Author Topic: Game Review  (Read 28608 times)

Offline ZtyX

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CITy review
« Reply #90 on: 30 08, 2014, 03:20:00 am »
CITy review

The recent re-introduction of CITy has been a very positive experience for me and my group. We were lucky and managed to buy multiple CITy zones next to each other and I've used a lot of my donator money to build the zones. I used to take better care of my money, but with CITy I think it's well spent. I've given my group members many millions and I don't feel greedy because the money goes to a good cause (my members are having so much fun!) and it doesn't go away.  That's a cool part about CITy - you can play around with it and sell everything to recover your money at any time.

Well, it's been really fun to decorate and build our own little CITy with multiple zone and members who didn't know how to build soon learned it. The tools and hotkeys are really easy to use and effective, so building a zone becomes more fun than a hassle. I've used the map editor in MTA and I found it to be more time consuming and less fun to use, although of course it's great to have a bigger database of items.

That brings me to the next point. It would be nice to expand the amount of structures/things available to build in CITy.

Yesterday, Arran created an update which allows an entire group to spawn in our zone and I was really surprised to see that because that's a really powerful and useful update. Now I can regroup my entire group at my zone and that makes it so much more useful! It's easy to just /groupnote members to meet there, so I'm really happy with this update.

My experience with having multiple CITy zones as a group has been positive also. My members are always interested in showing their creations and I had an increased amount of people online. We were amazed with how cool and fun it was and for several days we were just spending all of our time there. Today we turfed because it's important, but I logged out at CITy and Im doing most of my socializing there. My group can't get a base (groups need to wait 6-7 months if all goes well before they can get their own base), but CITy has been great and much more fun than a normal base because we can build it ourselves. It also creates teamwork. I have asked several of my members to work together and connect their CITy zones. People have different ideas and different building styles. Different things they like and you can get some interesting combinations when people work together.

I've also noticed how some people like to delete their zone after they finish building it. THat means they actually enjoy the building process and coming up with new and better solutions. So this is fun.

In the future, I would like to see more structures and things available. Things are new now, but we will know all the current items before long.

The placement of CITy zones has been controversial, but I haven't noticed any problems with it. ON the contrary, I think they're placed in some lucrative locations.

I see the availability of CITy zones as a problem though. There are many players interested in buying a zone, but there are none for sale and nobody is that interested in selling their zone because they don't gain anything from selling it. There was always a zone for sale at the old CITy, but this time it's so popular that it's impossible to buy a zone. So we need more zones.


SUGGESTION


I'll end this review with a suggestion, which I'll also post in game features. The suggestion is directed more at all the groups who can't get a base, but who love turfing.

I'd like to suggest adding CITy zones in the small cities bordering up to LV. I'm talking about cities in bone county and red county such as Montgomery, Palomino Creek, Blueberry, Las Barrancas, etc... The desert is not used and a lot of the real estate available in those areas is mostly un-interesting to CIT players (as proven by poor real-estate sales). Nobody really cares about having a house in those places because those houses mostly have a bad interior and the location is not interesting for an individual. LV, however, creates a natural attraction for criminal groups and I'm sure they would be willing to give up zones in LS and SF for CITy zones in those country districts.


« Last Edit: 30 08, 2014, 03:35:10 am by ZtyX »

Offline PeterJean

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Re: CITy review
« Reply #91 on: 30 08, 2014, 02:51:57 pm »
CITy review

The recent re-introduction of CITy has been a very positive experience for me and my group. We were lucky and managed to buy multiple CITy zones next to each other and I've used a lot of my donator money to build the zones. I used to take better care of my money, but with CITy I think it's well spent. I've given my group members many millions and I don't feel greedy because the money goes to a good cause (my members are having so much fun!) and it doesn't go away.  That's a cool part about CITy - you can play around with it and sell everything to recover your money at any time.

Well, it's been really fun to decorate and build our own little CITy with multiple zone and members who didn't know how to build soon learned it. The tools and hotkeys are really easy to use and effective, so building a zone becomes more fun than a hassle. I've used the map editor in MTA and I found it to be more time consuming and less fun to use, although of course it's great to have a bigger database of items.

That brings me to the next point. It would be nice to expand the amount of structures/things available to build in CITy.

Yesterday, Arran created an update which allows an entire group to spawn in our zone and I was really surprised to see that because that's a really powerful and useful update. Now I can regroup my entire group at my zone and that makes it so much more useful! It's easy to just /groupnote members to meet there, so I'm really happy with this update.

