I don't know if anyone is actually going to work on this but to reiterate how important I think this is, I will only do bug fixes until someone actually makes a proper review.Dr.Chip and I are working on a review just wait.
About fisherman: Well you are just catching fish and stay AFK for 5 minutes then do a 180° with your reefer and stay AFK again 5 minutes this job is even worse than as you stay more AFK and earn a lot of money (even more than farmer I think) plus, earn nitrous and this is needed for rustic rocket in /craft and also for people who are using nitrous for their car. So, we could make something like iron miner, while you are driving your reefer, every 10 seconds something with a "fish" will appear and you'll need to press on it and wait like 5 seconds to catch some fish or for example let's imagine there is a shark and you need to turn on left/right to dodge this shark as he is going to eat you.
Also I know this may sound absurd, but why don't you make the server less strict, which means less bans.CIT is not strict at all. Like every community in the world, CIT has rules, or what's called in real world "the law". Law was made to organize our lives, people who break it get punished, those who follow it live peacefully.
And yeah, the job is pretty much crap. You just get in the boat, and drive around. Nothing which would make players enjoy what they are actually doing.
CIT is not strict at all. Like every community in the world, CIT has rules, or what's called in real world "the law". Law was made to organize our lives, people who break it get punished, those who follow it live peacefully.
If CIT didn't have all those rules, we would live by the forest law. Meaning admins can abuse their powers whenever they want, players can flame however they want, be racist as much as they want. Do we really want that? I'd rather live in a community with rules that sets limits to my freedom, than live in a community full of disrespect and stupidity.
Forget all these features, we have enough features already from jobs to events, all it takes is a script. If CIT was real, the world would be a better place.
What we really need is more people entering the server, as Arran stated player count has gone worse. I remember when the server touches 1000+ without a problem. We need some sort of genius marketing to promote CIT2.
Let me tell you something but dont feel offended in any way. When I first heard of CIT2 or the fact that there was an online modded version of GTA SA was when I had nothing but an average to no good PC. If I had all these high end consoles or even a high end gaming PC I wouldn't even touch GTA SA let alone MTA because I would be so busy with playing BF3, COD, GTA V etc . So what my point is that the majority of CITizens who play CIT2 probably has a bad PC [a poll to prove it]. We need to attract the less fortunate.
Also I know this may sound absurd, but why don't you make the server less strict, which means less bans.
Forget all these features, we have enough features already from jobs to events, all it takes is a script. If CIT was real, the world would be a better place.
What we really need is more people entering the server, as Arran stated player count has gone worse. I remember when the server touches 1000+ without a problem. We need some sort of genius marketing to promote CIT2.
Let me tell you something but dont feel offended in any way. When I first heard of CIT2 or the fact that there was an online modded version of GTA SA was when I had nothing but an average to no good PC. If I had all these high end consoles or even a high end gaming PC I wouldn't even touch GTA SA let alone MTA because I would be so busy with playing BF3, COD, GTA V etc . So what my point is that the majority of CITizens who play CIT2 probably has a bad PC [a poll to prove it]. We need to attract the less fortunate.
Also I know this may sound absurd, but why don't you make the server less strict, which means less bans.
Oh, and finally.. Honestly, Im afraid of saying my opinion sometimes because you never know if that's too much criticism. Maybe the same goes for suggesting things. There are a lot of rules about what you can suggest and u cant. So maybe people just dont bother. I know I am pretty discouraged to post more ideas (even if they might be radical) when they get closed easily without being voted properly. The problem here is that for someone to be creative regularly and continuously, he actually needs something in return. Some kind of fun from suggesting stuff. Some people do it for farming posts, but I don't really care about that. I care about interaction with other players and to see if people like or dislike my suggestion. Well, I can't get that satisfaction if the topic is closed before it has run its life.
the problem with the visitors is that most of them finds the server complicated, first time I joined I found it so hard to play but I made it through cause I have some friends who helped me, if you want visitors to stay you should make it less complicated, im not sure if there is a way to do it but I had that in my mind and wanted to say it.
^^"
Well, if anyone is making a serious review they will definitely review how it is to be a new player. It'd be hard for a regular to pretend they don't know anything about the server though.
Show contentMy review...
Welcome to CIT.
CIT is a MTA Server different from every single other server. Here, you can have a "virtual life". You can have a job, you can marry, you can be in a group (many consider their group as their family), you can have a car... It's a perfect life. It's like a second world.
Once you register in the server, you can choose between 3 sides: Criminal, Civilian, Law Enforcer. There are several activities in the 3 teams:
- As a Criminal, you can rob houses, rob stores, kill cops, craft drugs and the main criminal activity: Turf Wars; To participate in Turf Wars, you need to be in a group. The place where the wars take place is in Las Venturas, the whole city. There are small turfs for over the city which should be taken by groups. To take a turf, you should stay inside the turf with your group members and you're supposed to be there until the "Turfing Counter" reaches 100%. Of course that the other groups will try to attack your turfs and you're supposed to defend them by going back to your turf and killing your enemies so you can put it again in 100%.
- As a Civilian, you can work in several jobs. There are many jobs just like in real life: Pilot, Taxi Driver, Fisherman, Miner, Farmer, News Reporter and Lumberjack are some of them. You should go to the job marker which will be in a specific place, you should take the job and follow the instructions in order to succesfully work. You'll get good money by doing it.
- As A Law Enforcer, you're supposed to keep the server clean from criminals. For each activity that criminals do, they'll get "Wanted Level". That "wanted level" is what makes them able to be arrested by cops. Cops should use their nightstick and beat 3 times in a criminal in order to arrest them or they can just kill the criminals with their guns.
Ingame, you'll have access to several shortcuts (F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12).
F1 - Opens the Server Rules and Information.
F2 - Opens the Vehicles System Panel.
F3 - Opens the Squad Panel.
F4 - Opens the Drugs Panel.
F5 - Opens your current job panel.
F6 - Opens the Group Panel.
F7 - Opens the Market Panel.
F8 - Opens the MTA Console.
F9 - Opens the CIT Chatrooms System.
F10 - Opens the Advertisement Panel.
F11 - Opens San Andreas Map.
F12 - Takes a screenshot which can be found in MTA Folder.
Now, I'll talk in detail about every system in CIT:
- The Vehicle System is one of the best systems in CIT. You can buy your own car/bike/plane/heli/boat in a shop and you'll be able to spawn it and hide it whenever you want. To access these abilities, you just need to press F2 when you're ingame and if you have any vehicle, you'll be able to spawn it in the last place you've hidden it. Once you spawn it, you're able to drive it. When you don't want to drive it anymore, you should press F2 again, select your vehicle and click in "Hide" or simply do /hide in the mainchat ('T').
- The Group system is, in my opinion, the best system in CIT. You can create a group by pressing F6, you'll see a box to type your group name and you can create it. Once you do it, you can invite people to your group, you can promote them to a better rank, you can warn them, you can demote them and you can even kick them from your group. Remember that to turf, you should be in a group. If your group is active and has good members, you'll be rewarded with the possibility to apply for a base. Your group can have an own place, a base where you can have meetings or simply have fun with your group members. Criminal groups must have their base in LV. Law and Civilian groups must have their bases in LS/SF. There are 3 types of groups: Community Groups, Semi-Official Groups and Official Groups. Community Groups are the groups that just got created, they'll need to wait some time to prove themselves and to show that they deserve some perks like a forum board, a base and car spawners. Semi-Official groups are the groups that have all these perks (forum board, base, car spawner, health marker...). Official Groups are the oldest groups in the community. There are only 13 official Groups. Official Groups have all the perks of a semi-official group and they also have perks like "group job", special interiors in their bases, armor pickups, base respawn when their members die, armed vehicles (for law groups)...
