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Support => Tutorials and Guides => General Guides => Topic started by: Claire on 01 02, 2017, 05:42:17 am

Title: CIT System Requirements
Post by: Claire on 01 02, 2017, 05:42:17 am
I noticed many people asking about FPS on the General Support board and most of the answers are kind of degrading to the player's experience such as playing with inconvenient 800x600x16 screen resolution or even shrinking the unpleasant GTA:SA particle models to be even more horrible. So since nobody made specifications guide, I think I should.

Bear in mind that it's very different to MTA's default system requirements because CIT is relatively more resourceful and more crowded compared to the other servers on the MTA servers browser. My approximation is based upon the CPU's single core performance; the GPU's VRAM to stream graphics and some custom assets; the monitor's native resolution; and how many concurrent players are online.

Minimum specs
• CPU: 3rd Gen Intel Core i3-3220; AMD A6 6400K; or equivalent
• GPU: Intel HD 2xxx; GeForce 9500 GT; Radeon HD 4850; or equivalent
• RAM: 3GB (4GB dual-channel if using integrated graphic)
• OS: Windows 7 64bit SP1 with platform update
• Screen: 1280x720
• Price range (w/o monitor and peripherals): $150-$200. Example build https://pcpartpicker.com/list/KVF3QV

Recommended specs
• CPU: 4th Gen Intel Core i3-4150; 4th Gen Intel Pentium G3258; 6th Gen Intel i3-6100. Take a look here: https://www.cpubenchmark.net/singleThread.html. Bigger score means better
• GPU: GeForce GT 1030; Intel HD 5xx (Skylake); Radeon HD 7850; or any modern fast GPU with +1GB of VRAM
• RAM: 8GB
• OS: Windows 7 64bit SP1 with platform update
• Screen: 1920x1080
• Price range (w/o monitor and peripherals): $275-$400. Example build https://pcpartpicker.com/list/Ty4jkT


In-game graphical Settings for "Minimum specs" computer
• Screen Res: 1280x720x32; 1366x786x32
• Visual Effects: Medium
• Draw Distance: 100%
• Far Clip: 860
• Volumetric Shadow: Off
• Anti-aliasing: 1x
• Tire smokes, etc: Off
• CIT shaders: Enabled
• CIT custom assets: Disabled

In-game graphical settings for "Recommended specs" computer
• Screen Res: 1600x900x32; 1920x1080x32
• Visual Effects: Very High
• Draw Distance: 100%
• Far Clip: 1600
• Volumetric Shadow: On
• Anti-aliasing: 3x
• Tire smokes, etc: On
• CIT shaders: Enabled
• CIT custom assets: Enabled

What does minimum specs mean?
The minimum hardware specifications to run CIT with playable FPS in an approximation of <500 concurrent online players

What does recommended specs mean?
The recommended hardware specifications to run CIT with smooth FPS in an approximation of +700 concurrent online players

What is "playable FPS"?
30-60FPS in various game modes

What is "smooth FPS"?
45-60FPS in various game modes

Is it possible to run CIT 60FPS all the time?
It's plausible. But it's going to need a powerful CPU with a great single-threading performance such as Intel Core i7-7700K/lower end Intel Core i3-7320. This is an example of a theoretical-60FPS-stable build: https://pcpartpicker.com/list/c9tsFd

What if my computer doesn't meet the minimum requirements?
You'll lag and may need to lower the game settings to the level of inconvenience gameplay experience (i.e., 800x600, reducing the color mode to 16bit, no anti-aliasing). Upgrade is recommended. A $300 PC build should be enough for playable FPS.


TECHNICAL GUIDE FOR NERDS AND RELATED SPECIES

Guide: Good CPUs for CIT
Since GTA:SA & MTA is single-threaded (it can only use one of the cores at a time) then multi-threaded benchmark is rather obsolete as the performance measurement for CIT. You should take a look at the CPU's single core performance here: https://www.cpubenchmark.net/singleThread.html. Based on my approximation, a +1,400 score is recommended for playable FPS & +2,000 for smooth FPS.

Guide: Good GPUs for CIT
CIT graphic quality is not very demanding. There are some custom objects/models, but still with relatively small textures. Basically any 2008/09 GPUs should be able to run it in average FPS. Although in a crowded ARs with a lot of custom objects and high anti-aliasing setting, you might need a modern GPU such as GeForce GT 1030 (priced around $65-$80) to run it smoothly.

