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Support => Tutorials and Guides => General Guides => Topic started by: Sabfas on 31 07, 2015, 12:02:18 am

Title: Weapons (Full Guideline + Some Calculations)
Post by: Sabfas on 31 07, 2015, 12:02:18 am
(http://i.imgur.com/NNzFB3H.jpg)

The purpose of this guideline is to make life easier for newbies when it comes to weapons in general. Also, this topic has some valuable information for even the experts .. It contains some interesting calculations about weapons and which one may suits you the best!

This guideline only contains  Non-LV weapons. Most likely, i'm going to add LV weapons in the next weeks.

I also want to thank my friend Sheriff ( @Sheriffi ) for his help .. He helped me a lot testing these weapons which took us ages of hard work .. Thank you Sheriff


Some Hints :


- You can buy guns via three ways :
1- Gun Shops ( Scroll down to see the locations of all gun-shops in CIT )
2- Some markers ( In White ) .. You can find it in some places , for example : LSPD , El Quebrados Hospital .
3- F7



- Weptypes could be very useful .. Using them may give you an extra but fair advantage against your opponent .. Right now there are only one weapon which supports this .. M4 .. To enable it , go to the : Settings and enable it from there.


- You can shoot while being in a car ( Use your mouse clicks )


- You don't like the look of your weapon? This isn't a problem at all .. Just type this command : "/gunmods" and enjoy a variety of HD weapons!


- Oh .. You don't like your crosshair either? No worries , Just go the settings and look for the  alternative crosshair.. It is named : Set Weapon Dynamic CrossHair .. You are going to like it , this is for sure!


- You can also add a special marker which will only appear when you shoot somebody.. This is a useful thing to have as you will start knowing whether you are damaging your enemy or not. You can enable this option by opening the settings window. It is under the name of : Hit Mark Crosshair


- Can't run while carrying some type of weapons? Simply go to the nearest gym ( or use /walkstyle in case you got some VIP hours ) and change your walk style to : Sneak
* This doesn't work with the Minigun.


- Don't forget to visit any 24/7 store .. They got some nice Thermal Goggles and Night Vision Goggles too. These two goggles can help you in some cases.
You can also buy Melee weapons from these stores ( Some of them you can only craft it ).


- You can only carry 9000 bullets of almost all the weapons. ( You can store the rest in your car/house inventory )


- You can change your fight style by visiting any gym ( Or /fightstyle for VIPs ) .. Every fight style has some unique moves and hits which you can perform by pressing : Right mouse click + F ( For more info : Scroll down to the Fist Section )
You can also get in a defensive position and block your opponent hits by pressing : Right mouse click + Shift


- F7 is a market which you can reach wherever you are .. Also, In most cases guns and ammo there cheaper than what you would find in gun-shops.


- You can craft some Melee weapons like : Katana , Knife .. Click F9 for such a purpose.


- You can also craft Ammo for your weapons via F9 .. This is a table for what ammo you can craft and for how much ( Remember : You must own the weapon first ) :

Pistol Ammo = Gives you 120 Bullets for your Colt = Requires 20 of Iron and 1 Explosive

Silenced Pistol Ammo = Gives you 120 Bullets for your Tazer = Requires 20 of Iron and 1 Explosive

Desert Eagle Ammo = Gives you 60 Bullets for your Deagle = Requires 100 of Iron and 4 Explosives

Shotgun Ammo = Gives you 50 Bullets for your Shotgun = Requires 50 of Iron ,4 Explosive and 10 of Oil

Sawn-off Shotgun Ammo = Gives you 50 Bullets for your Sawn-off Shotgun = Requires 50 of Iron ,4 Explosive and 10 of Oil

Combat Shotgun Ammo = Gives you 50 Bullets for your Combat Shotgun = Requires 50 of Iron ,4 Explosive and 10 of Oil

AK-47 Ammo = Gives you 175 Bullets for your AK-47 = Requires 100 of Iron and 4 Explosives

