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Ingame Community => News and Updates => Topic started by: JimMys on 15 05, 2019, 07:47:19 pm

Title: [IMPLEMENTED] Remove bonus resistance from CEs.
Post by: JimMys on 15 05, 2019, 07:47:19 pm
This is a serious problem at CEs nowdays.
Both of them is a crazy combination.
I suggest to remove Bonus Resistance. This added for helping cops at ARs. Meanwhile, Brian added anti-rush to help cops at CEs, now CEs have both and it's kinda unfair, criminals don't have any chance. Cops can use the anti-rush system to regroup theirselves and attack together. I agree that Anti-Rush system needs some improvements, that's why I made a new topic about that.

Cops:

• You can enter even if CEs started.
• Even if you die, you can re-enter after 120 seconds. (and if the CEs hold more, maybe you have 3 ''lifes''). I am telling that by my own experience, I kill some cops 3 times in CEs, that's insane.
• You have the Anti-Rush system, it's hold 5 minutes. You are protected near to the entrance. It's good advantage for you because you can regroup at start, wait more support then move.
• There is this resistance thing, yes for both teams. But it's useless when 3-4 criminals left, there is no way to win, get whole checkpoints, secure them for 6 minutes, eventually they will die because cops will outnumbered them.


In my view, resistance thing should be removed from CEs, that's why Brian added anti-rush system, to help you. 15 criminals will enter. That's it. Not more can enter, unlike cops that in total can be 30++
Let's take as example DFR, we were 11 criminals against 5 cops. We were in middle of map, we didn't have all checkpoints for starting these 6 mins countdown. These cops had a resistance thing bonus and camping with MG. It was impossible to kill them. There were 2 options, camp in spot and wait more cops enter or some criminals die as a result cops don't have this resistance. We lost some criminals and we had fair fight. We got some cops but more re-enter. You guys re-enter in CE again and again, we were stucked in middle and after 20 mins we lost because in that CE, in total more than 30 cops entered. (remind you that started with 5).

It's total unfair, to keep resistance thing inside CEs. We should remove it ASAP. You already have all of these advantages, you don't need this too.
Let's be fair on this please.
Title: Re: [DEBATE] CEs: Anti-Rush system or Bonus Resistance.
Post by: CyraX on 15 05, 2019, 08:02:52 pm
So true, having these 2 combinations kinda gave cops an extra advantage, they are really owning criminal events real easy. I hope 1 of them gets removed just to make both sides fair. We don understand that criminals are out numbered, but these 2 features gave them an extreme head start.
Title: Re: [DEBATE] CEs: Anti-Rush system or Bonus Resistance.
Post by: JimMys on 15 05, 2019, 08:15:56 pm
It's unbeliavable, we were 4vs1 and we lost because of resistance thing, we could kill this last guy but he had + this Bonus Resistance something like 50-60% and Anti-Rush system that allow him to cover craft armor and he feel safe until more cops enter to help him. I still believe that bonus resistance must be gone from CEs.This issue must be fixed asap.
Title: Re: [DEBATE] CEs: Anti-Rush system or Bonus Resistance.
Post by: Airhead on 16 05, 2019, 03:54:31 am
I prefer the anti-rush being disabled.
Title: Re: [DEBATE] CEs: Anti-Rush system or Bonus Resistance.
Post by: JimMys on 16 05, 2019, 04:37:50 am
• You can enter even if CEs started.
• Even if you die, you can re-enter after 120 seconds. (and if the CEs hold more, maybe you have 3 ''lifes''). I am telling that by my own experience, I kill some cops 3 times in CEs, that's insane.
• You have the Anti-Rush system, it's hold 5 minutes. You are protected near to the entrance. It's good advantage for you because you can regroup at start, wait more support then move.
• There is this resistance thing, yes for both teams. But it's useless when 3-4 criminals left, there is no way to win, get whole checkpoints, secure them for 6 minutes, eventually they will die because cops will outnumbered them.


In my view, resistance thing should be removed from CEs, that's why Brian added anti-rush system, to help you. 15 criminals will enter. That's it. Not more can enter, unlike cops that in total can be 30++
Let's take as example DFR, we were 11 criminals against 5 cops. We were in middle of map, we didn't have all checkpoints for starting these 6 mins countdown. These cops had a resistance thing bonus and camping with MG. It was impossible to kill them. There were 2 options, camp in spot and wait more cops enter or some criminals die as a result cops don't have this resistance. We lost some criminals and we had fair fight. We got some cops but more re-enter. You guys re-enter in CE again and again, we were stucked in middle and after 20 mins we lost because in that CE, in total more than 30 cops entered. (remind you that started with 5).