Guide: RAM
MTA:SA does not use much memory stream by default, but CIT custom objects might be (i.e., vehmods, gunmods, /equip, /viphats, etc). Also since there many instructions being carried by the CPU during higher player count, bigger and faster memory is very advised. A DDR3-1600 RAM or better is recommended especially if you enable custom skins from /settings. Or DDR4-2133 if you're using an Integrated GPU/APU (and a system that supports it). It also depends on its CAS latency rating. More to understand RAM timings http://www.hardwaresecrets.com/understanding-ram-timings/

Guide: Why 64bit Windows?
Even if you have less than 4GB of RAM, it's wiser to install the 64bit version of Windows due to multiple cases of MTA crash with 32bit Windows.
Title: Re: CIT system requirements
Post by: StickAlone on 01 02, 2017, 05:45:11 am
Thanks for this Perfect Topic , Claire  :)
Title: Re: CIT system requirements
Post by: iMemO on 01 02, 2017, 03:28:29 pm
helpful about this, great job  :thumb:
Title: Re: CIT system requirements
Post by: Claire on 01 02, 2017, 06:35:51 pm
Added a technical guide section for nerds  (◔◡◔)
Title: Re: CIT system requirements
Post by: StickAlone on 01 02, 2017, 06:36:41 pm
Added a technical guide section for nerds  (◔◡◔)

 :thumb: ,
Title: Re: CIT system requirements
Post by: kfumaster on 01 02, 2017, 09:29:07 pm
Ouh, neat and accurate.  :thumb:
Title: Re: CIT system requirements
Post by: Rexion on 02 02, 2017, 05:23:24 pm
Well its not always you have to buy a Intel Core i3 processor to play MTA I am using Intel Pentium the latest version and my FPS is constant 60. And for RAM even 2GB can run MTA smoothly.
Title: Re: CIT system requirements
Post by: Claire on 02 02, 2017, 07:07:59 pm
Well its not always you have to buy a Intel Core i3 processor to play MTA I am using Intel Pentium the latest version and my FPS is constant 60. And for RAM even 2GB can run MTA smoothly.
Yea. Some newer Pentium G series are actually better than i3 in single-threading. Intel Pentium G4620 @ 3.70GHz for example is 15% better than an Intel Core i3-4150 (my recommended specs standard). So yea, you'll play CIT smoother in that. Although I doubt you'd play "smooth" with 2GB in most system; there must be some occasional freezes except if you play in a super low settings and modified GTA particles. Or if not, the player count is very low (like 200-300).
Title: Re: CIT system requirements
Post by: Sabfas on 10 02, 2017, 06:35:36 am
Sticking this for a while
Title: Re: CIT system requirements
Post by: Pilovali on 15 02, 2017, 01:06:46 pm
Awesome made, Claire!

I wanna tell something about my own experience.
My laptop has an i5-5200U (1412 points  (◔◡◔)), Intel HD5500 onboard graphics, 8 GB DDR3 RAM and 256 GB Samsung 850 EVO SSD. I have MTA on my max resolution (1366x786x32), 'high' quality settings, AA on x8 (or whatever is highest), smoke and grass particals turned off and I have road, detail and car-shader enabled via /settings. I locked my fps to max 45 fps.
I'm getting a stable 45 fps inside an interior and 25-45 fps outside. I'm getting 12-15 fps when there are a shitload of stuntplanes with smoke enabled together.

You're post is pretty accurate, as I'm getting a "playable FPS"  (◔◡◔)
Title: Re: CIT system requirements
Post by: Claire on 16 02, 2017, 01:03:49 pm
Awesome made, Claire!

I wanna tell something about my own experience.
My laptop has an i5-5200U (1412 points  (◔◡◔)), Intel HD5500 onboard graphics, 8 GB DDR3 RAM and 256 GB Samsung 850 EVO SSD. I have MTA on my max resolution (1366x786x32), 'high' quality settings, AA on x8 (or whatever is highest), smoke and grass particals turned off and I have road, detail and car-shader enabled via /settings. I locked my fps to max 45 fps.
I'm getting a stable 45 fps inside an interior and 25-45 fps outside. I'm getting 12-15 fps when there are a shitload of stuntplanes with smoke enabled together.

