Author Topic: [Arran] Beta Roleplay based experimental side  (Read 4632 times)

Offline Otto

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[Arran] Beta Roleplay based experimental side
« on: 29 11, 2021, 05:55:51 pm »
Hello, original suggestion is here if you wish to read more about it. Re-creating it as radical board is closed. https://cit.gg/index.php?topic=379774.0

Beta Roleplay based Experimental Occupation, Stage 1

The idea is to create a safe environment for the players that enjoys roleplaying and socializing with their friends. It is clear that players enjoy roleplaying in the game proven by roleplay based groups like Camorra, Bikers, Outrage and most recently The_Society with its casino events and roleplay activities. Roleplay surely boosts the quality of gameplay, obviously forcing everyone to roleplay after all these years is not reasonable, so what I come up with is creating a new occupation and eventually making further updates to possibly make it a new side to be played.

 x Collisions must be enabled, just like cops. De-sync is obviously a problem but I don't see any cops complaining about it so it should be alright.

 x Being able to damage other players that are also occupied in this occupation with an update to prevent trolling and possible complaints caused by it, you'll be only able to damage your citbook friends.

 x Reducing the HP of roleplayers to 50, as 150 is ridiculously high and unrealistic.

This additions will make it possible to roleplay or perhaps just roam around with your friends without being interrupted by others if that is what you desire. It is possible to roleplay with the current features of the game, with some changes like the ones I stated above will make it easier and safer as any unwanted interruption can literally ruin someone elses gameplay in roleplay.



Efec shared this link in the original suggestion to give players an idea about roleplaying, this link includes many screenshots of The_Society roleplaying. https://cit.gg/index.php?topic=371574.0



Road map of this new occupation, you do not have to read it at this stage as the updates are going to be step by step, i'm basically archiving my ideas in case the original suggestion gets deleted.

Show content
Roadmap for a long term addition could be like this;

1 - Adding the beta roleplay occupation

2 - Adding some civilian jobs to this occupation with some tweaks to boost the roleplaying part, could be done in two ways that I can think of;


Quote from: Otto
Maybe we could add certain events that trigger when the requirements are met, like;

Quote from: seville_blv_1345
If this idea will be ever implemented and further expanded I could only think of the possibility of creating certian tasks in where two or more jobs are interacting to expand/strengthen the roleplay of people.

An example of how an interaction between two or more jobs could look like in RP-based jobs:
Like when fire fighter have the emergency dispatch to a place to extinguish the fire there are wounded/injured people inside. Those wounded/injured should be rescued and treated by medics. While the place is on fire, news reporters can be called to the place to shoot some photos. After a fire the city engineers should find burned out places they need to re-construct or if a parking lot with cars was on fire then the burned out cars need to be towed by mechanics to the nearest junkyard.

This idea would require 1 fire fighter, maybe a medic, 1 mechanic, 1 news reporter, 1 city engineer. This may seem too much, but IF players knew how to trigger these events, they could team up and trigger the event themselves, and work for it. If you find this idea worth scripting, ask for more scenarios in this topic and I am sure community will come up with interesting scenarios.

Just an addition, maybe a GUI could be made along with a /team system like the old BR. If the team meets the requirements for a certain event, they can enter the GUI and trigger the event after meeting the requirements.

Or this;

Quote from: Otto
... Chop the tree > lift the logs with your forklift > load them into a truck > move them to the destination point. ...

3 - Implementing a CnR gameplay experience that suits roleplaying.

I'll explain an idea Chapo and I talked about a year ago as short as possible for the CnR gameplay.

Instead of the name Cops and Robbers, the name would be Cowboys and Sheriffs and the gameplay would take place in Bone County, the desert as many people call it. Instead of making Armed Robberies like the current ones, the Armed Robberies are going to be like the ones that Arran created a long time ago, the ones that required a Drill, perhaps other requirements related to the plots of ARs that are going to be created. As I was not active when drill was used, I won't be able to give much information about this part but I'm sure you'll understand my point here. Other criminal activities might include Store Robberies, robbing Fuel Stations, hijacking Securicar's. Though I think that criminal part must not be based on armed robberies, armed robberies should be a place that is only visited when criminals co-operate and gather enough people to be actually able to rob the place. But what is the roleplaying part? Every single player playing in this occupation could turn into a criminal at any time, including civilians. Let's assume that you are a Trucker, if you were to load more than you could legally carry for more money, once you get pulled over by the police force they could charge you for your illegally carried extra load, if you were to ignore the pull over warning, you'd be wanted by the police forces. This could work like the old speeding fees, instead of the fine it used to give you wanted points.