- If you're in a group, you can have an alliance with another groups. It's usefull to Turf Wars. You'll be stronger. You just need to use /alliance and you can create one and invite another groups to your alliance.
- Squad System is exactly like Group System but there is 1 simple difference: You can't turf with it.
- The Drugs System is great. There are (LSD, Weed, Speed, God, Steroids, Heroin and Mescaline). LSD will allow you to view everything through walls, Weed will make you jump higher, God will increase your lifebar from 100hp to 200hp, Steroids will give you 2hp each 8 secs, Heroin will give you semi-invencibility which means that you'll take less damage if someone shoots at you, Mescaline is the drug you should use if you want to check what's happening around (you just need to take a hit of Mescaline and you'll see everything just like you see when you're in MTA Map Editor). You can get drugs by attending criminal events (I'll talk about them later), robbing houses, buying it and even by crafting.
- There's a Market. The place where everyone is able to buy/sell stuff. You just need to press F7 when you're ingame and you'll see a list of items that you can buy, such as drugs and weapons.
- The CIT Roomchat system allows you to be in a chat room with many players. You just need to create a chat room and you can invite whoever you want. There's only one problem with that system: You can only be in one room.
- If you want to sell or buy something, there's nothing better than the Advertisement Panel. Why would you spam the chat and disturb the gameplay of the other players if there's a specific place to advertise? Yes, you just need to press F10 and there will be a list of every single advertisements. To add one, you just need to type your advertisement in the box and click in "Add". To remove it, double click in the advertisement.
Criminal Events:
Frist of all, what's a criminal event? Pretty simple. A criminal event is a robbery. Criminals will fight cops. Criminals are supposed to hold the checkpoints for 6 or 8 minutes (it depends on the event) and kill the cops, once they successfuly hold it for 6 or 8 minutes (it depends on the event), they can escape. Cops are obviously supposed to kill the criminals. For each kill, the killer will receive 4000$, 20 hits of each drug and cops will also receive money because they arrested the criminal.
There are 7 Criminal Events (Bank Robbery, Drug Factory Robbery, Pollice Department Raid, Mad Dog's Mansion Robery, Drug Shipment, Aircraft Carrier Assault, San Fierro Bank Robbery):
- BR: Once the event starts, criminals will have to hold all the checkpoints for 8 mins. Cops are supposed to kill the criminals and to avoid criminals to hold the checkpoints. The event takes place in Los Santos Bank and it's in a mapped interior.
- DFR: Once the event starts, criminals will have to hold all the checkpoints for 8 mins. Cops are supposed to kill the criminals and to avoid criminals to hold the checkpoints. The event takes place near Jefferson and it's in a mapped interior.
- PDR: Once the event starts, criminals will have to stay in the event area for 6 mins. Cops are supposed to kill the criminals and to rush inside the area to kill them all. The event takes place in Dillimore and it's outside.
- MDM: Once the event starts, criminals will have to hold all the checkpoints for 8 mins. Cops are supposed to kill the criminals and to avoid criminals to hold the checkpoints. The event takes place next to BR, in Mad Dog's Mansion and it's in a mapped interior.
- DS: Once the event starts, criminals will have to stay in the event area for 6 mins. Cops are supposed to kill the criminals and to rush inside the area to kill them all. The event takes place in the big ship in LS Docks.
- ACA: Once the event starts, criminals will have to stay in the event area for 6 mins. Cops are supposed to kill the criminals and to rush inside the area to kill them all. The event takes place in the San Fierro Navy Ship, next to SFPD.
- SFB: Once the event starts, criminals will have to hold all the checkpoints for 8 mins. Cops are supposed to kill the criminals and to avoid criminals to hold the checkpoints. The event takes place in San Fierro Bank and it's in a mapped interior.
CITPhone:
When you're ingame, if you press B you'll open the CITPhone. This phone gives you access to many features in the game.
- Camera: You can take some pictures around, but it's just for fun.
- Notes: Really useful to take some notes (as the name says). Your notes will be saved even if you logout.
- Clock: Here you can see the current time (in real life) and the date.
- Caluclator: Pretty useful if you want to make some counts. Just like in real life... it's a calculator.
- Send Money: By clicking here, you'll have a box to type the name of a player who's online and you'll have another box to type the amount you want to send.
- Weather: Here you can see how the weather is... ingame.
- Mark Players: Here you can type the name of a player you want to mark. If you mark someone, he'll have a blip in your F11 map so you can know where he is.
- My House: Here you can see your houses. You can also blip your houses in your F11 Map if you want to know where it is.
- Lottery: Here you'll have a box where you'll type a number (1-20). It's like the lottery in real life. Everyone can play. Each ticket costs 5000$.
- Criminal Events: Here you can see the criminal events order and in how many minutes it'll start.
- Citbook: It's like the Facebook but in CIT. Once you click here, you'll see a panel and you'll be able to add friends and you can chat with them in /fmsg.
- Translate: A simple translator where you can translate words from a language to another one.
- SMS: This is how you communicate with another players. You need to type their name in the box and there will be another bo to type your message.
- Radio: If you click in here, you can select a radio to listen to music. Those are real radios.
- Call Service: If you need some help from any law enforcer, paramedic, some ride from a taxi driver, you can ask for it by clicking in there.
- Settings: It'll open a big GUI where you can see and edit all your ingame settings.
My opinion...The server is extremely good. As you've seen in my review, the only thing that should be added, in my opinion, is a the ability to be in more than one chat room. Maybe a new chat room would be the best solution as the Chat Room Management is also kinda bugged (you can't see who's online - I guess that the bug has been reported before).
This is my own review, I know I didn't talk that about Civilian Jobs but that's because I don't play as civilian, maybe someone who plays as civilian might make a better review about Civilian Jobs. I hope I have done something good... it took me about 1h30 to write everything.
Regards,
Luther.
quit banning and punishing people from trivial things.
One last thing, please care more about the F1. It is often outdated
It's based on a game that is released a decade ago.
Show me a ban which is for a trivial thing.By trivial I do mean the punishment that is too much for what they deserve. It's a very personal view of mine though. For example I found these on the first page of the Closed Appeals .This (http://cit2.net/index.php?topic=137337). That's a ban for useless post. For me it doesn't deserve a ban. A warn or a few days mutes would be enough. Or kinda this. (http://cit2.net/index.php?topic=138354.0) A month ban for a flame which was actually not a flame to me. Or at least 28 days is too long. There were much more, but well, I don't have all day to find them all.
http://cit2.net/index.php?topic=136780.0 (http://cit2.net/index.php?topic=136780.0)Good! Didn't know that. Just sharing personal experience that it is often outdated. At least in the days when I still read it regularly to find things.
A game which we can heavily modify to improve it.Of course it is. Seeing how far CIT is now from the original GTA:SA. Just saying that there's always limitation (You have tried CITy and that's one prove of limitation) and judging from how old the game is, you might need to accept the fact that it is maybe already reached its peak development or the players count. Plus, MTA is a mod. Casual gamers don't know how to use mods. Basically CIT will only get new players if some old players tell his friends to play it or someone just trying it randomly. SA is not the most famous game anymore. And old players won't tell their friends to play it if they're not even comfortable with it anymore. So rather than trying to make 'something new', not saying that it's impossible to make something fresh, I think what CIT needed the most is making the best of what's already there.