You're post is pretty accurate, as I'm getting a "playable FPS"  (◔◡◔)
Nice! Thanks for sharing. #sharingisexy  (◔◡◔) I've tested that an integrated GPU doesn't really work well with a DDR3 memory, though. I installed a new computer at my best friend's husband's cafe two weeks ago with an i3-6100 and 2x4GB DDR4 RAM and it ran 30-60 FPS on 1080p, full AA, highest effects, and highest draw distance. But when I switched to 2x4GB DDR3L, it went like 10-30 FPS with the same settings. Which is weird because DDR3 & 4 shouldn't differ that much. I guess it must be something about GTA engine/MTA's.

Anyway, I forgot to add recommended settings for minimum specs and recommended specs respectively. I'm gonna add that later tonight when I play. I think you should lower AA setting to 1x as it's a resourceful process, especially on an Integrated GPU.
Title: Re: CIT system requirements
Post by: Scouter on 22 02, 2017, 03:52:57 pm
Thank you claire , great job
Title: Re: CIT system requirements
Post by: Rexion on 23 02, 2017, 07:13:56 am
You should as well state the Intel graphics 620 card it really runs MTA like 45 FPS (The highest limit set by MTA auto). Live example is on me that last night I bought new Dell Inspiron 15 5000 7th Gen. series. Its really looks awesome to play MTA over there. :thumb:
Title: Re: CIT system requirements
Post by: Claire on 26 02, 2017, 05:45:46 pm
You should as well state the Intel graphics 620 card it really runs MTA like 45 FPS (The highest limit set by MTA auto). Live example is on me that last night I bought new Dell Inspiron 15 5000 7th Gen. series. Its really looks awesome to play MTA over there. :thumb:
Yea, basically an Intel HD 2500 is good enough (apart from bugged LOD draw distance) and a few "black roads" glitch. So I added that as minimum spec. Intel HD 610 is very modern indeed; it can even run GTA V with playable FPS on medium settings.

Also fixed some typos and added recommended in-game settings for respective standards.
Title: Re: CIT System Requirements
Post by: Navneet on 27 02, 2017, 07:24:09 am
I just built my PC with i5 7600k, ddr4 16 gb ram, GTX 1080 (getting sli soon) and I have ssd too for games. I run big games like GTA 5, battlefield 1, Far Cry Primal on highest settings and highest resolution with constant 60 to xxx fps but when I play 12 years old game GTA my game crashes and lags when I use sniper do you know anything which can fix that? I will be glad if you can help
Title: Re: CIT System Requirements
Post by: Claire on 28 02, 2017, 08:30:04 am
I just built my PC with i5 7600k, ddr4 16 gb ram, GTX 1080 (getting sli soon) and I have ssd too for games. I run big games like GTA 5, battlefield 1, Far Cry Primal on highest settings and highest resolution with constant 60 to xxx fps but when I play 12 years old game GTA my game crashes and lags when I use sniper do you know anything which can fix that? I will be glad if you can help
Without more info, I can only guess it's because GTA:SA doesn't detect GTX 1080 in its GPU database so it's using your Intel HD to play instead. Try heading to NVIDIA Control Panel -> 3D Settings -> Manage 3D settings -> click "Preferred graphics processor" tab -> select "High performance Nvidia processor.
Title: Re: CIT System Requirements
Post by: Mashupper on 09 03, 2017, 09:55:49 pm
Exceptionally helpful, thanks alot for that indepth info Claire.  :thumb:
Title: Re: CIT System Requirements
Post by: Mashupper on 01 04, 2017, 07:29:37 pm
@Claire maybe a link to GPU benchmarks? Maybe with not just nvidias and radeons, but a wider variety?
Title: Re: CIT System Requirements
Post by: Claire on 01 04, 2017, 08:38:38 pm
@Claire maybe a link to GPU benchmarks? Maybe with not just nvidias and radeons, but a wider variety?
It's basically the same as GTA:SA requirement, graphically. So any GPU that can run GTA SA should be able to run CIT too, but you have to disable every additional content such as CITy objects, custom shaders, etc from the /settings.