Took screenshots of some places in Bone County and Tierra Robada that could be edite for this addition. https://cit.gg/index.php?topic=379774.15 (Check the original suggestion if you want to check the screenshots)

Though some restrictions are also needed for this part, to make it completely different from the CnR in LS.

 - Dying means getting injured, even if you are a cop. This way players would be cautious of their actions. Also the fact that your HP will be reduced to 50 makes it even harder for players to randomly attack each other without thinking twice. Instead of scripting an injury script, the player could turn into a civilian when killed and won't be able to commit crime or join the police forces back for a reasonable time. For polices, this would work like as if they took a day off to recover from their injuries. And for the ones that commit crime, they'll probably recover in jail.

 - Restricting vehicles that are used. Obviously cars like Super GT, Banshee, Infernus, and other super cars are not made for desert terrain. And such high speeds are not suitable for neither roleplaying or the slower gameplay. I believe that any car that can go past 250kp/h when fully tuned is not suitable for this kind of gameplay. To give an example, when fully tuned 250KP/h ones are, Blista compact, Jester, Stratum, Flash, Uranus, Elegy, Hotknife, Phoenix.

 - Instead of solving every issue with guns, police has to have the opportunity to charge people for their actions to prevent injuries and unnecessary gunfights. Police don't shoot a person for driving at the wrong side of the road do they?

Additions could be made within time, I currently don't have time to spend on improving this idea as we are far far away from creating a completely new side without knowing the possible player count that are interested in this gameplay style.
« Last Edit: 20 12, 2021, 05:54:28 pm by Arran »

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Offline Dinçer

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Re: Beta Roleplay based experimental occupation
« Reply #1 on: 30 11, 2021, 08:00:52 am »
AFAIK the main thing is like bringing roleplay job and making opportunities for it (sorry if im wrong about it) then why dont we bring this feature? I'm sure it will increase the play time of the players and also will be helpfull to increase the online players in the cit. Already the cit is like a reallife simulation it will make the cit more realistic with this job. Positive   :tick: from me
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Offline Laurel

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Re: Beta Roleplay based experimental occupation
« Reply #2 on: 30 11, 2021, 09:53:22 am »
Looks good, you told everything what we need, so I don't need to say too much many word here, Positive.

Offline seville_blv_1345

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Re: Beta Roleplay based experimental occupation
« Reply #3 on: 30 11, 2021, 12:09:56 pm »
Positive from my side as I liked the idea of having this and already gave my idea of an interaction between jobs when the topic was in the radical board.

Maybe I have another point which you could add in your suggestion if you think that it would fit:
As collisions should be on like you highlighted it in the first point, what about handling car collisions between players more realistic while having this occupation? So if you collide with another car both cars should be broken down. Based on how hard/on which speed they collide with each other there would be different effects on both the cars and the people who drove them.
So if lets say the speed or the impact wasn't so hard the cars would be still broken down completely and need a mechanic but the players who collide with each other would be only lightly injured (loss of a few hp) but with higher speed the impact would be harder. If the impact is big enough the players would be severly injured which would need a medic or they would die shortly after the impact. The cars would show a different effect too as after a harder impact the cars would start to smoke and would start to burn afterwards (simulation of a ruptured fuel pipe). So it would need additional fire fighters and afterwards mechanic would bring the wreck to the nearest junkyard.
« Last Edit: 01 12, 2021, 01:17:22 am by seville_blv_1345 »

Offline Skyscrap

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Re: Beta Roleplay based experimental occupation
« Reply #4 on: 30 11, 2021, 02:52:08 pm »
The reason is already stated in the previous comments.
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Offline LegendaryDaphne

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Re: Beta Roleplay based experimental occupation
« Reply #5 on: 30 11, 2021, 04:51:34 pm »
Back in 2014 on the server list of MTA, we'd see CIT as "some rp" server and I think we used to have more roleplay functions back then. Officially adding a roleplay based script/system in-game is excellent as I love to do rping. Some people might find it unnecessary but as it'll be in occupation form, it's purely player's choice, no forced participation. I'd love to see further ideas and additions to this idea. A big positive from me.  :tick:
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Re: Beta Roleplay based experimental occupation
« Reply #6 on: 30 11, 2021, 05:03:06 pm »
AFAIK the main thing is like bringing roleplay job and making opportunities for it (sorry if im wrong about it) then why dont we bring this feature? I'm sure it will increase the play time of the players and also will be helpfull to increase the online players in the cit. Already the cit is like a reallife simulation it will make the cit more realistic with this job. Positive   :tick: from me

I agree with you. If we're playing a real life simulation, why not add more realism? Otto's rules are logical and have good quality. Everything that needs to be explained is already clearly stated by Otto. Positive for me.
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Offline Otto

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Re: Beta Roleplay based experimental occupation
« Reply #7 on: 01 12, 2021, 06:56:20 pm »
Positive from my side as I liked the idea of having this and already gave my idea of an interaction between jobs when the topic was in the radical board.

