I love you and passion you
most of rebels and military are newbies so I don't think that they gonna understand those classes.
Show contentThis is an awesome idea but sadly for the wrong server and people. Anyways supporting this idea since it would make the game more realistic and more cool than it is right now, if there are many things to change, then why would someone open up a server for a game like this if they're too lazy to work on a suggestion right?(Hope someone got the hint)
Show contentMedic: Can able to use old medic bag feauture from /equip, so they can heal other users faster. Rifleman: Players that stay next to him will receive HP boost every 5 second, just like +5 HP every 5 secs. Also they will take turfs more faster than other classes.Sniper: Double damage hit on head, or body, also they won't be visible on minimapEngineer: Can place mines, able to repair vehicles.
Show contentAnd what if a medic/sniper/engineer faced 5 rebels that are riflemen? that would be unfair, and a side would choose all riflemen and face the military who are not fully riflemen, Not to mention that it would be un-amusing if a rebel is low HP and there is no rebel Medic, Down voting.
Show contentthe idea is good but it is similar to an even in the hourly events, in case you joined it then for sure you have seen how players can find this hard / annoying, beside that most of rebels and military are newbies so I don't think that they gonna understand those classes.
Show contentSupport your suggestion is very well explained, I've always liked the characteristics of the jobs by classes, it makes it more varied but are unlocked one by one according to the progress? or you can select the one you want.
Show contentAnyway I am supporting this suggestion as BangBros said it gonna make the game more realistic.But I wanna ask a question, can rifleman engineer etc use food to heal up or they must wait for a medic to heal them?
Supporting, would give more depth in the military vs rebels fighting. Would be more interesting and fun to that battle area.
I like your idea, but why the Snipers can have 5 medkits if their role is to give support from a long distance and the Medics only have 3 Medkits if their duty is to help in the battlefield, I think it would be better if the Medics have 5 and the Snipers 3 Medkits