One last thing, please care more about the F1. It is often outdated.
http://cit2.net/index.php?topic=136780.0 (http://cit2.net/index.php?topic=136780.0)
I think it's nobody's fault. CIT is maybe already in the level of its peak development. It's based on a game that is released a decade ago. It's got a very outdated game engine which limit possibilities. But let's see how far CIT differs from its base. I can say it's been developed awesomely. But remember, everything has its own limitations. All we can do is to make the best of those limitations.
The first bottleneck of CIT is for a game environment, the people here are somehow too strict. It seems like they like seeing other people lose or quit even for a simple mistake. I'll say if you want more people in the community, quit banning and punishing people from trivial things. Or at least, reduce your standards in it (Yes, it's a message for admins). People make mistake. Let punishment teaches, not to ditch people. Because there's nothing worst than a feeling that you're unneeded. That's the main reason why people quit things they even loved before.
Second is the not-so-fun limitations of features. Basically yet to be able to access certain features, you have to play in certain type of gameplay and ditching the other one(s). Do you want to use barriers, tank, or hydra? Well, you have to join those boring law groups that force you to be a police all the time and all that boring rules. (Sorry, groups) Same goes to criminal with their "criminal life". And even civilians..
Game features should be available to ones purely based on their gaming skills and achievements, not things like "leading skill"/"More RP"/"Group officiality" or whatsoever. Give the "skilled gamers" the feature they deserve. For example allowing a police/crimnal with x Arrest points/Crim. Rep the access to spawn barriers regardless of what group they're in. Or even the Hydra access. Do not remove nor limit things that make SA is fun in the first place. Actions, explosions, and even violence. More features for the players, the better. Talking about what if things get exploited, rules are there for reasons.
Third, treat new players better. Nobody likes being a newbie, so give them features that will make them enjoy CIT and stay eventually. Also from personal experience, CIT title on MTA server browser is kinda unclear for gaming newbies. I mean like "CnR, SomeRP, MW" I was like.. What the hell is "CnR, SomeRP, MW"!? Honestly, I won't try the server if it didn't have that much players on the server browser that intrigued me. Before, I only joined server with clear titles like "Race"/"Police vs criminals"/"Zombie".
One last thing, please care more about the F1. It is often outdated. And quite confusing for new players. I spent like an hour trying to get to the explorer job in that time because the F1 didn't help, and nobody cares about a newbie. I didn't have money nor vehicles and there was no explanation how to use the chat. I didn't know the difference between T,Y,U because there was never an on-screen explanation of how and what those are for. So basically the moment after joining the server, I didn't know what I should do. It was pretty confusing. Once I understood that I should get a job, the F1 was once again being unclear. The job payment was in decimals that I did not understand. So I simply was trying various jobs blindly, not knowing what I'm doing for. The main point of all that is, please do care about little things before trying making the big ones. Sometimes the bottleneck of a system is the little thing in it because nobody is care enough to realise.
Though regarding to flaming, I do think it's better to suppress the exposure by censoring words that could lead to a flame. Prevention is always better.
What I think we need is a new suggestion and a new Forum system in which number of post don't matter. Why?
Because people often downvote a suggestion for 3 bad reasons:
*To troll.
*Because they can't understand it.
*Because they post whored something like "this suggestion is useless because x reason* and they need the downvote to justify it.
Look at just the latest example of what usually happens in suggestions board. http://cit2.net/index.php?topic=138486.msg1823316#msg1823316 (http://cit2.net/index.php?topic=138486.msg1823316#msg1823316)
People downvotes it because "the forums would stop being used" ... biggest facepalm ever. Many good suggestions are closed in days before going anywhere because of the 3 reasons stated above.
If number of post don't matter, we would have less "not-smart" people playing they are even dumber and posting useless/inaccurate stuff to post whore. Just look right here, lots of post will come saying:
"oh you just butthurt your suggestions get many downvotes".
"This isn't a suggestion nor useful, you just mad".
"if we dont have post count, how will staffs will chosen, we ned them, or noone would post. derp".
No post count, would make us a much more chill community. How would you choose JCM+ RCM+ SCM* .. we don't need them, as Arran said in this very one thread, suggestion will be open for everyone. I don't see why other boards need rank permissions. How would we choose staffs? Staffs are the most important gears in the community, they aren't chosen because they have 100+ posts... they are chosen because they are known and they are mature and smart.
About the suggestions, what about ONLY having upvote button? you don't want it? don't upvote it. That way it can't be trolled. Of course if people really don't want it, it won't reach 50 upvotes in 2 weeks.
New groups could have built bases in CITy and used them, but they didn't.
Hello!
first of all thank you for opening this topic, it will be very great to let other poeple suggest things. I also wanted to sugest somethings. but before I will start about the problems:
I will first start about "fun" in this game ( just the guy what he said above ). but it looks like you first need to do boring jobs to have fun for poor guys, and rich guys just do what they want and are bored. the most thing that poeple call fun is CnR and Turfing. no wonder it is, because it is about fighting against others with group. but what about karting? or even paintball? paintball is also fighting but why do they not join? a answer for that would be because you only spent money in it but dont earn anything back if you win something. and so my first suggestion would be:
1: by paintball and kart-racing you must earn some money if you win like the race, and expand it in more places and not only SF, place it in LS and other places and put new tracks and new fields
and now about the cops. maybe you heard already it, KS KS and KS and KS KS KSKSSKSKSKSKSK! sometimes I think: O GOD PLS STOP THIS. no wonder, every cop hates a noob calling KS, and they dont only say SK sometimes, they spam the whole chat! :fp: make it fair for cops if they kill some one! make it who dealt the most damage get the money or divide it like:
cop1: 50% damage
cop2:20% damage
cop3: 30% damage
so cop1 get 50% of the money and cop2 20% and cop3 30%, make it like this, maybe this will help the KS and the all. you should maybe also add this in criminal events!
2: make it more fair for cops if they catch or kill a crime
and so we were talking about CnR and Turf was the most thing that was fun in this server. yes , ofcourse it is. as I said before its about fighting that is why, so why should you not make a new thing? also about fighting. what about making a new game called: The Battle of the Flag. ( I just made this up in some sec maybe poeple have more ideas ) you must script that in a place in the desert maybe would be war like a real war in RL, one shot of sniper= dead. one shot of Spaz-12 in close combat= dead. make it something like that and that poeple are like in red and blue team fighting for 3 flags. like I want to join the war and the system put my in a fair team so not one team is overpower or underpowerd. then youre fighting like in real life. headshots means youre dead. maybe this game will need more tactic because it is like real war, and maybe you also should disable player blips if youre playing it. and for reward if you kill some one you earn money or drugs or items.
so what ever that is what I made up. so second suggestion:
3: add a new game that is about fighting. and earn money or things with it.
the civilian life now, boring way to be rich, this side of CIT2 really need improves, poeple only do that to get money and to do the "fun" things. I suggest here a new system. a system like buisniss. you start a buisniss group, you buy a house to admin in it. then you like maybe buy some trucks. and then you ask poeple to work for you and give them that truck and tell them to deliver this thing to here and the driver earns 25% of the money. and so like iron mining buisniss is started. they buy iron, buy a trailer, ask the delivery buisniss to deliver this delivery to the city to earn money, so the ironmining buisniss pays the delivery buisniss like 20K and the driver gets 5K and the delivery buisniss gets 15K and the iron mining buisniss sell it for 40K and pays 20K for the delivery. so I suggest a whole new system for this.
