Maybe we could add certain events that trigger when the requirements are met, like;Quote from: seville_blv_1345If this idea will be ever implemented and further expanded I could only think of the possibility of creating certian tasks in where two or more jobs are interacting to expand/strengthen the roleplay of people.An example of how an interaction between two or more jobs could look like in RP-based jobs:Like when fire fighter have the emergency dispatch to a place to extinguish the fire there are wounded/injured people inside. Those wounded/injured should be rescued and treated by medics. While the place is on fire, news reporters can be called to the place to shoot some photos. After a fire the city engineers should find burned out places they need to re-construct or if a parking lot with cars was on fire then the burned out cars need to be towed by mechanics to the nearest junkyard.This idea would require 1 fire fighter, maybe a medic, 1 mechanic, 1 news reporter, 1 city engineer. This may seem too much, but IF players knew how to trigger these events, they could team up and trigger the event themselves, and work for it. If you find this idea worth scripting, ask for more scenarios in this topic and I am sure community will come up with interesting scenarios.Just an addition, maybe a GUI could be made along with a /team system like the old BR. If the team meets the requirements for a certain event, they can enter the GUI and trigger the event after meeting the requirements.
If this idea will be ever implemented and further expanded I could only think of the possibility of creating certian tasks in where two or more jobs are interacting to expand/strengthen the roleplay of people.An example of how an interaction between two or more jobs could look like in RP-based jobs:Like when fire fighter have the emergency dispatch to a place to extinguish the fire there are wounded/injured people inside. Those wounded/injured should be rescued and treated by medics. While the place is on fire, news reporters can be called to the place to shoot some photos. After a fire the city engineers should find burned out places they need to re-construct or if a parking lot with cars was on fire then the burned out cars need to be towed by mechanics to the nearest junkyard.
... Chop the tree > lift the logs with your forklift > load them into a truck > move them to the destination point. ...
AFAIK the main thing is like bringing roleplay job and making opportunities for it (sorry if im wrong about it) then why dont we bring this feature? I'm sure it will increase the play time of the players and also will be helpfull to increase the online players in the cit. Already the cit is like a reallife simulation it will make the cit more realistic with this job. Positive from me
Positive from my side as I liked the idea of having this and already gave my idea of an interaction between jobs when the topic was in the radical board.Maybe I have another point which you could add in your suggestion if you think that it would fit: As collisions should be on like you highlighted it in the first point, what about handling car collisions between players more realistic while having this occupation? So if you collide with another car both cars should be broken down. Based on how hard/on which speed they collide with each other there would be different effects on both the cars and the people who drove them.So if lets say the speed or the impact wasn't so hard the cars would be still broken down completely and need a mechanic but the players who collide with each other would be only lightly injured (loss of a few hp) but with higher speed the impact would be harder. If the impact is big enough the players would be severly injured which would need a medic or they would die shortly after the impact. The cars would show a different effect too as after a harder impact the cars would start to smoke and would start to burn afterwards (simulation of a ruptured fuel pipe). So it would need additional fire fighters and afterwards mechanic would bring the wreck to the nearest junkyard.
An example of how an interaction between two or more jobs could look like in RP-based jobs:Like when fire fighter have the emergency dispatch to a place to extinguish the fire there are wounded/injured people inside. Those wounded/injured should be rescued and treated by medics. While the place is on fire, news reporters can be called to the place to shoot some photos. After a fire the city engineers should find burned out places they need to re-construct or if a parking lot with cars was on fire then the burned out cars need to be towed by mechanics to the nearest junkyard.
Now explain why anyone would take an occupation (that you haven't even given a name for) that does absolutely nothing. Why the hell not just have an "RP mode" that you can toggle that when you enable the RP mode you then have those things applied to you like colliding with other RPers and I guess take 3 times more damage from them too? That way people can actually PLAY all the jobs we have.