This is a serious problem at CEs nowdays.
Both of them is a crazy combination.
I suggest to remove Bonus Resistance. This added for helping cops at ARs. Meanwhile, Brian added anti-rush to help cops at CEs, now CEs have both and it's kinda unfair, criminals don't have any chance. Cops can use the anti-rush system to regroup theirselves and attack together. I agree that Anti-Rush system needs some improvements, that's why I made a new topic about that.
Cops:
• You can enter even if CEs started.
• Even if you die, you can re-enter after 120 seconds. (and if the CEs hold more, maybe you have 3 ''lifes''). I am telling that by my own experience, I kill some cops 3 times in CEs, that's insane.
• You have the Anti-Rush system, it's hold 5 minutes. You are protected near to the entrance. It's good advantage for you because you can regroup at start, wait more support then move.
• There is this resistance thing, yes for both teams. But it's useless when 3-4 criminals left, there is no way to win, get whole checkpoints, secure them for 6 minutes, eventually they will die because cops will outnumbered them.
In my view, resistance thing should be removed from CEs, that's why Brian added anti-rush system, to help you. 15 criminals will enter. That's it. Not more can enter, unlike cops that in total can be 30++
Let's take as example DFR, we were 11 criminals against 5 cops. We were in middle of map, we didn't have all checkpoints for starting these 6 mins countdown. These cops had a resistance thing bonus and camping with MG. It was impossible to kill them. There were 2 options, camp in spot and wait more cops enter or some criminals die as a result cops don't have this resistance. We lost some criminals and we had fair fight. We got some cops but more re-enter. You guys re-enter in CE again and again, we were stucked in middle and after 20 mins we lost because in that CE, in total more than 30 cops entered. (remind you that started with 5).
It's total unfair, to keep resistance thing inside CEs. We should remove it ASAP. You already have all of these advantages, you don't need this too.
Let's be fair on this please.
Uh so because old stuff wasn't removed, remove something that both teams can get. GREAT LOGIC. :fp:Its about how a single player can take over a whole team by attacking (taking advantage of resistance) > going back to anti rush > healing > repeat
Uh so because old stuff wasn't removed, remove something that both teams can get. GREAT LOGIC. :fp:
:tick::cros:
(https://i.imgur.com/cAOFITn.png)
You say it's too easy for cops, yet want to remove a feature that benefits both teams equally, why not just suggest removing a feature that benefits only police? Such as their ability to re-enter, currently it's at 2 minutes after their last death so you could suggest increasing that duration though this proposal was probably based on experiences before that 2 minute limit was even added, so no change may even be required now.my output for the dynamic resistance in CE is something like this.
Yes,cops are advantageous,because of this bonus resistance, the criminals are about to cry.you do realize that dynamic resistance is for both sides and makes the gameplay fair.
:tick:
Removing of resistance from CE
Why? Because a single guy literally ruin CE by attacking > going back into anti rush> repeat
:tick:
(https://i.imgur.com/cAOFITn.png)
:tick:
Reasons are quite clear and simple, cops are owning a lot of ce's due to this feature.
:tick: I saw many people complainting about resistance, so I guess it should be removed
:tick: we already have the Anti Rush system, so if cops needs to be healed they can just take cover and heal up. Or just do peek and attack in CE. No need for Bonus resistance in CE as it's give a huge advantage to one side as these CE combats are close and not like in an open area like Ar
:tick:
I would like to change my mind, during the CE's resistance is really annoying and should be removed, cops already have too much advantages.
:tick:
Cops are more like gods in CEs since they usually don't enter in same quantities as criminals and considering all the other bonuses for cops and limitations they already exist, it could be one solution to a more balanced CE. I want more cops in CEs but not affecting the balance of the gameplay, find other ways like the rewards I guess.
Yes,cops are advantageous,because of this bonus resistance, the criminals are about to cry.About this^, he approved his positive vote via game too.