4: add a whole new system to start a buisniss and make it so poeple can work for the buisniss.
now we all know that the mods replace the cars and its kinda annoying when you have got a Mercedes Benz E63 AMG but some poeple see a useless Elegant. so I suggest that we ADD cars instead of REPLACE, this site might help the staff:
http://www.gtaforums.com/index.php?showtopic=399977 (http://www.gtaforums.com/index.php?showtopic=399977)
so we now can add cars in place of replace it and add usefull trucks and more vehicles. we can also like that the a buisniss make the cars by buyign iron and all electronics and build the car and ask again a delivery buisniss to bring it to the dealers and the dealers buy the car and sell it to poeple.
5: make it able to ADD cars.
and now atleast, as far as I know, the staff team was trying many times to make a new city, but it was uselles, nobody ever used it. and I know why. you should think carefully, what does teh most players on the server are in the cities? because of work! because of CnR! because of Turfing! you should make a new countryside where liek you can buy ground and start buisniss. and add houses so crism can rob it! and make a new PD for cops to work there! and maybe new place to Turf! when making a new map it must be realistic! and it should have jobs there! it must have everything liek what LS or SF or LV have! so that is the mistake the Staff make everytime!
6: add a new City like SF or LS or LV ( LS and SF can be together )
so I hope I did something and helped improving this server and thank you for your time if you were reading this. and sorry for my english!
regards,
Ahmed Laskan
Colonel in Police Assistance Team [PAT]
PS: I did not write a suggestion about the crim side because I Self dont know how it is as a crime, I am a cop so I let teh crims suggest for them self ;)
New groups could have built bases in CITy and used them, but they didn't.Actually, CITy caused huge FPS drop, how would people use it ?
Doesn't work. Makes it worse. Fvck off a$$hole. See how easy it is to get around "censoring words"?I thought of that too. But what I was trying to tell is 'suppressing the exposure'. Censoring the common swearings so people here at least know that what they're trying to say, if censored, is whether bad and/or inappropriate. There's a huge difference between youngster and adult in understanding and adapting profanity to their conversations. Ever wondered why there are some appeals that say 'I didnt know it was a flame'? What if they really don't know what they're saying? What if they're actually just a 11-year-old children who heard the word from people around them and too young to understand what's that even mean? Or the question/statement like: Admins use the word 'F**k' everyday in everything, why do I get a ban when I say the same thing!? It's biased blabla..
The game is for only players who are 18 years old or older. So if you are playing the game while you are not 18 or higher, then it's on your own risk that you hear some flames from the players around you.You'll be surprised knowing how much under 18 watches porn. Can we say "it's your own risk"? No. It's not the youngster fault, but the parents who can't control them or simply don't care. That's the same logic. We can try to control them creating 'a less swearing environment', but just chose not to. Also, can you imagine if CIT is really +18 years only? 100/1400 players count or less? :P
So the child that doesn't know what the word means just starts saying it ?That's exactly what young people do. They copy. If people around them stated that it's okay to say that, then there would be no reason for them to not saying that too.
No. It looks like that but it isn't. In-game admins can't delete the line which was written by the flamer / provoker, but on forum, the post which contains flames, provokes, insults can be easily deleted, that's why forum looks way more cleaner, and way more peaceful.You're right. Sadly, we can't apply that in-game. The censoring words feature on forum which I think only takes a part of creating more peaceful environment is yet to be the most effective way to apply to the in-game conversations, because those are mostly real-time conversations.
When BVT board was still there, people were aiming to have a real base, not a mapped one in CITy. Maybe if BVT board was closed / deleted when CITy was still there, there might be some groups using it, but at that time who would actually build a base in CITy, where there was FPS lag, and also CITy was in LS, which would have blocked some criminal groups doing some trainings / activites, such as TDM and FFA.
Maybe if you launch again CITy now, some groups might build their bases there, as BVT board is closed, and none have any clue if it's going to come back or not ?
Solution: Maybe if BVT board was opened once again for only new groups, with lower requirements, but those groups could only use mapped interiors, that would work, in my opinion.
Well, why is it so easy for a law firm to be official but a criminal firm takes 1.5 years +
This needs to change IMO :fp:
And we need a better turfing system IMO. How should it be? I'm not sure but we need more ideas.
Hello everyone. These days I have been reviewing the Civilian side of the server. To make sure I feel like really a new player to the Community, I have created a new account, and did all the possible jobs for me, and here are the results.
One more thing before the review: I have tested every job that is in Civilian HQ except for Mechanic (No point I guess), Paramedic (Same goes for paramedic), Pilot (Pilot job can be reviewed, but actually it requires too much time, which I unfortunately do not have), Fisherman (The job is getting updated day by day, and making a review about how it pays is just useless), Cave miner (As it's more about luck, not about how fast you do the job) and Delivery man.
Hope you enjoy reading my review, as I did put much effort in it, and as well made some videos!
Farmer: Working as farmer for 30 minutes will make you get 24.750$ as L0, but the profit is 12.250$, as you waste 12.500$ at the start to get seeds. (Normal farm)
Information about farmer to what everyone has access to:
Detailed information: Work requirs some amount of money at the start to get seeds, in order to plant them. Each seed costs 50$. After planting the seeds, farmer has to harvest those plants, and in order to get money, farmer has to run over the bails. For each bail L0 farmer earns 99$. In 30 minutes farmer can plant up to 250 seeds.
Progress needed for promotion: To get from L0 to L1 job requirs 253 bails, considering the fact that farmer can plant up to 250 seeds in 30 minutes, as mentioned above, it'll take nearly 35 minutes to get a promotion.
The process of how the job is getting done: http://youtu.be/tti6nxrDS-k (http://youtu.be/tti6nxrDS-k)
Approximate amount of money you receive working as farmer for a hour: Payment: 30 minutes - 24.750$. 60 minutes (2x 30 minutes) - 49.500$. / Profit: 30 minutes - 24.750$ - 12.500$(seeds) = 12.250$. 60 minutes (2x 30 minutes) 24.500$.
List of vehicle(s) that are used in job: Tractor (Free - spawner), Combine Harvester (Free - spawner).
Bus driver: Working as bus driver for 30 minutes will make you get 14.640$ as L0. (City route)
Information about bus driver to what everyone has access to:
Detailed information: Work doesn't requir you any money, it just requirs you to get to the job marker by yourself, or using transporters in Civilian HQ. You don't need to waste money on buying a bus or a coach, as there are already spawners near the job marker, from where you can get free bus or coach. In 30 minutes, bus driver can reach 60 bus stops, and as L0, bus driver gets 244$ for each bus stop as L0 bus driver, bus driver can make 14.640$ in 30 minutes.
Progress needed for promotion: To get from L0 to L1 job requirs 140 bus stops, considering the fact that farmer can reach 60 bus stops in 30 minutes, it'll take nearly 1 hour and 10 minutes to get promoted to L1.
The process of how the job is getting done: http://youtu.be/kw0egVXKmOY (http://youtu.be/kw0egVXKmOY)
Approximate amount of money you receive working as Bus driver for a hour: Payment / Profit: 30 minutes - 14.640$. 60 minutes (2x 30 minutes) - 29.280$.
List of vehicle(s) that are used in job: Bus (Free - spawner), Coach (Free - spawner).
Street cleaner: Working as street cleaner for 30 minutes will make you get 19.840$ as L0 and L1 (You get promoted in during 30 minutes of active work)
Information about street cleaner to what everyone has access to:
Detailed information: Work requirs 5.000$ at the start, to buy your own sweeper, as there are no free sweeper spawners. After buying a sweeper, street cleaner has to drive around, and wait till green blips appear in his / her minimap, and right after it, street cleaner has to drive to the rubbish to clean it. For each rubbish cleaned, steet cleaner earns 160$ as L0 and 180$ as L1 street cleaner. In 30 minutes, street cleaner can "collect" 120 items.
