So make it like the clothes shop robbery. I mean that, cops would take money when they kill players inside, as they'd be preventing a robbery.
I think it would be more efficient if it worked like this.Let's say if you're own on your you make 10k every 3mins for staying alive in JFM. The more crims there is the less money you get; The more cops there are or have been in JFM the more money you receive per 3 mins of being alive and active inside JFM.
I would also upvote this if cops get paid for clearing JFM beofre a certain time period, maybe 15 minutes and as you said, crims get paid for holding for a certain period of time.
You can easily stay an hour with like 50 criminals. Disable the armor if you are damaged in the last 15 seconds would be fine.
You're aware that criminals got armor in their hall so they can camp in at least one hour right? Then it's the abusable point. They get 20-30 criminals, they get in, they keep alive thanks to the armor and in case they die they get back and keep winnining money... It's abusable and you know it, so don't say it's not.We could make it so JFM gives a reward only after it has been under criminal hands for over 30 minutes. You said it's not abusable, so let's make it more interesting and harder to prevent it.Regards!
Yes I'm aware there are stupid campers whom would abuse it but you know, everything has a solution. What about giving the payment regarding the current WL? So guys with low wanted level will get a really small amount of cash.
Well, that's now agasint yourself. Imagine that the limit to get the normal money amount is 100wl, and you get killed at 99wl... Making it give money depending of the time you has been in plus the damage you've done. It would be a non abusable system.
And we are talking about how much? Same as Robberies or...?
You are basically constituting a new 'proper' criminal event which is not included in the chronology cycle of the rest such as DS and BR. Attacking cops is at your own will, losing money when you do so sounds all the more fair to me. Now that you get payments means you'll be dragging both cops and crims away from normal crim events at ANY given time of the day. Now that there is an incentive of going to JFM as you get paid, more crims would go and stay in JFM. ATM, cops are not obligated to respond to Court house and JFM calls as crims would come running out and spread across the map when they get bored in the interiors but now that crims get paid for staying in JFM, they wouldn't leave. Therefore, Cops would be forced to respond to every JFM call now as more crims would be there, claiming money while we have to pay for our own ammo.Downvoted
Most ignorant post i've seeing , Without us killing cops you guys dont get money Think about that . So how is it fair for us to loose money while you guys gain money?
Please #assume_good_faith and don't call people's opinion ignorant. Do you get randomly killed on the street by random ppl? What do we get when we get killed? Nothing, we lose money when we respawn at a hospital. Ppl with a high hour count lose a lot of money everyday just by respawning at hospitals because of that. I tell you what you get. You get money when you kill us, that's what you get. Ofc, you get wanetd too, but you know you'd get wanted if you shot a police officer in the first place so you do it at your own will. We don't choose to get killed.