My experience with having multiple CITy zones as a group has been positive also. My members are always interested in showing their creations and I had an increased amount of people online. We were amazed with how cool and fun it was and for several days we were just spending all of our time there. Today we turfed because it's important, but I logged out at CITy and Im doing most of my socializing there. My group can't get a base (groups need to wait 6-7 months if all goes well before they can get their own base), but CITy has been great and much more fun than a normal base because we can build it ourselves. It also creates teamwork. I have asked several of my members to work together and connect their CITy zones. People have different ideas and different building styles. Different things they like and you can get some interesting combinations when people work together.

I've also noticed how some people like to delete their zone after they finish building it. THat means they actually enjoy the building process and coming up with new and better solutions. So this is fun.

In the future, I would like to see more structures and things available. Things are new now, but we will know all the current items before long.

The placement of CITy zones has been controversial, but I haven't noticed any problems with it. ON the contrary, I think they're placed in some lucrative locations.

I see the availability of CITy zones as a problem though. There are many players interested in buying a zone, but there are none for sale and nobody is that interested in selling their zone because they don't gain anything from selling it. There was always a zone for sale at the old CITy, but this time it's so popular that it's impossible to buy a zone. So we need more zones.


SUGGESTION


I'll end this review with a suggestion, which I'll also post in game features. The suggestion is directed more at all the groups who can't get a base, but who love turfing.

I'd like to suggest adding CITy zones in the small cities bordering up to LV. I'm talking about cities in bone county and red county such as Montgomery, Palomino Creek, Blueberry, Las Barrancas, etc... The desert is not used and a lot of the real estate available in those areas is mostly un-interesting to CIT players (as proven by poor real-estate sales). Nobody really cares about having a house in those places because those houses mostly have a bad interior and the location is not interesting for an individual. LV, however, creates a natural attraction for criminal groups and I'm sure they would be willing to give up zones in LS and SF for CITy zones in those country districts.


people hide from lag to these specific areas and you wanna put more cityzones ? no way ! Also CIT became laggy enough. and what we will do with all these zones anyway ....
wot.

Offline ZtyX

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Re: Game Review
« Reply #92 on: 30 08, 2014, 02:58:08 pm »
There is currently a demand for more CITy zones. Also, CITy doesn't lag that much and it's not true that people hide in those places. Almost nobody uses those areas... They only pass by there sometimes.

Offline PeterJean

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Re: Game Review
« Reply #93 on: 30 08, 2014, 03:30:19 pm »
There is currently a demand for more CITy zones. Also, CITy doesn't lag that much and it's not true that people hide in those places. Almost nobody uses those areas... They only pass by there sometimes.
"City zones doesnt make lag" sure why not ...
wot.

Offline Dazee

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Re: Game Review
« Reply #94 on: 30 08, 2014, 04:23:56 pm »
Ok here is my video review of CiT and it's main problems I have only reviewed the problems I think are most important to be fixed first I hope you respect my opinion of the server watch the video in the link below on YouTube so I don't waste my fingers typing the script I had for the video :p:.
BTW sorry about my English accent I'm not sure if I like it lol
Here u go tho:https://www.youtube.com/watch?v=g6A6rtM-v88


and also one more thing I only have read what Arran had to say and not everyone's stuff so I am sorry if I am repeating something I hope I am not.
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Offline Arran

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Re: Game Review
« Reply #95 on: 30 08, 2014, 04:54:02 pm »
@ZtyX then get a list of useful object IDs from MTA map editor or http://gta-sa-mp.de/forum/index.php?page=Objects and suggested prices.
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Offline MiB3Avenger

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Re: Game Review
« Reply #96 on: 31 08, 2014, 01:53:10 am »
I'd like to suggest few Useful Objects for CITy Zone. Here is a list of them:
Helipad 1: Link - $1.500.000
Helipad 2: Link - $500.000
Helipad 3: Link - $1.000.000
Bar 1: Link - $300.000
Bar 2: Link - $300.000
TV: Link (Pic is not proper. Link to pic) - $500.000 or $450.000
TV Unit: Link (Pic Link) - $600.000
Hut with Garage: Link - 2.000.000
Door: Link - $200.000
Seat: Link - $150.000
Car park SpaceLink - $100.000
#FIGHTFORPEDO!