Progress needed for promotion: To get from L0 to L1 job requirs 100 items collected, and street cleaner can get promoted in less than 30 minutes, as in total, street cleaner can collect ~ 120 items.
The process of how the job is getting done: http://youtu.be/hV4abs574I8 (http://youtu.be/hV4abs574I8)
Approximate amount of money you receive working as street cleaner for a hour: Payment / Profit: 30 minutes - 19.840$. 60 minutes (2x 30 minutes) - 38.840$.
List of vehicle(s) that are used in job: Sweeper (5.000$ - Marker).
Taxi driver: Working as taxi driver for 30 minutes will make you get 13.684$ as L0.
Information about taxi driver to what everyone has access to:
Detailed information: It requirs nothing from player's side, except for going to the job location. All player needs to do is to get the taxi, and start searching for a customer. When the player finds a customer, player will have to go to the location which was told by the customer, and the location is also marked with red & black blip. In 30 minutes, you can reach ~ 15.000 earnings.
Progress needed for promotion: To get from L0 to L1 player needs to get 28.000 earnings. So it nearly requirs a player to play actively for a hour to get promoted to L1 taxi driver.
The process of how the job is getting done: http://youtu.be/rOtNE-YPpc4 (http://youtu.be/rOtNE-YPpc4)
Approximate amount of money you receive working as taxi driver for a hour: Payment / Profit: 30 minutes - 13.684$. 60 minutes (2x 30 minutes) - 27.368$.
List of vehicle(s) that are used in job: Taxi (Free - spawner), Cabble (Free - spawner).
Waste collector: Working as waste collector for 30 minutes will make you get 10.000$ (L0) and plus 6.600$ (L1). So in 30 minutes player can earn 16.600$ and reach L1.
Information about waste collector to what everyone has access to:
Detailed information: It requirs from player to have 5.000$ to buy a "Trashmaster", after what, the player will be given checkpoints all over San Fiero. In order to get money, Waste collector has to drive through the checkpoints. As L0 Waste collector earns 200$ from per checkpoint and after getting promoted to L1 the payment gets increased by 20$.
Progress needed for promotion: To get from L0 to L1 the job requirs to collect 50 items, in Waste collector job, player can be promoted in 18 - 20 minutes, and in 30 minutes the player can collect up to 80 items.
The process of how the job is getting done: http://youtu.be/sMcoTqxHkhc (http://youtu.be/sMcoTqxHkhc)
Approximate amount of money you receive working as waste collector for a hour: Payment / Profit: 30 minutes - 16.660$. 60 minutes (2x 30 minutes) - 33.320$.
List of vehicle(s) that are used in job: Trashmaster (5.000$ - Marker).
Iron miner: Working as Iron miner for 30 minutes will make you get 9.000 - 10.000 grams of iron, and by that time, you'll become L2 iron miner.
Information about Iron miner to what everyone has access to:
Detailed information: It requirs nothing from the player, everything is there for the player to get iron, without wasting any money. Spawners for spawning Sanchez and Quadbike. After spawning the bike player likes, player will be given a checkpoint, after the player reaches the checkpoints and approaches the yellow circle, a GUI will appeal, with four images on it. All the player needs to do is to click on the images with a mouse, and wait till the character breaks the rocks in order to get iron. Iron can be sold in F7. Iron is used in crafting multiple items, which can be also used and sold by the player. As L0, Iron miner gets 78 - 91 grams of iron, and as L1 86 - 10 grams of iron.
Progress needed for promotion: To get from L0 to L1 the job requirs 3.500 grams of iron, which can be collected in 13 - 15 minutes. To get from L1 to L2 job requirs 10.000 grams of iron, and in total 30 minutes, player can get 9.000 grams - 10.000 grams of iron, which will make the player L2 iron miner in 30 minutes.
The process of how the job is getting done: http://youtu.be/9fSV4GT6xT8 (http://youtu.be/9fSV4GT6xT8)
Approximate amount of iron you receive working as iron miner for a hour: Grams of iron: 30 minutes - 9.000 grams - 10.000 grams. 60 minutes (2x 30 minutes) - 18.000 grams - 20.000 grams.
List of vehicle(s) that are used in job: Sanchez (Free - spawner), Quadbike (Free - spawner).
Fire fighter: Working as Fire figher for 30 minutes will make you get 19.525$ as L0 fire fighter.
Information about Fire figher to what everyone has access to:
Detailed information: It requirs nothing from the player at the start. Everything is for free, the vehicles, and the extinguisher. After player becomes a fire fighter, a fire blip will appear on his / her map, and player will have to get there, and start taking out the fire using extinguisher. After the fire out, another one will appear, immediately or after some minutes.
Progress needed for promotion: To get from L0 to L1 the job requirs 570 fires, and working 30 minutes player can take out 350 - 355 fires, for each fire player gets 55$ at L0. So, it is nearly 11.83 fires can be taken out by the player in one minute. So in 50-55 minutes, player can be promoted to L1.
The process of how the job is getting done: http://youtu.be/bUS4cWYVAis (http://youtu.be/bUS4cWYVAis)
Approximate amount of iron you receive working as Fire figher for a hour: Payment / Profit: 30 minutes - 19.525$. 60 minutes (2x 30 minutes) - 39.050$.
List of vehicle(s) that are used in job: Fire truck (Free - spawner), Fire truck ladder (Free - spawner).
Trucker: Working as Trucker for 30 minutes will make you get 19.215$ as L0 trucker.
Information about Trucker to what everyone has access to:
Detailed information: It requirs nothing from the player, as there are already spawners for spawning trucks. After the player spawns the truck, the player will be given a location, where he / she has to drive, in order to receive money, and get more miles to get promoted.
Progress needed for promotion: To get from L0 to L1 the job requirs 18 miles, and working 30 minutes player can reach up to 16 - 17 miles. So, it'd take 33 - 35 minutes to get promoted to L1.
The process of how the job is getting done: http://youtu.be/56fgNZtGU3I (http://youtu.be/56fgNZtGU3I)
Approximate amount of iron you receive working as Trucker for a hour: Payment / Profit: 30 minutes - 19.215$. 60 minutes (2x 30 minutes) - 37.430$.
List of vehicle(s) that are used in job: Flatbet (Free - spawner), Linerunner (Free - spawner), Roadtrain (Free - spawner), Tanker (Free - spawner), Packer (Free - spawner).
Limo driver: Working as Limo driver for 30 minutes will make you get 16.211$ as L0 Limo driver.
Information about Limo driver to what everyone has access to:
Detailed information: It requirs nothing from the player, as there are already spawners for Stretch. All the player has to do is to find a customer, and after the player gets the location from the customer, player has to drive to the red Taxi / Limo icon in order to get money.
Progress needed for promotion: To get from L0 to L1 the job requirs 28.000 earnings, and working 30 minutes player can get up to 16.211 earnings. So, it would take nearly 50 minutes to get promoted to L1 Limo driver.
The process of how the job is getting done: To be added.
Approximate amount of iron you receive working as Limo driver for a hour: Payment / Profit: 30 minutes - 16.211$. 60 minutes (2x 30 minutes) - 32.422$.
List of vehicle(s) that are used in job: Stretch (Free - spawner).
