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Ingame Community => News and Updates => Topic started by: Omar on 30 09, 2020, 05:38:02 pm

Title: [Arran] Removing Raiders / cops were holding all checkpoints.
Post by: Omar on 30 09, 2020, 05:38:02 pm
Which criteria your suggestion meets: Increase entertainment.

How will this improve the current system of Criminal Events: More criminals/cops are attending criminal events after the last updates. The part of the checkpoint is the only thing annoying. We want to fight for longer, and this is preventing us from having a team to win the event. Simply if criminals are pushing the cops to their spawn point, then we will win within 6 minutes. The checkpoints system should be removed after the previous updates.
Title: Re: Removing Raiders / cops were holding all checkpoints. 6 of 6 minutes complete.
Post by: TheGam3r23 on 30 09, 2020, 05:56:29 pm
Exactly, the "Raiders / cops were holding all checkpoints. 6 of 6 minutes complete." system fits great with the old CE's because the CE's were in a cycle and so if cops/criminals camped their spawn they would just lose and the cycle would move on quickly instead of waiting but now that they have changed it just abruptly stops the event. A CE should end when everyone from one team is dead. Positive
Title: Re: [Arran] Removing Raiders / cops were holding all checkpoints.
Post by: Ahmed? on 01 10, 2020, 05:16:40 pm
Yes, by doing this it is really annoying when the policemen rush to the point of our emptying or vice versa they can win after only 6 minutes and this is more annoying because we see the fight for a much longer period and this is what makes us we cannot fight and also the old system was much better why it was removed everyone liked the system Old because there was a difference between AR & CE, and now there is nothing but AR. Positive
Title: Re: [Arran] Removing Raiders / cops were holding all checkpoints.
Post by: seba on 01 10, 2020, 05:32:31 pm
This actual system is annoying, because you have to wait 90 minutes for the next CE and most of the time it ends in 6 minutes. I think everyone would like to fight for longer, but there must be a time limit and if I remember correctly, when cops / raiders aren't holding all checkpoints the CE ends at 18 minutes, and it is a fair time. Anyways, my vote is positive.
Title: Re: [Arran] Removing Raiders / cops were holding all checkpoints.
Post by: Compl3x on 01 10, 2020, 07:40:09 pm
I support the idea just because the CEs arent getting reverted to how it was before, and now its more longer. Extend Maximum CE time to 30 mins, set the Holding Checkpoints to 15 minutes instead of 6. If they remove the checkpoints, then the CE in most cases wont even get a winning side. And if one of the side is too much overpowed to hold all CP for 15 mins, they should get the win as they wouldnt like to spray minigun for a whole whopping 15 minutes. So until the CE system is reverted, the Checkpoint system needs to be modified. Positive
Title: Re: [Arran] Removing Raiders / cops were holding all checkpoints.
Post by: Forager on 05 10, 2020, 11:39:50 am
The checkpoints seems only to win a CE. But if most of the players' preference are to last it longer, then I agree that it should be removed. The real point of CEs are the reward you get per kill and not actually winning it sooner. If it will not be remove, then I think make the time much longer after getting all the checkpoints. Also, imagine a player who wants to get back in CE has still cooldown, so if that happen the CE will just end too fast and a side of a team has no chance to recover the checkpoints. Otherwise, remove it so that the only thing to win it is to wipe a team side. Positive.
Title: Re: [Arran] Removing Raiders / cops were holding all checkpoints.
Post by: Diamond on 07 10, 2020, 04:06:45 pm
After reviewing your suggestion, we obtained the following results:

- 5 positive votes.
- 0 negative votes.

The suggestion remains as a neutral priority until next review.
Title: Re: [Arran] Removing Raiders / cops were holding all checkpoints.
Post by: Arran on 10 10, 2020, 04:09:57 pm
- Disabled the checkpoint system in criminal events. (Arran + Omar)