Offline ZtyX

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New suggested items for CITy
« Reply #97 on: 31 08, 2014, 05:23:41 pm »
New suggested items for CITy

Show content

Construction: Steel beam
75.000

Building: Beach hut
450.000

Perimeter: Gate Entrance
250.000

Perimeter: Stanchion
75.000

Building: Station Hut
650.000



Building: Garage Lean to
350.000

Perimeter: White picket fence
80.000

Perimeter: Wrought Iron Fence
125.000

Perimeter: Wooden Gate Entrance
170.000

Building: Nice house
1.200.000


Building: Shack
750.000


Exterior (new category): Bleacher
525.000

Building: Bar
1.000.000

Interior: Painting: San Fierro
220.000

Interior: Painting: Luxury yachts
500.000

Interior: Painting: Sunset
320.000

Interior: Painting: Johnson's Cat
250.000

Interior: Painting: Leaves of last year
400.000

Interior: Painting: Lakeview
450.000

Living Room: Comfy Armchair
65.000

Living Room: Comfy Couch
85.000

Exterior: BBQ Grill
125.000

Living Room: Nice Armchair
80.000

Living Room: Deer Head
330.000

Office: Luxury Chair
100.000

Office: Luxury Couch
140.000

Office: Radio Communication Desk
500.000

Exterior: Stylish Garden Bench
370.000

Exterior: Beautiful trees
700.000

Exterior: Flower bed
70.000

Exterior: Stylish Wall decoration
470.000

Exterior: Green plant
90.000

Exterior: Stylish Street Tree
340.000

Perimeter: Powerful Minigun
1.000.000

Exterior: Skull pillar
700.000

Exterior: Wall torch
330.000

Exterior: Tiki Torch
250.000

Exterior: Dead Cop
1.000.000
« Last Edit: 02 09, 2014, 11:28:40 am by Arran »

Offline Arran

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Re: Game Review
« Reply #98 on: 31 08, 2014, 08:20:28 pm »
Nice list, 2 problems though.

1. You didn't include the model IDs so they can't be added.
2. Some of those objects like the plants and picture frames have no collision which means we can't add them as they can't be selected after been placed. So you should place every object and make sure that when you hover your mouse of it it shows the name and you should be able to click on it to select it. If you press E in map editor the cursor gets a red outline then you can select these objects but that's not what we want we want objects that can be selected without that.
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Offline VazZ

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Re: Game Review
« Reply #99 on: 31 08, 2014, 08:52:28 pm »
Nice list, 2 problems though.

1. You didn't include the model IDs so they can't be added.

I made a collection of all objects Ivan used including the IDs.
I included the ones without collision, incase there's a solution.

Show content
Construction: Steel beam
75.000
ID: 2960

Building: Beach hut
450.000
ID: 1637

Perimeter: Gate Entrance
250.000
ID: 18275

Perimeter: Stanchion
75.000
ID: 2773

Building: Station Hut
650.000
ID: 11292

Building: Garage Lean to
350.000
ID: 1482 (+ 1483)