News reporter Working as News reporter for 30 minutes will make you get 22.800$ as L0 News reporter.
Information about News reporter to what everyone has access to:
Detailed information: The job requirs nothing from the player, as it gives the player everything he / she needs: A camera, and a Newsvan. After player gets in the Newsvan, he / she needs to go to the skull blip, and take a photo of blipped player. News reporter can also take a picture of blipped person, if the person is inside a vehicle.
Progress needed for promotion: To get from L0 to L1 the job requirs 55 photos. Working 30 minutes player can take up to 30 pictures, or even more, it's more about luck. So player can be promoted to L1 in less than a hour.
The process of how the job is getting done: To be added.
Approximate amount of iron you receive working as News reporter for a hour: Payment / Profit: 30 minutes - 22.800$. 60 minutes (2x 30 minutes) - 45.600$.
List of vehicle(s) that are used in job: Newsvan (Free - spawner).
Lumberjacker Working as Lumberjacker for 30 minutes will make you get 19.000$ - 20.000$, as the bonus for cutting all the trees at one location is random.
Information about lumberjacker to what everyone has access to:
Detailed information: The job requirs nothing from the player, everything player needs for the job is given for free: A chanisaw and a DFT-30. After player spawns the DFT-30, he / she will be given a location, after reaching the location, many blips will appear, which are trees, and those trees needs to be cut. After all the trees are cut at one location, player receives some amount of money, which is random. After getting the trees, it can be crafted in garage into wood, and crafting takes too long. Each tree takes 6 seconds to be crafted into wood.
Progress needed for promotion: To get from L0 to L1 the job requirs 170 cut trees. Working 30 minutes, player can cut up to 110 - 115 trees, so player can get promoted to L1 in like 50 - 55 minutes.
The process of how the job is getting done: To be added.
Approximate amount of iron you receive working as Lumberjacker for a hour: Payment / Profit: 30 minutes - 19.000-20.000$. 60 minutes (2x 30 minutes) - 38.000$ - 40.000$.
List of vehicle(s) that are used in job: DFT-30 (Free - spawner).
Suro, I don't understand the purpose of your review. It looks like all you did was compare how much civilian jobs made as well as describing them, that's not a review.but arran, so far as I see you dont think ANY post here is like a review, I tried one but I know its not really a review, but this guy above (suro) made a review about civilian side, it is a review so far as I know. so can you maybe then tell us what you think a review looks like or is.
but arran, so far as I see you dont think ANY post here is like a review, I tried one but I know its not really a review, but this guy above (suro) made a review about civilian side, it is a review so far as I know. so can you maybe then tell us what you think a review looks like or is.
The goal here us to briefly go over the many aspects of the game and as we do, provide both the pros and cons of certain features or aspects so we can discover issues that could possibly be resolved and be made useful to the server and it's development.
What Arran is asking of us is not summarize the server's features, or make guide for newcomers. The purpose is to come across ideas that may be vital to the developers so the server may reach its pinnacle. The main thing these people are missing in their reviews is including what's wrong and what they would like to see as a change for a certain feature.
Look at game reviews on IGN or other websites, those people state what they like or don't like.
........?He's talking about this, lol: http://cit2.net/index.php?page=livemap (http://cit2.net/index.php?page=livemap)
Take a look at this. http://cit2.net/index.php?topic=138987 (http://cit2.net/index.php?topic=138987)
I did nothing wrong and nothing is stated in the rules that it is not allowed.
Sup,
Hello there seeing how hard it is to fight now as a person far away from the server reaching 300+ ping doesnt mean its gonna be lag abuse so how bout letting us strafe but not strafe and shoot strafing would be djsabled when 470+ ping is reached cuz now not only is MG op as a high pinged person woulnt even stand a chance.....
Why not let us to set our own boxville armor prices? Also add price info on top of the truck.To be honest dude, that would not make sense.
And... how about having more than 100 armor points? The more points you have the slower you move.
Here is just a small idea...
How about, if, instead of thinking about adding or changing things into new stuff, thinks about the things we USED to have, the features that gave life to this server, the features we had back when the player count would increase monthly and we would go from peak to peak.
Get your staffs to be like the old ones, who would care about having a very good time ingame instead of just being there to punish. Those who would constantly come up with events, no matter how silly they were, but that they were soooo silly, that you would have a very enjoyable time going through them.
Nowadays, things are changing on a daily basis. Think about that time, when the updates would come from time to time, but when they did, they were so fucking awesome that everyone wanted to try them out.
Think about the time, when getting money was actually a challenge, instead of this days, that you go to the TOP 50 and you just can't believe the enormous amount of money the players have.
Maybe try the following, try to think about those days that you would consider "the good old days", and try to go back to them.
It's not much of a review, but think about it... It might lead to something cool...
My review and ideas;Well, you don't know how people would like to start off, perhaps letting them do their first step upon logging would be a good idea, say for example, login for the first time and you get 3 options, [CRIMINAL] [COP] [CIVILIAN] by chosing any of them you would get a simple tutorial explaining stuff about it, perhaps optional missions for starters that would give you a decent amount of money upon achieving them, for example.
Beginning CIT life:
- When creating a first account, players start out only with 20k... this is certainly not enough as due to the fact that most players want to be a simple criminal/cop. But with 20k? No, players are forced to doing these repetitive jobs just to make like 30k in 30-60 minutes. Do you think that it's fun to sit afk or do these repetitive actions over and over again? No, at least in my mind. Players want money but they don't want to tasked with boring jobs. I don't want to come off as rude or ungrateful but why do you think most players donate? If you thought it was for supporting the server which of course is what donating does, they really just do it for the money. This of course added tons of inflation to prices causing vehicles to rise in price, back then a NRG-904(something like that) made a hole of about 150k, now they cost 650k. That is an over 400% increase in price. Now to work for that money L0 farmer makes absolutely nothing, you make about 24k an hour. At that rate to get your favorite bike you need to do this repetitive action for about 27 hours just to get the bike. Boring, not even fun to evade which is why I want to play again, but due to strict rules, if your banned you can pretty much never come back. Thus people evade.
CIT is an addicting server, especially when you have lots of money and not have to worry about working which feels like actual work instead of a Fun RP kind of way.Well that's kinda hard unless you are a donator.. CnR for example, is a privilege that you can't afford unless you have worked hard/donated for it. And that's mainly how every online game is, so I've got nothing to suggest about it.
You did a good job with server obviously by hitting that 1300 player limit, but nowadays CIT can't go one day without someone getting banned. Also many players are afraid of staff members... believe me everyone is afraid to kill you in fear of a jail.If they are afraid of killing staff then it's their problem, we do not give ourselves advantages or anything similar, if we rage and do unfair stuff we get punished.
How about, if, instead of thinking about adding or changing things into new stuff, thinks about the things we USED to have, the features that gave life to this server, the features we had back when the player count would increase monthly and we would go from peak to peak.
Show contentMy review and ideas;
Beginning CIT life:
- When creating a first account, players start out only with 20k... this is certainly not enough as due to the fact that most players want to be a simple criminal/cop. But with 20k? No, players are forced to doing these repetitive jobs just to make like 30k in 30-60 minutes. Do you think that it's fun to sit afk or do these repetitive actions over and over again? No, at least in my mind. Players want money but they don't want to tasked with boring jobs. I don't want to come off as rude or ungrateful but why do you think most players donate? They really just do it for the money. This of course added tons of inflation to prices causing vehicles to rise in price, back then a NRG-904(something like that) made a hole of about 150k, now they cost 650k. That is an over 400% increase in price. Now to work for that money L0 farmer makes absolutely nothing, you make about 24k an hour. At that rate to get your favorite bike you need to do this repetitive action for about 27 hours just to get the bike. Plus to make the vehicle even slightly useful you would need 300k for vip hours. Which is why its boring, its not even fun to evade which is why I want to play again, but due to strict rules, if your banned you can pretty much never come back. Thus people evade.
