Author Topic: Adding a new course "see-through wall test"  (Read 481 times)

Offline Nuteella..

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Re: Adding a new course "see-through wall test"
« Reply #15 on: 09 01, 2022, 11:28:40 am »
I'll be voting positively since this is needed and it will attract players to use "/shit" more. :tick: :tick: :tick:

Offline voxaNNN

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Re: Adding a new course "see-through wall test"
« Reply #16 on: 09 01, 2022, 11:29:51 am »
I won't say anything, and we don't forget the fact that it will help players so much as the guys above said, so I am clearly positive! :tick:
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Offline DeathWish-X

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Re: Adding a new course "see-through wall test"
« Reply #17 on: 09 01, 2022, 12:41:20 pm »
Voting positive  :tick: , and it could even be like this: (the LSD new effect within the course activated)

Check the part of the video (this video has been made by me) 0:01 , 1:10 and 1:49 LSD effect could be it

« Last Edit: 09 01, 2022, 12:43:12 pm by DeathWish-X »

Offline daddy

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Re: Adding a new course "see-through wall test"
« Reply #18 on: 09 01, 2022, 04:19:33 pm »
Show content

Here is a better one and here is what I was thinking about


Offline WeL3a

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Re: Adding a new course "see-through wall test"
« Reply #19 on: 09 01, 2022, 06:07:16 pm »
having a more visible LSD effect and making it as a course would be good update from both side gameplay and letting the players spend some money through /courses :tick:

Offline DeathWish-X

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Re: Adding a new course "see-through wall test"
« Reply #20 on: 09 01, 2022, 06:30:50 pm »
Here is a better one and here is what I was thinking about



Seems pretty equal to the default one.

I prefer the one I shared.

Voting positive  :tick: , and it could even be like this: (the LSD new effect within the course activated)

Check the part of the video (this video has been made by me) 0:01 , 1:10 and 1:49 LSD effect could be it



Offline GoldNugget

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Re: Adding a new course "see-through wall test"
« Reply #21 on: 09 01, 2022, 06:47:48 pm »
Within courses or without it, LSD skeleton thickness is really thin. I sometimes can't even see them when they're behind certain walls with low color gamma. Although I had a radical suggestion few months ago to thoroughly improve LSD, which was ignored by everyone, but I guess this one will do its job too.

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Offline mingY

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Re: Adding a new course "see-through wall test"
« Reply #22 on: 09 01, 2022, 07:53:03 pm »
Yea especially in the Criminal events as I am a cop, Some times I couldn't see a criminal from the skeleton color and its thin.... so he backstabb me.., I am positive nothing much to say.

Offline KakCraft

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Re: Adding a new course "see-through wall test"
« Reply #23 on: 09 01, 2022, 07:59:05 pm »
why does it need to be a course? IMO an option in /settings would be enough (thin and thiccc :ez: LSD lines). either way :tick:

i agree with this just add it as a setting


Offline Rabbid Rabbit

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Re: Adding a new course "see-through wall test"
« Reply #24 on: 09 01, 2022, 08:45:11 pm »
I would argue that courses should be for quality of life additions of certain features etc, for example the mobile atm course from years ago (safe online banking). I'd also say like others that it can be a setting to have thick outlines to the bones of the skeleton.

I'm :tick: for the result, indiferent to how it's implemented.
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Offline Arran

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Re: Adding a new course "see-through wall test"
« Reply #25 on: 10 01, 2022, 05:31:01 pm »
- Added 'LSD Thickness' to '/settings' to change the thickness of the lines that represent a player seen through walls. (Arran + daddy)
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