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Ingame Community => News and Updates => Topic started by: RaMoS on 29 11, 2021, 06:11:55 pm
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The first thing is the Health boost - Re-enabled Java's health boost on kill script. (Arran + chaiNN07)
The second thing is what's hitme "MC" A player will have an $ blip defining their location If you manage to execute them, the money will automatically be transferred to you.
- Re-enabled Java's health boost on kill script. (Arran + chaiNN07)
this update gives you about 50% health if you kill someone, but what I'm trying to suggest here is that the MC of $500,001 can't be affected by that advantage because he already has an advantage which is that allows you to have a damage resistance of 80%.
So imagine with these advantages together, for sure the MC will not die unless you gather more than 10 players around him
Simply remove Java's health boost feature from a hit of $500,001
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Yes. They've an advantage which is the damage resistance of 80% given to 'em. This is enough, the health boost is not needed to them. I am positive
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That health boost should be removed because as you guys say above they have an advantage which is the resistance of %80 given. Also this is exploitable because they have a resitance advantage and health,it hards to kill MC when you are 3 or 4. I am supporting idea for do this better.
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We are really having difficulties they have completely finished this profession I hope it comes soon Absolutely positive :tick:
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I agree about this , health boost should be removed from the hit of $500,001 coz its hard to kill them if they are running around with 1001 HP. Postive
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Well, I tried to test it. And I'm supporting this now. Terminator mode should be removed.
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They are already has too many advantage here (like 5,000 HP) and if they getting health boost, we cant even kill him (it's too hard) also, we tried it like 3 or 4 months ago, hit player has like a godmode. We was 11v1 and he killed us of all. That's why Positive.
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Am actually supporting this idea. This advantage is totally unfair, I think by removing this ability, MC system will be more enjoyable and fair enough for both sides. Positive
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It is already hard to kill a terminator and every time he kills someone, he gets a health boost? This makes it multiple times harder to eliminate a terminator. Positive
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I've always faced that issue with that kind of hit targets and I didn't know much about why it was so hard to kill them until I read this. I highly agree. having 10 or more players around the hit target and setting up a live circus of corpses for them to enjoy isn't reasonable enough for the reward in my opinion. 5 or 4 skilled players should be enough to take down the target as it also gets boring when the hit target just can't die and they go out in the open and leave themselves prey for the fastest shooter.
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you guys said it all I am positive.
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Postive
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- Terminator hit targets ($500,001 hits) will not receive health boosts when they get kills. (Arran + iRaMoS)