Game Features Board:
- The "In-game suggestion" or now known as "Game Features" board has quite some issues. I do see your understanding where your running out of creative ideas, but that is not the only issue. Many players suggest things to be removed because they don't like a certain aspect of it. Whats wrong with that you might ask? Well for one removing features does not solve anything, it just creates a problem for those who like the feature. The rule needs to be changed to "change or add" features but not remove features. I know that binds apparently are being "abused" but they aren't. They are just being used for something else instead of what they were intentionally supposed to be used for. Most suggestions about things getting removed is either about "Its desync so remove it" or "Im getting pwned remove it". Never about changing the feature so that everyone can come to an agreement upon the changes instead of downright removing/nerfing. It is really annoying to have one of your favorite aspects of CIT to be removed. Now should I even bother with the biased people who say things like "donator this donator that". I may have got mad at someone for acting that way and resulted in me getting banned(yep). But still if players can't view for all players who don't have access to that board, they should stay away from it.
Administration:
- This is where you will probably not read but I am going to review it anyway as this is what this board is about. It is really hard to find good staff who are consistent, willing to helping new players, understanding, nice without an attitude. I don't think I can name one, because that could never exist. But some staff are just outrageous, I understand that staff make mistakes and all that, but when it comes to banning people, they ban or even jail first before thinking and taking in all the proof. My experience with this is frustrating. Couple months ago before I decided to rage at forums and troll my enemy gangs. I was banned for "exploiting satchels" yea... exploiting, why might I be pissed? Well for one I never exploited. Everyone made these videos saying I was exploiter, exploiter........ and eventually after most of them got closed this one report actually worked. Guess what? I was falsely banned for 42000 minutes. I eventually made an appeal and got unbanned then few days later I was falsely jailed!!!! For griefing, I once again appealed and got it removed. After this I just didn't feel like playing anymore. So yea long story short I raged at how admins deleted a gang and got myself an indefinite ban. Yea sort of deserve it after I realized what I did, but I was just mad at how staff was treating me, and never get punished for any mistake. I wish I didn't do the actions that I did but still STAFF NEEDS TO MAKE SURE before banning/jailing someone. What ever happened to "Innocent until proven guilty"? You also need to do something about this misconduct rule. Another annoying punishment players get randomly by forgetting to hide they car. Maybe what you should do is have like a car idle timeout. When car is x amount idle time then auto /hide it. That should fix "most" misconduct punishments. The staff team should try to prevent multiple punishments and try to keep the punishment spam clear. If people are getting constantly jailed by a specific rule then obviously something needs to be done about it.
Criminal life:
- This will be a small review of how I see the criminal side of things. First off I am one of those players who just doesn't like to do CnR events or kill cops. Why? Because its just a waste of time and money. I once got 100 stars and was in jail for almost 3k seconds!! Yea pretty much an hour or as long a staff punishment or pay 120k which is about 5 hours of farmer. I believe there should be a cap and reduce the amount of seconds you get per WL point. Players would much rather enjoy the game play instead of wasting their hard earned repetitive job cash or there valuable time sitting in jail. You may of added jail escape, which is pretty cool, but just gives you extra time once you get caught again. Another issue is "griefing", you get jailed for killing a cop before an event? Really? That is really annoying. You should instead however add that if you kill a cop within the CnR event borders, you get disqualified for something. Getting jailed is a real buzz kill and makes people mad when they don't even expect it.
Weapons and duels:
- You always hate when people complain about "old LV", but what do people mean by "old LV"? They mean they enjoyed the fast paced combat. Nobody likes spending hours chasing, wasting ammo on somebody because they either got spawn protection or the guns are nerfed. Why do people like explosives so much? They are quick and not only that, they are very fun to throw and get multiple kills instead of one. Why do many like weapon binds? Well because it allows faster combat making the deagle, sniper, shotgun much more effective than the traditional M4. One of the most fun things about "old LV", was spawnkilling. Spawnkilling allowed for players to take turfs much more effectively and faster. LV is supposed to be without rules, if you don't like it, don't come.
CIT is an addicting server, especially when you have lots of money and not have to worry about working which feels like actual work instead of a Fun RP kind of way. You did a good job with server obviously by hitting that 1300 player limit, but nowadays CIT can't go one day without someone getting banned. Also many players are afraid of staff members... believe me everyone is afraid to kill you in fear of a jail.
Beginning CIT life:
- When creating a first account, players start out only with 20k... this is certainly not enough as due to the fact that most players want to be a simple criminal/cop. But with 20k? No, players are forced to doing these repetitive jobs just to make like 30k in 30-60 minutes. Do you think that it's fun to sit afk or do these repetitive actions over and over again? No, at least in my mind. Players want money but they don't want to tasked with boring jobs. I don't want to come off as rude or ungrateful but why do you think most players donate? They really just do it for the money. This of course added tons of inflation to prices causing vehicles to rise in price, back then a NRG-904(something like that) made a hole of about 150k, now they cost 650k. That is an over 400% increase in price. Now to work for that money L0 farmer makes absolutely nothing, you make about 24k an hour. At that rate to get your favorite bike you need to do this repetitive action for about 27 hours just to get the bike. Plus to make the vehicle even slightly useful you would need 300k for vip hours. Which is why its boring, its not even fun to evade which is why I want to play again, but due to strict rules, if your banned you can pretty much never come back. Thus people evade.
And your proposed solutions are?
Really civilian jobs are just a waste of time and we should focus on improving the CnR.
Civilian jobs will always be 'boring' and like you said "58% criminals, 18% Civilian" so why waste time improving civilian when we could improve criminal?
Why having to "work" ingame, spending hours and hours of gameplay to be able to actually play the game? And with that I mean CnR or MW (Mafia Wars). I have tought of many solutions but all have their flaws:
For example there's a suggestion to allow you to cancel making drugs with a drug lab and the suggestion makes sense but what if all it does is cover over a bigger problem? What if what we really need is a whole new drug creation system? Why does nobody ever suggest that? Why does nobody ever suggest actual changes to the server?
I feel like if the grouping system were to be reworked, in favor of helping newer players easily join groups this would encourage more larger scaled group activities would happen more often. Hopefully that will help newer players feel more welcome.
Perhaps add open groups allowing everyone to join. Also try removing the stats most groups seem to only care about numbers and not the actually skill of the player. (Even if change is't permanent, I'm kind of wounding how the community would adapt to such changes)
I post more if any other ideas come to mind.
Perhaps add open groups allowing everyone to join. Also try removing the stats most groups seem to only care about numbers and not the actually skill of the player. (Even if change is't permanent, I'm kind of wounding how the community would adapt to such changes)
I post more if any other ideas come to mind.
I feel like if the grouping system were to be reworked, in favor of helping newer players easily join groups this would encourage more larger scaled group activities would happen more often. Hopefully that will help newer players feel more welcome.
Any ideas on how? If groups have high joining standards I can't change that. You're best making a group with basic joining standards.
CITy reviewpeople hide from lag to these specific areas and you wanna put more cityzones ? no way ! Also CIT became laggy enough. and what we will do with all these zones anyway ....