M4 Ammo = Gives you 175 Bullets for your M4 = Requires 100 of Iron and 4 Explosives

MP5 Ammo = Gives you 375 Bullets for your MP5 = Requires 100 of Iron and 4 Explosives

Uzi Ammo = Gives you 375 Bullets for your Uzi = Requires 100 of Iron and 4 Explosives

Tec-9 Ammo = Gives you 375 Bullets for your Tec-9 = Requires 100 of Iron and 4 Explosives

Country Rifle Ammo = Gives you 35 Bullets for your Country Rifle = Requires 100 of Iron and 3 Explosives

Sniper Rifle Ammo = Gives you 6 Bullets for your Sniper Rifle = Requires 75 of Iron and 6 Explosives

MG-42 Ammo = Gives you 625 Bullets for your MG-42 = Requires 200 of Iron and 4 Explosives







Weapons Mods:

SPAS Crowd Control This will set your SPAS to crowd control mode
Magazine: 30 rounders.
Accuracy: Terrible
Movement speed: +100%
M4 Efficient Execution This will set your M4 to Efficient Execution mode.
Move and shoot: Disabled
Accuracy: Amazing
Movement Speed: Increased
Damage: +10%
Desert Eagle: Community Clipper This will set your Desert Eagle to Community Clipper mode.
Damage: -35%
Accuracy: +200%
Magazine 20
Fire rate: +30%
Movement Speed: Increased
Tec9: Tec terror This will set your Tec-9 to Tec Terror mode.
Accuracy: Terrible
Magazine: 200
Dual Weapons: Yes
Move and Shoot: No
Damage: +35%
AK47: LMG This will set your AK47 to LMG mode.
Move and shoot: Disabled
Accuracy: Acceptable
Movement Speed: Slow
Magazine: 200
MP5: U This will set your MP5 to MP5-U mode.
Magazine: 30%
Damage: +35%
Rate of fire: -20%
Movement Speed: -40%
Accuracy: -15%
Sawnoff: Dual This will set your MP5 to Sawnoff-Dual mode.
Carry 2 sawnoff shotguns at the same time.
4 shots damage is equal 3 shots from single.
Sawnoff: Single This will set your MP5 to Sawnoff-Single mode.
Carry 1 sawnoff shotgun.
Damage per shot is 50% higher than dual sawnoff and takes less time to reload.




Weapons :




(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS-QQxewklirzi5fRs3IV_bdMqw_Of3rkMsLhQ2lNqwX67S6PPDNA)


Desert Eagle ( Deagle ) :

Type : Handgun
Damage ( Per bullet ) : 47 HP
Magazine Capacity : 7 Bullets
Fire Rate ( Per magazine - Time to fire all the bullets in one magazine ) : 4.7s
Reloading time : 1.5s
Range ( The guy in front represents the farthest point of the range ) :
Show content
(http://i.imgur.com/SDdkcr3.jpg)

Price : 24,000$
Price for one bullet : 30$
Comments :
- You can move while shooting with this weapon




(http://img2.wikia.nocookie.net/__cb20150609170137/gtawiki/images/thumb/0/0c/Pistol-GTASA-icon.png/120px-Pistol-GTASA-icon.webp)

Colt :

Type : Handgun
Damage ( Per 2 bullets ) : 11 HP for 2 bullets .. Somewhat random
Magazine Capacity : 1000 Bullets
Fire Rate ( Per magazine ) : Approximately 26 bullets each 5 seconds
Reloading time : 1s
Range ( The guy in front represents the farthest point of the range ) :
Show content
(http://i.imgur.com/AzprM6x.jpg)

Price : 12,000$
Price for one bullet : 3$
Comments :
- You can run while shooting with this weapon
- Dual weapons
- It fires 2 bullets each single time





(http://img3.wikia.nocookie.net/__cb20150609171704/gtawiki/images/thumb/5/58/PumpSG-GTASA-Icon.png/185px-PumpSG-GTASA-Icon.webp)

