To be honest, throwing more tear gasses at the same point wont cause you lag since the smoke effect for it was disabled (it was a mess even with 1 grenade.) IMO The tear gas isn't much of a good "attacking" weapon as it's hard to kill someone, and a criminal can simply move from that point. Take in for example, armed robberies. You throw em in and a criminal can freely move to another point where it's not affecting him.
First of all, they get really high FPS (lag) which results in kick from server.
So, let's be fair and put a limit for Tear Gas grenades. For example, you can throw 1 grenade every 3 or 5 seconds.I say don't disable them because it is also a part of fun. High level law groups can be awarded with some extra special things
PS: I would like to recommend disable Tear Gas at MDM too but that is another suggestion. I can't make 2 suggestions in 1 topic. I will wait for staff's answer here. If possible I will open a new topic for that it is not problem
well, instead of adding a limit of teargas why don't we give criminals access to teargas when inside MDM? Because even if cops have a teargas limit, Cops still a perk that the they don't have, But in this case Hazmat suits should be disabled to make it fair..
First of all, only Army have tear gas, and IMO giving tear gas to criminals not making any senseI think giving it a limit also won't help more then 1 soldier could spam till the limit then another will do the same and the problem won't be solvedthe only option is to give it a damage limit, like 30- hp or 40- hp, or decreasing the time for the gas to stop.
The sense of the teargas is meant to enforce enemies to be moving and actually prevent this extremely annoying coward camping where loads of cops frequently keep dying in this boring MG rain, which has nothing to do with CnR or fun.
Just to mention, every official law group L2+ can throw tear gas, not only army.