It's total unfair, to keep resistance thing inside CEs. We should remove it ASAP. You already have all of these advantages, you don't need this too.
Let's be fair on this please.
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: JimMys on 16 05, 2019, 07:53:11 pm
This is a serious problem at CEs nowdays.
Both of them is a crazy combination.
I suggest to remove Bonus Resistance. This added for helping cops at ARs. Meanwhile, Brian added anti-rush to help cops at CEs, now CEs have both and it's kinda unfair, criminals don't have any chance. Cops can use the anti-rush system to regroup theirselves and attack together. I agree that Anti-Rush system needs some improvements, that's why I made a new topic about that.

Cops:

• You can enter even if CEs started.
• Even if you die, you can re-enter after 120 seconds. (and if the CEs hold more, maybe you have 3 ''lifes''). I am telling that by my own experience, I kill some cops 3 times in CEs, that's insane.
• You have the Anti-Rush system, it's hold 5 minutes. You are protected near to the entrance. It's good advantage for you because you can regroup at start, wait more support then move.
• There is this resistance thing, yes for both teams. But it's useless when 3-4 criminals left, there is no way to win, get whole checkpoints, secure them for 6 minutes, eventually they will die because cops will outnumbered them.


In my view, resistance thing should be removed from CEs, that's why Brian added anti-rush system, to help you. 15 criminals will enter. That's it. Not more can enter, unlike cops that in total can be 30++
Let's take as example DFR, we were 11 criminals against 5 cops. We were in middle of map, we didn't have all checkpoints for starting these 6 mins countdown. These cops had a resistance thing bonus and camping with MG. It was impossible to kill them. There were 2 options, camp in spot and wait more cops enter or some criminals die as a result cops don't have this resistance. We lost some criminals and we had fair fight. We got some cops but more re-enter. You guys re-enter in CE again and again, we were stucked in middle and after 20 mins we lost because in that CE, in total more than 30 cops entered. (remind you that started with 5).

It's total unfair, to keep resistance thing inside CEs. We should remove it ASAP. You already have all of these advantages, you don't need this too.
Let's be fair on this please.

Start voting please, thanks.
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: Airhead on 16 05, 2019, 07:59:24 pm
 :tick:
Removing of resistance from CE

Why? Because a single guy literally ruin CE by attacking > going back into anti rush> repeat
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: Ariana on 16 05, 2019, 09:04:01 pm
 :tick:

(https://i.imgur.com/cAOFITn.png)
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: CyraX on 16 05, 2019, 11:52:17 pm

 :tick:
Reasons are quite clear and simple, cops are owning a lot of ce's due to this feature.
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: JimMys on 16 05, 2019, 11:56:40 pm
Small edit with IG vote, this one proposal it's about only about CEs removal, not ARs.
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: Brian on 17 05, 2019, 12:05:39 am
Uh so because old stuff wasn't removed, remove something that both teams can get. GREAT LOGIC. :fp:
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: Airhead on 17 05, 2019, 12:07:56 am
Uh so because old stuff wasn't removed, remove something that both teams can get. GREAT LOGIC. :fp:
Its about how a single player can take over a whole team by attacking (taking advantage of resistance) > going back to anti rush > healing > repeat
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: JimMys on 17 05, 2019, 12:11:12 am
Uh so because old stuff wasn't removed, remove something that both teams can get. GREAT LOGIC. :fp:

I stated every advantage of cop in CEs. I just ask to remove the resistance thing because as I said above it's not good for both teams. Read my post please. There is no point when 3 criminals left have 50% resistance because we don't control every checkpoint to win the CE. So finally these 3 last guys will die, but before they will stay there 20mins and they will get 10 kills (if they camping somewhere with MG)

Idea is simple. Remove the resistance thing only inside CEs and upgrade anti-rush system, give more space to cops (Already made another topic for that).
Show content
Example: we were 15 criminals vs 5 cops inside Night club. 5 criminals left and we got rekt. 5 cops starting but in total it's like were 30 cops inside because they have the other advantages.
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: noD3 on 17 05, 2019, 12:20:45 am
:tick:

(https://i.imgur.com/cAOFITn.png)
:cros:
(https://i.gyazo.com/01f8b05cb807f30132d3ea0131234bfc.png)

Personally for me, damage resistance is good, it let's you to do atleast something against 10 criminals and it motivates some players ( Most usually from law enforcement side ) to attend CE's or AR's since you don't in a second against x3 more criminals. Damage resistance allows CE's to be over stacked by criminals.

People who vote Yes on a damage resistance are the people who have a hard time fighting against damage resistance, but they don't realize how happy they are when they are using damage resistance when they are outnumbered.
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: JimMys on 17 05, 2019, 12:33:17 am
This ingame vote is a fail. This purposal not saying that. Read the name of topic at least...
There are 4 advantages for cops. I suggest to remove the one (resistance) and improve the anti-rush for cops...