In my experience, enabling all those additional contents and still have +40FPS need at least an Intel HD 530 (Skylake's integrated GPU). It's equal to either GT 730 or GT 920M based on benchmarks​ http://gpu.userbenchmark.com/Compare/Nvidia-GeForce-GT-730-vs-Intel-HD-530-Desktop-Skylake/m12582vsm33102. But I think it's not worth it buying any of that discrete GPU (priced around $60). Rather invest on a Skylake or Kaby Lake CPU that is bundled with a slightly better integrated GPU.
Title: Re: CIT System Requirements
Post by: xAndrea on 22 09, 2017, 05:18:57 pm
Intel hd 4000 is good for CIT
what do you think also about nividia geforce 840m
Title: Re: CIT System Requirements
Post by: Claire on 23 09, 2017, 07:39:24 pm
what do you think also about nividia geforce 840m
Certainly much better than HD 4000. Also, the bottleneck with integrated GPU is it shares CPU usage for graphics computing too, which means sometimes it can lag when you're running multiple apps simultaneously with the game (e.g., game + browser + Skype). Such issue won't occur with 840M.
Title: Re: CIT System Requirements
Post by: xAndrea on 28 09, 2017, 12:41:49 am
Certainly much better than HD 4000. Also, the bottleneck with integrated GPU is it shares CPU usage for graphics computing too, which means sometimes it can lag when you're running multiple apps simultaneously with the game (e.g., game + browser + Skype). Such issue won't occur with 840M.
so how much  FPS  can I get in high graphics by using 840m and FPS when hd 4000 ?
Title: Re: CIT System Requirements
Post by: guest75933 on 26 11, 2017, 07:13:59 am
Im Pc 4 gb ram 3 gb display card okey :)
Title: Re: CIT System Requirements
Post by: WeZzarD on 30 03, 2018, 02:00:50 pm
why I still have FPS drops but my card is gtx750ti ram8gb intel core i7 3rd get i7 3660qm :/ it happened only in CIT when I snipe on explosives or when there's grenade bomb near me and some times the game crashed LOL.
Title: Re: CIT System Requirements
Post by: Pilovali on 30 03, 2018, 02:23:12 pm
Got a shitty cracked GTA SA?
Title: Re: CIT System Requirements
Post by: Iron_Heart on 09 04, 2018, 12:49:04 pm
Well this is my pc specs
It's HP laptop btw
AMD readon 4 GB
8 GB Ram
An processors equals to Intel Core i7 3.7 ghz dont remember it's name

And when I enable high graphics in settings become shit and fps in ls and lv is shit Although I run gta v on high  / very  high graphics  and I get 50-60 fps
Title: Re: CIT System Requirements
Post by: Claire on 14 04, 2018, 06:26:18 pm
True. Your Radeon may be an integrated card so it's using your CPU power a lot while sharing it with the other game instructions and inputs = moar stress for the CPU. Also, CIT custom objects, textures and skins are not native to GTA:SA so it may require even more processing power to load them. You'll get a better overall FPS by disabling those things on /settings
Title: Re: CIT System Requirements
Post by: Pilovali on 14 01, 2019, 10:31:32 am
why should I waste my money to get a new pc ? its just a game com'on ...
You don't need to, that's your choice.
If you want to play MTA with a good fps, you need to have some good hardware.
Title: Re: CIT System Requirements
Post by: OnlyDx on 17 01, 2019, 12:14:18 am
Hello guys , I decide to buy a new PC I search a lot of for one and finally I got him so I can play with 60 FPS in this PC or no
without tuch anything in settings

The link is : https://www.jumia.com.tn/catalog/productspecifications/sku/LE018EL15UZMCNAFAMZ/
Title: Re: CIT System Requirements
Post by: Pilovali on 17 01, 2019, 09:10:02 am
Hello guys , I decide to buy a new PC I search a lot of for one and finally I got him so I can play with 60 FPS in this PC or no
without tuch anything in settings

The link is : https://www.jumia.com.tn/catalog/productspecifications/sku/LE018EL15UZMCNAFAMZ/
Crappy dual core Celeron...? That's a shitty budget CPU. You even have onboard graphics, which is even more shit.

Check https://www.cpubenchmark.net/singleThread.html, you need a CPU with atleast 1400 points to be playable.

https://www.cpubenchmark.net/cpu.php?cpu=Intel+Celeron+N3060+%40+1.60GHz
Yours has 988. So no, maybe 15-20 fps on low/medium.
Title: Re: CIT System Requirements
Post by: 3aMoRa on 19 01, 2019, 11:09:50 am
Alright so I got:
Intel core i5 7200u cpu @2.50Ghz 12GB RAM Intel HD Graphics 620 and AMD Radeon R5 M330 it's a laptop ( playing with 1440x900 ) in cit and I always get 60 fps in LV but since I do not visit LV that much I play in LS my fps in LS is so bad in some empty places I get 60 but other than that I get 35-45 any possible way to get 60 fps in LS?

