Author Topic: [IMPLEMENTED] Sync business pay with real hours  (Read 2586 times)

Offline Cristiano

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[IMPLEMENTED] Sync business pay with real hours
« on: 16 07, 2019, 10:22:29 pm »
Hello to everyone. People use the factories to a great extent. They get other and profitable materials from the materials they have. But in doing so, they have to constantly check. My suggestion is this. For example, we can see how much time is left in the settings section to receive the daily entry prize. In this way, we can keep track of the duration of daily play. With the same logic, we can see the conversion times of the products in our factories. In this way, players who do not want to lose their factory will constantly try to get materials to put in the factory. Which means more labor. For example get the counter set for 1 hour. If the product we put in the factory is only 1 hour conversion, the counter will be 1 hour. However, the counter will change if it is 2-3 hours. Is there anything you'd like to ask? What are your ideas?



Edit: Photo added.
« Last Edit: 23 07, 2019, 09:13:33 pm by Arran »

Offline HarwoodButcher

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Re: [PROPOSAL] Counter for factories.
« Reply #1 on: 17 07, 2019, 02:05:12 pm »
I'm ok with it, it helps people to know how much longer you need to wait for your resources to be done in the factory. Also it saves time instead of just constantly checking it to know how much is done.
I'm going to have to agree with Denos: "I stand with Goku & Coolit. Gave years of their lives to keep CIT active and happy. Screwed over and unjustly kicked."

Offline Cristiano

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Re: [PROPOSAL] Counter for factories.
« Reply #2 on: 18 07, 2019, 12:36:16 pm »
I'm curious about your ideas before your vote.

Offline Goku Black

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Re: [PROPOSAL] Counter for factories.
« Reply #3 on: 18 07, 2019, 01:30:56 pm »
It's convenient, sure. On the other hand, it may make players camp at the place of their business to prevent losing it due to random chance, effectively preventing other players from claiming it. So there are pros and cons of that solution.

No one would be camping 24/7 on the server though, so I'm tending to positive.

Offline Cristiano

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Re: [PROPOSAL] Counter for factories.
« Reply #4 on: 18 07, 2019, 06:00:05 pm »
I know that all factories are reset at regular intervals. At least this idea will allow players to make the most profitable conversions. It also saves them time.



I'm waiting for your to [VOTE]’s.

Offline Goku Black

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Re: [VOTE]Counter for factories
« Reply #5 on: 19 07, 2019, 01:36:11 am »
:tick:

As I said, there are pros and cons of this solution, however I believe pros outweigh cons, thus my vote is positive.

Offline OhhKarim

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Re: [VOTE]Counter for factories
« Reply #6 on: 19 07, 2019, 02:45:05 pm »
 :cros:

This is similar to that F7 suggestion, this just makes it harder for other players to buy these businesses. I don't see this as a positive outcome.

I've seen people staying for over an hour at the LV AP Pay 'n Spray station to be able to buy it. Now imagine when there's a counter saying how much time is left for your hourly conversion, players would keep going to refill their businesses, preventing others (including the people that already wait for hours at the PnS) from buying it.

And I thought people hated helping "lazy" people? Or only when it's not a benefit to you, personally?
This is what happens when I dont delete your "usual" quotes. Just check topic and notice how it has full of negativity, hate and toxic posts (except some funny ones. Respect to you). You only spreat anger against PAM and Staff team. I feel so sorry that you've failed in life.

Offline HarwoodButcher

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Re: [PROPOSAL] Counter for factories.
« Reply #7 on: 20 07, 2019, 01:01:12 pm »
 :tick:

I'm ok with it, it helps people to know how much longer you need to wait for your resources to be done in the factory. Also it saves time instead of just constantly checking it to know how much is done.
I'm going to have to agree with Denos: "I stand with Goku & Coolit. Gave years of their lives to keep CIT active and happy. Screwed over and unjustly kicked."

Offline Cristiano

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Re: [VOTE]Counter for factories
« Reply #8 on: 20 07, 2019, 02:45:31 pm »

Offline Cristiano

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Re: [VOTE]Counter for factories
« Reply #9 on: 21 07, 2019, 04:32:28 pm »
4 positive, 1 negative vote. Accepted.

Offline Arran

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Re: [ACCEPTED]Counter for factories
« Reply #10 on: 23 07, 2019, 09:13:08 pm »
I've just made it pay / chance of reset when a new real life hour starts, much simpler for everyone.
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