Maybe I have another point which you could add in your suggestion if you think that it would fit:
As collisions should be on like you highlighted it in the first point, what about handling car collisions between players more realistic while having this occupation? So if you collide with another car both cars should be broken down. Based on how hard/on which speed they collide with each other there would be different effects on both the cars and the people who drove them.
So if lets say the speed or the impact wasn't so hard the cars would be still broken down completely and need a mechanic but the players who collide with each other would be only lightly injured (loss of a few hp) but with higher speed the impact would be harder. If the impact is big enough the players would be severly injured which would need a medic or they would die shortly after the impact. The cars would show a different effect too as after a harder impact the cars would start to smoke and would start to burn afterwards (simulation of a ruptured fuel pipe). So it would need additional fire fighters and afterwards mechanic would bring the wreck to the nearest junkyard.

Experimental part comes into play in this part, this addition would require many players to be actively playing in this occupation. For now, its so early to say that we'd have enough players that are interested in this occupation especially without a possible way of earning money in the first stage. Within time, if demanded and there are enough players i'd love to see this idea being added to the occupation.

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Offline Rami

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Re: Beta Roleplay based experimental occupation
« Reply #8 on: 03 12, 2021, 09:36:54 am »
I don't think I really add more if I talk about how great this would be for CIT just at the bare bones as an occupation that allows people to experience a niche roleplay activity.

So instead of that, I will focus on another point that is much more important, the focus of this suggestion has a lot more potential than any other on this board, and it deeply pains me that it is already near the bottom, I'll insist then in people who are going to handle this, not to get fooled by that criteria, it is a fact that suggestions that have real potential to actually change something lay quickly buried by the mass of meaningless tweaks to which players facilitated by their drive for posts motivated with the CM system currently in place find easy to reply even more meaningless things to.

So with that set in place, I will explain the most important point of all. This suggestion is a stepping stone for a new focus on CIT development, that whilst might seen niche to us people here, I think can be directly linked to why other servers on MTA have more players than CIT currently, reason with which Arran has debunked countless times the notion that "MTA is getting old"I can find, then, in this suggestion, not something that will immediately fix that, but that will instead set us up to make a realistic attempt at it.

The main fact is that RP is not something niche in games of this style, but actually, a thing that attracts lots of people, that want a different experience of (to put a stupid example) GTA V online pure criminal life. And within that, CIT offers a significant improvement, but not one that completely fullfills RPers wishes.
Considering this, I think it's worth the shot to include an occupation, as a first step, that has more realistic characteristics attached to it, to then later develop it to cover more aspects of CIT, in a way that it gives people attracted by it a chance to play it, whilst not disturbing others that just enjoy the typical CIT experience, so basically, as a choice.

One example of that optional extra RP in further developments of the suggestion was already mentioned:
Quote
An example of how an interaction between two or more jobs could look like in RP-based jobs:
Like when fire fighter have the emergency dispatch to a place to extinguish the fire there are wounded/injured people inside. Those wounded/injured should be rescued and treated by medics. While the place is on fire, news reporters can be called to the place to shoot some photos. After a fire the city engineers should find burned out places they need to re-construct or if a parking lot with cars was on fire then the burned out cars need to be towed by mechanics to the nearest junkyard.
   

You can, as the next stage of this, make it so that you have the option with a team of your friends, to fullfill those roles, and then if it's popular, to just complete it with any other player in the server.
If this works, then the potential of further development is big, it's only a matter of people having how RP can work for them to then get ideas of new concepts that can be added.
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Re: Beta Roleplay based experimental occupation
« Reply #9 on: 03 12, 2021, 11:57:32 am »
Replies above explains everything I wanted to say. I am positive
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Re: Beta Roleplay based experimental occupation
« Reply #10 on: 03 12, 2021, 06:32:43 pm »
I've stated my feelings about it in the previous suggestion, I am extremely positive for it.

Offline Arran

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Re: Beta Roleplay based experimental occupation
« Reply #11 on: 05 12, 2021, 05:50:45 pm »
Now explain why anyone would take an occupation (that you haven't even given a name for) that does absolutely nothing. Why the hell not just have an "RP mode" that you can toggle that when you enable the RP mode you then have those things applied to you like colliding with other RPers and I guess take 3 times more damage from them too? That way people can actually PLAY all the jobs we have.
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Offline Otto

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Re: Beta Roleplay based experimental occupation
« Reply #12 on: 05 12, 2021, 08:55:43 pm »
Now explain why anyone would take an occupation (that you haven't even given a name for) that does absolutely nothing. Why the hell not just have an "RP mode" that you can toggle that when you enable the RP mode you then have those things applied to you like colliding with other RPers and I guess take 3 times more damage from them too? That way people can actually PLAY all the jobs we have.