Don't tell me to reduce my res I won't play in a shitty res to get a better fps
Show content
also I am not sure if this the right board to talk about other game it's about Fortnite I am playing with 1024x768 res to be able to get at LEAST 50-60 fps to play and ofc with 800x600 3d red any possible way to get 60fps with a good quality of 3d res?
Title: Re: CIT System Requirements
Post by: Pilovali on 19 01, 2019, 12:23:10 pm
Alright so I got:
Intel core i5 7200u cpu @2.50Ghz 12GB RAM Intel HD Graphics 620 and AMD Radeon R5 M330 it's a laptop ( playing with 1440x900 ) in cit and I always get 60 fps in LV but since I do not visit LV that much I play in LS my fps in LS is so bad in some empty places I get 60 but other than that I get 35-45 any possible way to get 60 fps in LS?

Don't tell me to reduce my res I won't play in a shitty res to get a better fps
Show content
also I am not sure if this the right board to talk about other game it's about Fortnite I am playing with 1024x768 res to be able to get at LEAST 50-60 fps to play and ofc with 800x600 3d red any possible way to get 60fps with a good quality of 3d res?
Got about the same specs, but without the videocard.
Do you play using the onboard graphics or the AMD one?

LS is full of script, people and other random crap.
Title: Re: CIT System Requirements
Post by: 3aMoRa on 19 01, 2019, 12:53:05 pm
Got about the same specs, but without the videocard.
Do you play using the onboard graphics or the AMD one?

LS is full of script, people and other random crap.
I am not sure which one I am using I don't even know how to change it is it possible to play on both? To get the max performance? Can I pm u to help me about that?
Show content
discord if possible
Title: Re: CIT System Requirements
Post by: Pilovali on 19 01, 2019, 12:58:36 pm
I am not sure which one I am using I don't even know how to change it is it possible to play on both? To get the max performance? Can I pm u to help me about that?
Show content
discord if possible
https://pureinfotech.com/set-gpu-app-windows-10/
Title: Re: CIT System Requirements
Post by: 3aMoRa on 19 01, 2019, 01:04:07 pm
https://pureinfotech.com/set-gpu-app-windows-10/
appreciate your help pilovali I got a last question: how can I add MTA to set it as a high performance? Because I managed to do this only in fortnite .exe file am I able to do that for mta? To get a better fps?

Should I add GTA SA file or MTA?
Title: Re: CIT System Requirements
Post by: Pilovali on 19 01, 2019, 01:38:28 pm
appreciate your help pilovali I got a last question: how can I add MTA to set it as a high performance? Because I managed to do this only in fortnite .exe file am I able to do that for mta? To get a better fps?

Should I add GTA SA file or MTA?
GTASA should work, but if you're unsure, just add both to high performance.
Title: Re: CIT System Requirements
Post by: AlGharbi on 19 04, 2020, 08:27:01 pm
About the min specs:
I can run CIT in this specs: Intel core 2 duo e8400 2gb ram intel 4000 HD graphics and it works fine 60-70 1366x768 res  :huh:
Title: Re: CIT System Requirements
Post by: Pilovali on 19 04, 2020, 08:36:51 pm
About the min specs:
I can run CIT in this specs: Intel core 2 duo e8400 2gb ram intel 4000 HD graphics and it works fine 60-70 1366x768 res  :huh:
That's impressive. In a city or in the middle of nowhere? I can't even get above 60 fps with my Intel UHD 620 (in 1920x1080).
Got everything on low?
Title: Re: CIT System Requirements
Post by: AlGharbi on 19 04, 2020, 11:26:21 pm
That's impressive. In a city or in the middle of nowhere? I can't even get above 60 fps with my Intel UHD 620 (in 1920x1080).
Got everything on low?
+ i'm using mods, mta settings on low yes and I turned off all cit shaders I can play in LS SF ARs riots events all places with a smooth fps, your pc specs is ? because I got a laptop i5 8250u 8gb ram inteluhd620 (i use 1366x768 so I can get a stable FPS, I tried 1920x1080 on it and I faced a lot of drops in LS, but in SF & LV fps is good)
Title: Re: CIT System Requirements
Post by: Pilovali on 20 04, 2020, 06:41:35 am
I have i7-8550U, 16 GB DDR4 and also UHD 620. Got it on 1920x1080 everything on medium or high. No mods.