Shotgun :

Type : Shotgun
Damage ( Per bullet ) : Damage depends on the distance of the target + Somewhat Random .. Range of the damage : 42-4 HP ( 42 when your target is so close to you .. 4 when your target is in the farthest point of the weapon range )
Magazine Capacity : 4
Fire Rate ( Per magazine ) : It takes a time of 0.9s of both shooting and reloading combined
Reloading time : Above
Range ( The guy in front represents the farthest point of the range ) :
Show content
(http://i.imgur.com/YTxAwfN.jpg)

Price : 36,000$
Price for one bullet : 40$
Comments :
- You can move fast while shooting with this weapon
- The maximum damage when tested was somewhat different in LV





(http://img2.wikia.nocookie.net/__cb20150609171724/gtawiki/images/thumb/5/57/Sawn-offShotgun-GTASA-icon.png/185px-Sawn-offShotgun-GTASA-icon.webp)

Sawn-off Shotgun :

Type : Shotgun
Damage ( Per 2 bullets ) : Damage depends on the distance of the target + Somewhat Random .. Range of the damage : 70-5 HP ( 70 when your target is so close to you .. 5 when your target is in the farthest point of the weapon range )
Magazine Capacity : 4 Bullets
Fire Rate ( Per magazine - Time to fire all the bullets in one magazine ) : 0.7s
Reloading time : 2s
Range ( The guy in front represents the farthest point of the range ) :
Show content
(http://i.imgur.com/vwyStY7.png)

Price : 51,000$
Price for one bullet : 40$
Comments :
- You can run while shooting with this weapon
- Dual weapons
- It fires 2 bullets each single time




(http://img3.wikia.nocookie.net/__cb20150609171937/gtawiki/images/thumb/e/e5/CombatSG-GTASA-Icon.png/185px-CombatSG-GTASA-Icon.webp)

Combat Shotgun ( spas-12 ) :

Type : Shotgun
Damage ( Per bullet ) : Damage depends on the distance of the target + Somewhat Random .. Range of the damage : 40-2HP ( 40 when your target is so close to you .. 10 when your target is in the farthest point of the weapon range )
Magazine Capacity : 7 Bullets
Fire Rate ( Per magazine - Time to fire all the bullets in one magazine ) : 2.4s
Reloading time : 1.6s
Range ( The guy in front represents the farthest point of the range ) :
Show content
(http://i.imgur.com/Hvz6lsp.png)

Price : 57,000$
Price for one bullet : 40$
Comments :
- You can move while shooting with this weapon





(http://img3.wikia.nocookie.net/__cb20150609172110/gtawiki/images/thumb/d/d0/TEC9-GTASA-icon.png/185px-TEC9-GTASA-icon.webp)

Tec-9 :

Type : Submachine Gun
Damage ( Per 2 bullets ) : 14 HP
Magazine Capacity : 100 Bullets
Fire Rate ( Per magazine - Time to fire all the bullets in one magazine ) : 6.2s
Reloading time : 2s
Range ( The guy in front represents the farthest point of the range ) :
Show content
(http://i.imgur.com/FFfOcF1.png)

Price : 36,000$
Price for one bullet : 10$
Comments :
- You can only run vertically while shooting with this weapon ( This is Only outside LV - You can run freely inside LV )
- Dual weapons
- It fires 2 bullets each single time
- It is much accurate now



(http://img1.wikia.nocookie.net/__cb20150609172042/gtawiki/images/thumb/c/c4/Micro-Uzi-GTASA-icon.png/185px-Micro-Uzi-GTASA-icon.webp)

Uzi :

Type : Submachine Gun
Damage ( Per 2 bullets ) : 14 HP
Magazine Capacity : 100 Bullets
Fire Rate ( Per magazine - Time to fire all the bullets in one magazine ) : 6s
Reloading time : 2.25s
Range ( The guy in front represents the farthest point of the range ) :
Show content
(http://i.imgur.com/Yoc7Mom.png)

