the CnR rotation
« Reply #68 on: 22 11, 2023, 11:35:32 am »
 :tick: :tick:

Offline Violet

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Re: [+++] Adding one more AR to the CnR rotation
« Reply #69 on: 22 11, 2023, 02:08:38 pm »

Offline KaceM

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Re: [+++] Adding one more AR to the CnR rotation
« Reply #70 on: 24 11, 2023, 06:16:50 pm »
CEs waste a lot of time. Positive

Offline ash45

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Re: [+++][B] Adding one more AR to the CnR rotation
« Reply #71 on: 25 11, 2023, 08:48:33 am »
Been waiting for this hell yeah. :tick:

Offline Arkween

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Re: [+++][B] Adding one more AR to the CnR rotation
« Reply #72 on: 29 11, 2023, 03:00:43 pm »
 :tick:

Offline Spec

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Re: [+++][B] Adding one more AR to the CnR rotation
« Reply #73 on: 01 12, 2023, 01:03:55 am »
 :tick:
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Offline Arran

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Re: [+++][B] Adding one more AR to the CnR rotation
« Reply #74 on: 03 12, 2023, 03:33:21 pm »
Sunday 3rd December 2023
- Lowered the amount of time that an armed robbery will be blocked from starting due to a criminal event starting soon or started. (Arran + 9R)

There are 2 different variables, time till CE start, and time CE has been in progress for. I reduced both of these variables by half.
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