Or it can be like if an army is in LV, then he will be respawned to rebel turfs, otherwise he will be respawned to hospital like other players.And the idea if an army is killed while being in rebel turf, respawnes in rebel turf is also good.
There are turfs in LS, if you die in LS you will spawn there. The idea of using the spawn system of bases and houses will solve this problem, 1.Hospital 2.Turfs....
TYour idea is good, but I meant by what I mentioned above was that if an army is in LV, he would be respawned in LV rebel turfs, and if he is in LS, he will be respawned in LS rebel turfs, as the main job of army is to fight rebels.And re-spawning to rebel turfs by presings a particular bind seems also good and easy. I agree with both ideas.