Author Topic: New CITy objects  (Read 1858 times)

psyKapa

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New CITy objects
« on: 08 12, 2014, 05:17:25 am »
I have talked with Brian and he told me to suggest it in here, so I have summed up a few objects from various categories and have placed them in here:

Show content
Angel Statue: http://i.imgur.com/B0hBHdN.png
Object ID: 3462

Lion Statue: http://i.imgur.com/R9f0dV0.png
Object ID: 3471

Star: http://i.imgur.com/I0iRand.png
Object ID: 7666


Garage: http://i.imgur.com/UqlABe2.png
Object ID: 8947

Rusty bar: http://i.imgur.com/6ahr988.png
Object ID: 18090

Elegant Bar: http://i.imgur.com/UztHMDE.png
Object ID: 14399

Desk Stuff: http://i.imgur.com/ANbYnhW.png
Object ID: 1964


DJ Stuff: http://i.imgur.com/UyamtTQ.png
Object ID: 14820


Shelf3: http://i.imgur.com/bM6JV8f.png
Object ID: 2163

Shelf4: http://i.imgur.com/fzFBaQe.png
Object ID: 2164

Shelf5: http://i.imgur.com/4Q8ITEd.png
Object ID: 2167

Shelf6: http://i.imgur.com/LbF8fTf.png
Object ID: 2200

4 TV's: http://i.imgur.com/izQ6CFH.png
Object ID: 2626

Wall board: http://i.imgur.com/0kR78NI.png
Object ID: 2737


Bar Seats: http://i.imgur.com/Tk9JN2C.png
Object ID: 18077

Cash Register:http://i.imgur.com/sMsoxGE.png
Object ID: 2422

Counter: http://i.imgur.com/Cb6EZPc.png
Object ID: 2424

Rounded Counter: http://i.imgur.com/ahZcqjm.png
Object ID: 2423

Counter2: http://i.imgur.com/aer2bAp.png
Object ID: 2439

Rounded Counter2: http://i.imgur.com/LPxQ16I.png
Object ID: 2440

King Size Bed: http://i.imgur.com/E0uvzQE.png
Object ID: 14446


Computer: http://i.imgur.com/uONmbZx.png
Object ID: 2190


@Brian92
« Last Edit: 09 12, 2014, 12:54:40 am by Powder »

Offline kingozzy20

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Re: New CITy objects
« Reply #1 on: 08 12, 2014, 11:07:26 am »
there are some pretty good objects that I used regulary while mapping but wont all this files increase lag or FPS?

Quote
- Optimized models, deleted another buggy useless model which caused massive FPS lag to wooden PCs. Removed other 2MB of files to download. (Brian)



Offline Cherry

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Re: New CITy objects
« Reply #2 on: 08 12, 2014, 11:10:50 am »
there are some pretty good objects that I used regulary while mapping but wont all this files increase lag or FPS?

Dats custom models and a bugged custom model. These are existing ones.

Did you check if they have collision?

psyKapa

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Re: New CITy objects
« Reply #3 on: 08 12, 2014, 12:52:14 pm »
Did you check if they have collision?

All have collision unless the "star" object.

Offline Cherry

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Re: New CITy objects
« Reply #4 on: 08 12, 2014, 01:13:12 pm »
All have collision unless the "star" object.

Well then the list is quite good, but for objects to work with CITy they need collision ^-^

psyKapa

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Re: New CITy objects
« Reply #5 on: 08 12, 2014, 01:17:42 pm »
Well then the list is quite good, but for objects to work with CITy they need collision ^-^

Did not knew :P

Well then all works unless that one...

Offline kingozzy20

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Re: New CITy objects
« Reply #6 on: 08 12, 2014, 01:24:23 pm »
Dats custom models and a bugged custom model. These are existing ones.

Did you check if they have collision?

yh but was refering about the amount of data that will be added to the server :P



psyKapa

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Re: New CITy objects
« Reply #7 on: 08 12, 2014, 01:41:16 pm »
yh but was refering about the amount of data that will be added to the server :P

There will be no problems since it is default GTA objects, no mods.

Offline NinjaTuna

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Re: New CITy objects
« Reply #8 on: 08 12, 2014, 06:05:39 pm »
I'm fairly sure the "King size bed" is already in the bedroom items? Also, can those bar stools be spawned separately for if you want them in different places, or on a custom made bar? Otherwise all these items look amazing, that computer would be great for the desks! Zones would look great with these.

 
I miss you all <3 One day we'll meet again. CIT will always remain a piece of my heart

psyKapa

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Re: New CITy objects
« Reply #9 on: 09 12, 2014, 12:27:14 am »
D:

What about the other ones?

psyKapa

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Re: New CITy objects
« Reply #10 on: 09 12, 2014, 12:50:30 am »
Retesting them all :)

All done, the ones that are crossed out are collisionless, others are ok.
« Last Edit: 09 12, 2014, 12:55:21 am by Powder »