The main reason why is I want it to be expanded with tweaked features like the ones I talked about in stage 2 and 3. Current jobs you said that we could play with RP mode would not satisfy anyone as they are solely based on grinding money by doing a repetitive loop. Also most jobs are single player making it a burden to socialize, therefore what I have in mind is tweaking some jobs for this new occupation like the ones we talked about in the topic I created in the radical board. Instead of making them a single player repetitive loop, what we are supposed to aim for is making them interactive. The level of interaction is debatable, like the problems Brian mentioned in the first topic, yet we are atleast supposed to be interacting with other RP players. About the ''doing absolutely nothing'' part, judging by the current player count players don't find what we do in the game worth doing, so why not give them a gameplay that offers endless gameplay depending on how creative you are?

You told me not to mention the Stage 2 and 3 of this occupation in this topic but I assume you don't get the point of creating an experimental one for just to check how many players would be interested in it. You may include Stage 2 (Adding civilian jobs to this occupation with some tweaks to boost the Roleplaying part) in the first release of this occupation if you'd like. What I was aiming for is to reduce any unnecessary workhours put into scripting in the first stage to make it more appealable to script tbh.

You may ask what would be the difference between Roleplay occupation and other occupations, in the current occupations there are no gray characters or even characters. People are just rushing from A to B pointlessly for the purpose of earning most money in the shortest amount of time. What this occupation will eventually do is giving a purpose to play other than endlessly grinding for money. What old players loved about this game is the fact that it wasn't completely a RP server yet you could come across many players that RPed and features that'd make it easier for you to RP. What we will achieve with this new occupation is first giving everyone a character, a purpose for possible groups that could be created, and a realistic experience. The fact that everyone will be gray instead of being pure good (cops and civilians) or evil (criminals and gangsters) while being able to interact with any player will make it an interesting and improvable gameplay experience. What I mean by 'improvable' is the creative players will be creating content of their own with the current possibilities which could be also turned into a gameplay feature keeping the expanding part contiounusly running.

As you already read the information I shared about player types which I find very accurate, Roleplay actually attracts all types except of killers while in the other hand current gameplay of this game is only suitable for Achievers and Killers, which are the minority. You may ask why there are so many socializers out there in the game then, check my stats with 3500 hours and you'll see that most socializers like me only roamed around in this game with their friends for literally thousands of hours. Anyway for this reason, I believe that this occupation will attract many players to this server if advertised properly, and keep the new players that tends to leave the server and just join most likely another server that is based on roleplaying judging by the player count of SAMP and some MTA servers.

About the name of this occupation, roleplaying is being whatever you want to be, so I guess making it just ''Roleplayer'' and using colors to divide the cops, citizens and wanted criminals seems reasonable.

And about Stage 2 and 3, I have some ideas about improving Stage 2 and 3. I don't wanna waste my time writing about them unless you are actually interested in the idea of making major updates to create a new occupation, I'd appreciate it if you could tell me whether if you're interested or not after reading this.
« Last Edit: 06 12, 2021, 08:58:05 am by Otto »

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Offline Looney

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Re: Beta Roleplay based experimental occupation
« Reply #13 on: 06 12, 2021, 06:12:24 am »
I am in with eeeeeeeeeeeeevery ideas which brings RP to server.

Please remove the collision shit. I beg you. If you guys had brought that shit feature to server to avoid trollers. There is already /report system dude. PUNISHMENTS ARE THERE FOR DETERRENT. Just punish whoever TROLLS if there is a convoy / training or smth else going on.

CIT is split into two.

1- All fucking day Robbing & Arresting ( CnR kind of )

2- Just driving your own vehicle all day for nothing or doing at least Taxi Driver job to income some money.

Hey LAW! Yes, I am shouting on you! When did you guys have visited Law Farm last time?

WE HAVE TO BRING FUCKING """""""""""""""""" RP """""""""""""""""" BACK.



I am really got annoyed of seeing 200 onlines in this precious game. Let me say before someone saying that shit " this is 2004 game with low graphs bla bla bla " , yes you are right but sometimes graphs are doesn't matter enough cuz we couldn't find any community like that on any else game. I am playing that game for community , to communicate with people.




And the last thing i'd like to say ; I do not wanna lose any friends on that server anymore. Do not let them go inactive. Bring the RP back. At least disable the collision feature.
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Offline Arran

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Re: Beta Roleplay based experimental occupation
« Reply #14 on: 06 12, 2021, 01:17:31 pm »
Job in civilian team or new team?
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