The recent re-introduction of CITy has been a very positive experience for me and my group. We were lucky and managed to buy multiple CITy zones next to each other and I've used a lot of my donator money to build the zones. I used to take better care of my money, but with CITy I think it's well spent. I've given my group members many millions and I don't feel greedy because the money goes to a good cause (my members are having so much fun!) and it doesn't go away. That's a cool part about CITy - you can play around with it and sell everything to recover your money at any time.
Well, it's been really fun to decorate and build our own little CITy with multiple zone and members who didn't know how to build soon learned it. The tools and hotkeys are really easy to use and effective, so building a zone becomes more fun than a hassle. I've used the map editor in MTA and I found it to be more time consuming and less fun to use, although of course it's great to have a bigger database of items.
That brings me to the next point. It would be nice to expand the amount of structures/things available to build in CITy.
Yesterday, Arran created an update which allows an entire group to spawn in our zone and I was really surprised to see that because that's a really powerful and useful update. Now I can regroup my entire group at my zone and that makes it so much more useful! It's easy to just /groupnote members to meet there, so I'm really happy with this update.
My experience with having multiple CITy zones as a group has been positive also. My members are always interested in showing their creations and I had an increased amount of people online. We were amazed with how cool and fun it was and for several days we were just spending all of our time there. Today we turfed because it's important, but I logged out at CITy and Im doing most of my socializing there. My group can't get a base (groups need to wait 6-7 months if all goes well before they can get their own base), but CITy has been great and much more fun than a normal base because we can build it ourselves. It also creates teamwork. I have asked several of my members to work together and connect their CITy zones. People have different ideas and different building styles. Different things they like and you can get some interesting combinations when people work together.
I've also noticed how some people like to delete their zone after they finish building it. THat means they actually enjoy the building process and coming up with new and better solutions. So this is fun.
In the future, I would like to see more structures and things available. Things are new now, but we will know all the current items before long.
The placement of CITy zones has been controversial, but I haven't noticed any problems with it. ON the contrary, I think they're placed in some lucrative locations.
I see the availability of CITy zones as a problem though. There are many players interested in buying a zone, but there are none for sale and nobody is that interested in selling their zone because they don't gain anything from selling it. There was always a zone for sale at the old CITy, but this time it's so popular that it's impossible to buy a zone. So we need more zones.
SUGGESTION
I'll end this review with a suggestion, which I'll also post in game features. The suggestion is directed more at all the groups who can't get a base, but who love turfing.
I'd like to suggest adding CITy zones in the small cities bordering up to LV. I'm talking about cities in bone county and red county such as Montgomery, Palomino Creek, Blueberry, Las Barrancas, etc... The desert is not used and a lot of the real estate available in those areas is mostly un-interesting to CIT players (as proven by poor real-estate sales). Nobody really cares about having a house in those places because those houses mostly have a bad interior and the location is not interesting for an individual. LV, however, creates a natural attraction for criminal groups and I'm sure they would be willing to give up zones in LS and SF for CITy zones in those country districts.
(http://i.imgur.com/5zlxzdy.jpg)
There is currently a demand for more CITy zones. Also, CITy doesn't lag that much and it's not true that people hide in those places. Almost nobody uses those areas... They only pass by there sometimes."City zones doesnt make lag" sure why not ...
Nice list, 2 problems though.
1. You didn't include the model IDs so they can't be added.
I made a collection of all objects Ivan used including the IDs.
I included the ones without collision, incase there's a solution.Show contentConstruction: Steel beam
75.000
ID: 2960
Building: Beach hut
450.000
ID: 1637
Perimeter: Gate Entrance
250.000
ID: 18275
Perimeter: Stanchion
75.000
ID: 2773
Building: Station Hut
650.000
ID: 11292
Building: Garage Lean to
350.000
ID: 1482 (+ 1483)
Perimeter: White picket fence
80.000
ID: 1408
Perimeter: Wrought Iron Fence
125.000
ID: 1419
Perimeter: Wooden Gate Entrance
170.000
ID: 16281
Building: Nice house
1.200.000
ID: 9361
Building: Shack
750.000
ID: 12991
Exterior (new category): Bleacher
525.000
ID: 3819
Building: Bar
1.000.000
ID: 14537
Interior: Painting: San Fierro
220.000
ID: 2289
Interior: Painting: Luxury yachts
500.000
ID: 2287
Interior: Painting: Sunset
320.000
ID: 2282
Interior: Painting: Johnson's Cat
250.000
ID: 2277
Interior: Painting: Leaves of last year
400.000
ID: 2270
Interior: Painting: Lakeview
450.000
ID: 2269
Living Room: Comfy Armchair
65.000
ID: 1765
Living Room: Comfy Couch
85.000
ID: 1764
Exterior: BBQ Grill
125.000
ID: 1481
Living Room: Nice Armchair
80.000
ID: 1704
Living Room: Deer Head
330.000
ID: 1736
Office: Luxury Chair
100.000
ID: 1727
Office: Luxury Couch
140.000
ID: 1726
Office: Radio Communication Desk
500.000
ID: 11631
Exterior: Stylish Garden Bench
370.000
ID: 1364
Exterior: Beautiful trees
700.000
ID: 1597
Exterior: Flower bed
70.000
ID: 3532
Exterior: Stylish Wall decoration
470.000
ID: 3920
Exterior: Green plant
90.000
ID: 802
Exterior: Stylish Street Tree
340.000
ID: 738
Perimeter: Powerful Minigun
1.000.000
ID: 2985
Exterior: Skull pillar
700.000
ID: 3524
Exterior: Wall torch
330.000
ID: 3525
Exterior: Tiki Torch
250.000
ID: 2461
Exterior: Dead Cop
1.000.000
ID: 3092
Oh, I didn't understand the part about IDs. I thought the name was neccesary. I do now thanks to Vazz. Vazz, really nice list there. Thank you very much for that, you're really helpful and saved me some time. But could you edit your list (to make it easy for Arran) and just go ahead and remove the objects that have no collision?
Actually, I thought about this problem myself and I decided to include those objects because I thought that they could at least be placed, but now I realize that we wouldn't be able to delete the objects and that's a problem.
The objects that must be deleted from the list are bleacher, all paintings, deer head, flower bed, stylish wall decoration, green plant.
The first thing that ever got me into playing a server like this one was one specific reason: The car system.I agree with you. In other servers, cars are really expensive, like in your first 50 hours, you get a Previon up to a Savanna. And you have to work hard to get better cars, you can sell them to others, and buy other cars, but here its different...cars have no economy, you go to marker, you buy car, you use it, and if you are tired of it you sell it with 1 button.
Simple features can actually get a lot of players to stay into the game. So I was thinking that something like this needs a huge revampment, it is something that always comes into my mind, even though I can't really get enough ideas to make it something that can actually change completely the way it is now, for good.
The other day, some people were talking on IRC about a driver's license idea. It wouldn't be that easy to obtain, and it would involve a lot of other things related to the server, as we would need more jobs that don't involve using cars at all to maintain ourselves during the time we try to obtain the license. Taxi drivers would actually become a bit more useful as for roleplay, as people would actually need to try them. Same with pilots
Apart from that, in real life we can't afford a car that easy. Obtaining a car here just seems way too easy, and I think that maybe a lot of people here just leave when they feel like everything is too easy to obtain, and something as important for a game like San Andreas as the vehicles should have a bit more value in a server like CIT.
This is just an idea that doesn't have to actually be the way I'm specifying, but it could be worked on
How about making IG Applications? some members have troubles with the forum thats why sometimes they cant apply.An in-game application would be very useful