You first said you have a core2duo...?
Title: Re: CIT System Requirements
Post by: Pilovali on 25 04, 2020, 02:52:57 pm
According to Claire, everything above 2000 is smooth FPS.
I think there will be no issues with running CIT.
Title: Re: CIT System Requirements
Post by: TheSuspect on 22 07, 2020, 09:11:33 pm
I have i7-8550U, 16 GB DDR4 and also UHD 620. Got it on 1920x1080 everything on medium or high. No mods.

You first said you have a core2duo...?
Yeah mate, as I told you; Core2Duo E8400 is enough to run CIT on 77 FPS in LV, 61 FPS without a single drop in LS.
And I use mods for guns, default effects, default roads, default MTA settings.

I think you need to edit min specs;
CPU: Intel Core 2 Duo E8400
Ram: 2GB (I was playing on 2GB ram before I get banned and I didn't face any problem. Even when I added another 2GB Ram, it didnt change nothing.)
GPU: ATI Radeon HD 4600
Screen: 1366x768

And by the way, Intel UHD 620 is not good. I've tested by myself, it works good on 1366x768 but in 1920x1080 I can't get more than 60FPS.
Title: Re: CIT System Requirements
Post by: Trancer98 on 18 02, 2021, 12:12:12 am
well I have i7 9750H 8gb ram and GTX 1650 and I am getting 35-40fps max in any ARLs or any busy CEs and I am playing on 1920x1080 everything low ofc and everything is off so I am not sure how can I get a stable 60fps (its a laptop btw)
Title: Re: CIT System Requirements
Post by: MacMan on 18 02, 2021, 01:13:30 am
well I have i7 9750H 8gb ram and GTX 1650 and I am getting 35-40fps max in any ARLs or any busy CEs and I am playing on 1920x1080 everything low ofc and everything is off so I am not sure how can I get a stable 60fps (its a laptop btw)
Laptops usually have this issue, FPS drop, I recommend you to decrease the resolution, probably increases the FPS.
Title: Re: CIT System Requirements
Post by: Trancer98 on 18 02, 2021, 02:07:25 am
Laptops usually have this issue, FPS drop, I recommend you to decrease the resolution, probably increases the FPS.
a friend of mine who is currently semi active got the same laptop I have but with 16gb of ram same specs yet still bad FPS in ARs/CEs I thought this laptop will be more than enough to run any game @60fps
Title: Re: CIT System Requirements
Post by: Pilovali on 29 04, 2021, 09:06:46 am
I am planning to make a decent PC not only for this game I want to know if this components will run CIT with 60 FPS without drops and ofc record the game smoothly in 60 fps
Ryzen 3 2200g with dual channel  (this is a APU)
16GB Ram
No. It'll be smooth and good fps, but you'll probably get a few fps drops and I doubt recording will be at 60 fps.
I have a i7-8550U with Intel UHD620 and I get 47 fps with everything on max. In Lag Santos I get 30-40 fps.
Title: Re: CIT System Requirements
Post by: Axe on 29 04, 2021, 03:09:54 pm
and a Ryzen 5 3400g? With dual channel aswell
I have Ryzen 5 3400g and 12 ram. My fps drops to 30-40 at very crowded areas and ARs like (GY 20v20), most of the time my fps is 60.
Title: Re: CIT System Requirements
Post by: MeD. on 29 04, 2021, 08:05:27 pm
I have Ryzen 5 3400g and 12 ram. My fps drops to 30-40 at very crowded areas and ARs like (GY 20v20), most of the time my fps is 60.

That's an MTA problem, the configuration itself doesn't have to anything to do with the drops.
Title: Re: CIT System Requirements
Post by: Pilovali on 29 04, 2021, 11:02:01 pm
It's not cus the APU doesn't has enough power, it's because GTA and MTA relies on very high single thread performance.
Title: Re: CIT System Requirements
Post by: Pilovali on 29 04, 2021, 11:29:15 pm
Soo if the game uses many threads I have to reduce the amount? And this case MTA have to use only 1 thread and everything will be stable?
What? No...
MTA and GTA SA isn't just optimised for multicore performance. Its a game from 2004 and there wasn't really much multicores yet.