Show content
• You can enter even if CEs started.
• Even if you die, you can re-enter after 120 seconds. (and if the CEs hold more, maybe you have 3 ''lifes''). I am telling that by my own experience, I kill some cops 3 times in CEs, that's insane.
• You have the Anti-Rush system, it's hold 5 minutes. You are protected near to the entrance. It's good advantage for you because you can regroup at start, wait more support then move. (Made already another topic for upgrade this feature)
• There is this resistance thing, yes for both teams. But it's useless when 3-4 criminals left, there is no way to win, get whole checkpoints, secure them for 6 minutes, eventually they will die because cops will outnumbered them.
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: Arran on 17 05, 2019, 07:33:53 pm
You say it's too easy for cops, yet want to remove a feature that benefits both teams equally, why not just suggest removing a feature that benefits only police? Such as their ability to re-enter, currently it's at 2 minutes after their last death so you could suggest increasing that duration though this proposal was probably based on experiences before that 2 minute limit was even added, so no change may even be required now.
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: JimMys on 17 05, 2019, 09:20:32 pm
I'm trying to explain that it's not helping both teams with a lot of examples via my experience at CEs.
If you don't want remove this feature. What if depends on online cops. When there are 20 total online cops or less in server,  enable it.   
It's kinda annoying when there are 60 cops online and only 5 enter at CEs for getting this resistance against 15 criminals.
The script about let cops re enter its fine and fair. This one is not.
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: Airhead on 18 05, 2019, 07:20:14 am
You say it's too easy for cops, yet want to remove a feature that benefits both teams equally, why not just suggest removing a feature that benefits only police? Such as their ability to re-enter, currently it's at 2 minutes after their last death so you could suggest increasing that duration though this proposal was probably based on experiences before that 2 minute limit was even added, so no change may even be required now.
my output for the dynamic resistance in CE is something like this.

CE's are Cop versus Criminal event where one side needs to win and adding dynamic resistance to adjust the battle kinda ruins the fun when individuals can kill 6 cops/criminal without dying, I positively feel CE's shouldn't have dynamic resistance as they should be a group coordinate (where outnumbered group loses because of absence of teamwork). We may have required this couple of months back yet according to now, the CE ongoing interaction has expanded (the extent that I saw) and I don't think resistance suits the idea of CE where the principle idea is to outnumber the other group and win.
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: Airhead on 18 05, 2019, 09:59:07 am
Yes,cops are advantageous,because of this bonus resistance, the criminals are about to cry.
you do realize that dynamic resistance is for both sides and makes the gameplay fair.
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: JimMys on 18 05, 2019, 02:56:55 pm
Only 5 counsillors voted for that, 4-1.  :thonk:
Waiting more votes I guess.
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: Randy on 18 05, 2019, 04:00:33 pm
 :tick: I saw many people complainting about resistance, so I guess it should be removed
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: JimMys on 18 05, 2019, 04:52:19 pm
I repeat, remove it only at CEs. ( just in case )
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: Anuran on 18 05, 2019, 05:18:17 pm
 :tick: we already have the Anti Rush system, so if cops needs to be healed they can just take cover and heal up. Or just do peek and attack in CE. No need for Bonus resistance in CE as it's give a huge advantage to one side as these CE combats are close and not like in an open area like Ar
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: noD3 on 18 05, 2019, 06:18:17 pm
 :tick:
I would like to change my mind, during the CE's resistance is really annoying and should be removed, cops already have too much advantages.
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: Dredd on 18 05, 2019, 07:13:40 pm
 :tick:
Cops are more like gods in CEs since they usually don't enter in same quantities as criminals and considering all the other bonuses for cops and limitations they already exist, it could be one solution to a more balanced CE. I want more cops in CEs but not affecting the balance of the gameplay, find other ways like the rewards I guess.
Title: Re: [VOTE] Remove bonus resistance from CEs.
Post by: JimMys on 18 05, 2019, 07:23:46 pm
POSITIVES

:tick:
Removing of resistance from CE

Why? Because a single guy literally ruin CE by attacking > going back into anti rush> repeat

:tick:

(https://i.imgur.com/cAOFITn.png)

:tick:
Reasons are quite clear and simple, cops are owning a lot of ce's due to this feature.

:tick: I saw many people complainting about resistance, so I guess it should be removed

:tick: we already have the Anti Rush system, so if cops needs to be healed they can just take cover and heal up. Or just do peek and attack in CE. No need for Bonus resistance in CE as it's give a huge advantage to one side as these CE combats are close and not like in an open area like Ar

:tick:
I would like to change my mind, during the CE's resistance is really annoying and should be removed, cops already have too much advantages.

:tick:
Cops are more like gods in CEs since they usually don't enter in same quantities as criminals and considering all the other bonuses for cops and limitations they already exist, it could be one solution to a more balanced CE. I want more cops in CEs but not affecting the balance of the gameplay, find other ways like the rewards I guess.

Yes,cops are advantageous,because of this bonus resistance, the criminals are about to cry.
About this^, he approved his positive vote via game too.


 :tick:
I am positive as well.


9/19 counsillors already voted for this.
Title: Re: [IMPLEMENTED] Remove bonus resistance from CEs.
Post by: Arran on 18 05, 2019, 07:44:24 pm
Implemented.