Perimeter: White picket fence
80.000
ID: 1408

Perimeter: Wrought Iron Fence
125.000
ID: 1419

Perimeter: Wooden Gate Entrance
170.000
ID: 16281

Building: Nice house
1.200.000
ID: 9361

Building: Shack
750.000
ID: 12991

Exterior (new category): Bleacher
525.000
ID: 3819

Building: Bar
1.000.000
ID: 14537

Interior: Painting: San Fierro
220.000
ID: 2289

Interior: Painting: Luxury yachts
500.000
ID: 2287

Interior: Painting: Sunset
320.000
ID: 2282

Interior: Painting: Johnson's Cat
250.000
ID: 2277

Interior: Painting: Leaves of last year
400.000
ID: 2270

Interior: Painting: Lakeview
450.000
ID: 2269

Living Room: Comfy Armchair
65.000
ID: 1765

Living Room: Comfy Couch
85.000
ID: 1764

Exterior: BBQ Grill
125.000
ID: 1481

Living Room: Nice Armchair
80.000
ID: 1704

Living Room: Deer Head
330.000
ID: 1736

Office: Luxury Chair
100.000
ID: 1727

Office: Luxury Couch
140.000
ID: 1726

Office: Radio Communication Desk
500.000
ID: 11631

Exterior: Stylish Garden Bench
370.000
ID: 1364

Exterior: Beautiful trees
700.000
ID: 1597

Exterior: Flower bed
70.000
ID: 3532

Exterior: Stylish Wall decoration
470.000
ID: 3920

Exterior: Green plant
90.000
ID: 802

Exterior: Stylish Street Tree
340.000
ID: 738

Perimeter: Powerful Minigun
1.000.000
ID: 2985

Exterior: Skull pillar
700.000
ID: 3524

Exterior: Wall torch
330.000
ID: 3525

Exterior: Tiki Torch
250.000
ID: 2461

Exterior: Dead Cop
1.000.000
ID: 3092


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Offline Broken

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Re: Game Review
« Reply #100 on: 31 08, 2014, 09:33:12 pm »
I made a collection of all objects Ivan used including the IDs.
I included the ones without collision, incase there's a solution.

Show content
Construction: Steel beam
75.000
ID: 2960

Building: Beach hut
450.000
ID: 1637

Perimeter: Gate Entrance
250.000
ID: 18275

Perimeter: Stanchion
75.000
ID: 2773

Building: Station Hut
650.000
ID: 11292

Building: Garage Lean to
350.000
ID: 1482 (+ 1483)

Perimeter: White picket fence
80.000
ID: 1408

Perimeter: Wrought Iron Fence
125.000
ID: 1419

Perimeter: Wooden Gate Entrance
170.000
ID: 16281

Building: Nice house
1.200.000
ID: 9361

Building: Shack
750.000
ID: 12991

Exterior (new category): Bleacher
525.000
ID: 3819

Building: Bar
1.000.000
ID: 14537

Interior: Painting: San Fierro
220.000
ID: 2289

Interior: Painting: Luxury yachts
500.000
ID: 2287

Interior: Painting: Sunset
320.000
ID: 2282

Interior: Painting: Johnson's Cat
250.000
ID: 2277

Interior: Painting: Leaves of last year
400.000
ID: 2270

Interior: Painting: Lakeview
450.000
ID: 2269

Living Room: Comfy Armchair
65.000
ID: 1765

Living Room: Comfy Couch
85.000
ID: 1764

Exterior: BBQ Grill
125.000
ID: 1481

Living Room: Nice Armchair
80.000
ID: 1704

Living Room: Deer Head
330.000
ID: 1736

Office: Luxury Chair
100.000
ID: 1727

Office: Luxury Couch
140.000
ID: 1726

Office: Radio Communication Desk
500.000
ID: 11631

Exterior: Stylish Garden Bench
370.000
ID: 1364

Exterior: Beautiful trees
700.000
ID: 1597

Exterior: Flower bed
70.000
ID: 3532

Exterior: Stylish Wall decoration
470.000
ID: 3920

Exterior: Green plant
90.000
ID: 802

Exterior: Stylish Street Tree
340.000
ID: 738

Perimeter: Powerful Minigun
1.000.000
ID: 2985

Exterior: Skull pillar
700.000
ID: 3524

Exterior: Wall torch
330.000
ID: 3525

Exterior: Tiki Torch
250.000
ID: 2461

Exterior: Dead Cop
1.000.000
ID: 3092



good job vazz  :)
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Offline ZtyX

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Re: Game Review
« Reply #101 on: 31 08, 2014, 10:22:41 pm »
Oh, I didn't understand the part about IDs. I thought the name was neccesary. I do now thanks to Vazz. Vazz, really nice list there. Thank you very much for that, you're really helpful and saved me some time. But could you edit your list (to make it easy for Arran) and just go ahead and remove the objects that have no collision?

Actually, I thought about this problem myself and I decided to include those objects because I thought that they could at least be placed, but now I realize that we wouldn't be able to delete the objects and that's a problem.

The objects that must be deleted from the list are bleacher, all paintings, deer head, flower bed, stylish wall decoration, green plant.

Offline VazZ

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Re: Game Review
« Reply #102 on: 31 08, 2014, 11:53:20 pm »
Oh, I didn't understand the part about IDs. I thought the name was neccesary. I do now thanks to Vazz. Vazz, really nice list there. Thank you very much for that, you're really helpful and saved me some time. But could you edit your list (to make it easy for Arran) and just go ahead and remove the objects that have no collision?

Actually, I thought about this problem myself and I decided to include those objects because I thought that they could at least be placed, but now I realize that we wouldn't be able to delete the objects and that's a problem.

The objects that must be deleted from the list are bleacher, all paintings, deer head, flower bed, stylish wall decoration, green plant.


