Author Topic: [Senza] Improving convoy feature  (Read 1414 times)

Offline R2003

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Re: Improving convoy feature
« Reply #15 on: 06 06, 2022, 04:36:48 pm »
Convoy right now is already at good state, we don't need any improvement just keep as it is.  :cros: negative

Many want this feature to be changed you can't do anything. Thanks for your opinion.
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Offline Zexeeo

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Re: Improving convoy feature
« Reply #16 on: 06 06, 2022, 08:35:06 pm »
Current convoy system is good and fine no need to waste developers time to edit something which is working fine already not to mention that it been used for too long and nobody complained since ages ago especially roleplay players like bikers. negative.
« Last Edit: 07 06, 2022, 03:32:10 am by Zexeeo »

Offline R2003

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Re: Improving convoy feature
« Reply #17 on: 07 06, 2022, 04:09:46 am »
Current convoy system is good and fine no need to waste developers time to edit something which is working fine already not to mention that it been used for too long and nobody complained since ages ago especially roleplay players like bikers. negative.
There are some complaining about that but I dont need to mention them. Anyway you have a right not to used it if you dont like the new feature I want to change then.
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Offline Zexeeo

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Re: Improving convoy feature
« Reply #18 on: 07 06, 2022, 05:07:15 am »
There are some complaining about that but I dont need to mention them. Anyway you have a right not to used it if you dont like the new feature I want to change then.
more scripts and updates = more fps drops, bugs and lag and developers better to waste their time on a useful ideas there are tons of accepted ideas but no one works on them due to the lack of developers time, and I guess I have the rights to negative vote aswell.

Offline R2003

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Re: Improving convoy feature
« Reply #19 on: 07 06, 2022, 05:13:38 am »
more scripts and updates = more fps drops, bugs and lag and developers better to waste their time on a useful ideas there are tons of accepted ideas but no one works on them due to the lack of developers time, and I guess I have the rights to negative vote aswell.
Yeah I respect your vote, if you have wooden pc then you might get fps drops and if this feature has a bugs then we can report it to quality assurance topic where they can fix that problem, there are many ways to solve the problems of every features added.
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Offline Danzy

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Re: Improving convoy feature
« Reply #20 on: 07 06, 2022, 05:14:37 am »
@Senza if you want.  :)

Tagged you on the topic title too.
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Offline Senza

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Re: [Senza] Improving convoy feature
« Reply #21 on: 08 06, 2022, 10:22:48 am »
When I first made the script, I implemented an easy way to achieve this, but that caused it to have some flaws.

There are better approaches to make it a stable script which makes  it mimic movements properly, even if the two vehicles are quite far. I would have fun reworking it but just not anytime soon. Maybe in three month's time I will have reworked it. Really busy.

Offline Danzy

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Re: [Senza] Improving convoy feature
« Reply #22 on: 08 06, 2022, 02:03:49 pm »
Moved it to backlogged, if you wish not to make changes at all let us know.
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Offline Senza

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Re: [Senza] Improving convoy feature
« Reply #23 on: 05 08, 2022, 06:32:46 pm »
IN PrOgReSs :tick:

Offline Danzy

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Re: [Senza] Improving convoy feature
« Reply #24 on: 19 08, 2022, 11:09:46 am »
- Improved vehicle convoy feature (X > click on car > convoy). Your vehicle will now follow the target vehicle much more precisely. (Senza + R2003)
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