1+ , but the price its unbalanced, its too much expensive and dont worth it
Yes price is very much justified. And that solves the issue of abusing for which God was removed. Meursault set the price what it was meant to be set. We don't want people to use Medikits with a 100$ and be invincible. Point was we want to make server God free. So if you are shot at, like IRL you have to die if unless a medic heals. But the medipack may prove good in some unusual occasions. No Change than Original Meursault's post required.Only instead of commands, add the items as list items in F4.
5K for 25 hp? ermmm lolwut? just lowering the price to half, or increasing the hp to double its fine imoEDIT:For prevent abusing, it should be take some secs for be healed
Good idea, but $1.500 is very expensive for 10 hp. as you see that 2/3 god (100$ each) can restore your health to 100 hp.
Im gonna take a shot here:Wont if be easier to the scripters to just take the God effect/definition and re-name it?Instead of God - increases your max heatlh (which, right now, it only increases your health bar, and do nothing besides that. yeah, right now you dont get 150 hp once you use it.)to this:God: Regenerates your HealthHow does it work? almost the same at it is been working:- You will no longer get a "increased health bar" (to avoid the boost they say it gave you)- You will get 15hp restored every time you use it. - You have to wait 45 seconds between shots (like /fine with its 10min waiting period)That pretty much leaves the drug as it is, but now with limitations. If you want full health (100hp), you have to wait almost 5 minutes now, and that way, It cant no longer be "exploited"And as i said, I dont see any exploiting on the way it was. (but hey, what do I know?, im just a regular 2 hours daily player + 1 hour staff player )And yeah, leave the price as it is, or the only winners gonna be the drug dealers who had +5k God drugs on their inventory Just my 2 cents.Peace!