Okay, removing "bleacher, all paintings, deer head, flower bed, stylish wall decoration and green plant", this is what's left:
Show content
Construction: Steel beam
75.000
ID: 2960

Building: Beach hut
450.000
ID: 1637

Perimeter: Gate Entrance
250.000
ID: 18275

Perimeter: Stanchion
75.000
ID: 2773

Building: Station Hut
650.000
ID: 11292

Building: Garage Lean to
350.000
ID: 1482 (+ 1483)

Perimeter: White picket fence
80.000
ID: 1408

Perimeter: Wrought Iron Fence
125.000
ID: 1419

Perimeter: Wooden Gate Entrance
170.000
ID: 16281

Building: Nice house
1.200.000
ID: 9361

Building: Shack
750.000
ID: 12991

Building: Bar
1.000.000
ID: 14537

Living Room: Comfy Armchair
65.000
ID: 1765

Living Room: Comfy Couch
85.000
ID: 1764

Exterior: BBQ Grill
125.000
ID: 1481

Living Room: Nice Armchair
80.000
ID: 1704

Office: Luxury Chair
100.000
ID: 1727

Office: Luxury Couch
140.000
ID: 1726

Office: Radio Communication Desk
500.000
ID: 11631

Exterior: Stylish Garden Bench
370.000
ID: 1364

Exterior: Beautiful trees
700.000
ID: 1597

Exterior: Stylish Street Tree
340.000
ID: 738

Perimeter: Powerful Minigun
1.000.000
ID: 2985

Exterior: Skull pillar
700.000
ID: 3524

Exterior: Wall torch
330.000
ID: 3525

Exterior: Tiki Torch
250.000
ID: 2461

Exterior: Dead Cop
1.000.000
ID: 3092




Edit: Removed green plant (notified in PM)
« Last Edit: 01 09, 2014, 12:56:27 am by VazZ »
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Offline KillerOz

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Re: Game Review
« Reply #103 on: 01 09, 2014, 04:37:11 pm »
The first thing that ever got me into playing a server like this one was one specific reason: The car system.

Simple features can actually get a lot of players to stay into the game. So I was thinking that something like this needs a huge revampment, it is something that always comes into my mind, even though I can't really get enough ideas to make it something that can actually change completely the way it is now, for good.

The other day, some people were talking on IRC about a driver's license idea. It wouldn't be that easy to obtain, and it would involve a lot of other things related to the server, as we would need more jobs that don't involve using cars at all to maintain ourselves during the time we try to obtain the license. Taxi drivers would actually become a bit more useful as for roleplay, as people would actually need to try them. Same with pilots

Apart from that, in real life we can't afford a car that easy. Obtaining a car here just seems way too easy, and I think that maybe a lot of people here just leave when they feel like everything is too easy to obtain, and something as important for a game like San Andreas as the vehicles should have a bit more value in a server like CIT.

This is just an idea that doesn't have to actually be the way I'm specifying, but it could be worked on
I agree with you. In other servers, cars are really expensive, like in your first 50 hours, you get a Previon up to a Savanna. And you have to work hard to get better cars, you can sell them to others, and buy other cars, but here its different...cars have no economy, you go to marker, you buy car, you use it, and if you are tired of it you sell it with 1 button.
In my opinion, car dealership should be added, and the current car shops removed...Dealerships will be controlled by L4+ admins, they can do a command /refreshdealership ID , so the dealership gets cars added for sale, the cars depend of a list of each dealership. For example, Jefferson Dealership (ID 1) sells cheap vehicles, so when L4+ does /refreshdealership 1 , the dealership gets filled with some cars (like Savanna/Club/Greenwood/Previon/Manana/Remington/Washington/etc...).
Also, a distance counter system would be great, the more you use your car, the lower it value goes, same in dealerships, the cars spawn at random KM.
Still, no one cares about roleplay that brings players and makes them more addicted to server, they just want everything with 1 command.



We are already losing RolePlay on this server, it's already gone I think, the only remaining command is /spawncar .
Unfortunately, everytime someone suggests a roleplay idea, it gets downvoted and rejected by staff, so sad.

No one can help everyone, but everyone can help someone.

darkkiller616

  • Guest
Re: Game Review
« Reply #104 on: 01 09, 2014, 07:24:07 pm »
How about making IG Applications? some members have troubles with the forum thats why sometimes they cant apply.
An in-game application would be very useful