Price : 42,000$
Price for one bullet : 10$
Comments :
- You can only run vertically while shooting with this weapon ( This is Only outside LV - You can run freely inside LV )
- Dual weapons
- It fires 2 bullets each single time




(http://img2.wikia.nocookie.net/__cb20150609172055/gtawiki/images/thumb/4/4e/MP5-GTASA-icon.png/185px-MP5-GTASA-icon.webp)

MP5 :

Type : Submachine Gun
Damage ( Per bullet ) : 9 HP
Magazine Capacity : 80 Bullets
Fire Rate ( Per magazine - Time to fire all the bullets in one magazine ) : 6.3s
Reloading time : 1.6s
Range ( The guy in front represents the farthest point of the range ) :
Show content
(http://i.imgur.com/6ZFSEX4.jpg)

Price : 60,000$
Price for one bullet : 10$
Comments :
- You can move really fast while shooting with this weapon without having to constantly aim and un aim





(http://img2.wikia.nocookie.net/__cb20150609172412/gtawiki/images/thumb/0/0f/AK-47-GTASA-icon.png/185px-AK-47-GTASA-icon.webp)

AK-47 :

Type : Assault Rifle
Damage ( Per bullet ) : 14 HP
Magazine Capacity : 90 Bullets
Fire Rate ( Per magazine - Time to fire all the bullets in one magazine ) : 6.3s
Reloading time : 1.75s
Range ( The guy in front represents the farthest point of the range ) :
Show content
(http://i.imgur.com/Yoc7Mom.png)

Price : 60,000$
Price for one bullet : 16$
Comments :
- You can move really fast while shooting with this weapon without having to constantly aim and un aim




(http://img3.wikia.nocookie.net/__cb20150609172403/gtawiki/images/thumb/c/c1/M4-GTASA-icon.png/185px-M4-GTASA-icon.webp)

M4 :

Type : Assault Rifle
Damage ( Per bullet ) : 14 HP
Magazine Capacity : 50 Bullets
Fire Rate ( Per magazine - Time to fire all the bullets in one magazine ) : 6s
Reloading time : 1.7s
Range ( The guy in front represents the farthest point of the range ) :
Show content
(http://i.imgur.com/FBrt8Fn.jpg)

Price : 75,000$
Price for one bullet : 16$
Comments :
- You can move while shooting with this weapon
- There is a weptype for this weapon .. The only effects of this weptype are :
1- Slower fire rate : 8s .. Reloading time is the same
2- More Accuracy
3- Better range .. See the pic :
Show content
(http://i.imgur.com/lMpwfnk.jpg)




(http://img3.wikia.nocookie.net/__cb20150609172358/gtawiki/images/thumb/7/7d/SniperRifle-GTASA-icon.png/185px-SniperRifle-GTASA-icon.webp)

Sniper Rifle :

Type : Rifle
Damage ( Per bullet ) : 60 HP
Magazine Capacity : Only one Bullet
Fire Rate ( Per magazine ) : It takes a time of 1s of both shooting and reloading combined
Reloading time : Above
Range ( The car in front represents the farthest point of the range ) :
Show content
(http://i.imgur.com/EeFanfD.jpg)

Price : 105,000$
Price for one bullet : 275$
Comments :
- You can move while shooting with this weapon
- This weapon has the longest range




(http://i.imgur.com/4QuNIbQ.gif)

Country Rifle :

Type : Rifle
Damage ( Per bullet ) : 32 HP
Magazine Capacity : 8 Bullets
Fire Rate ( Per Bullet ) : It takes a time of 3.6s of both shooting and reloading combined
Reloading time : Above
Range ( The guy in front represents the farthest point of the range ) :
Show content
(http://i.imgur.com/c7we0yO.png)

Price : 36,000$
Price for one bullet : 50$
Comments :
- You can move while shooting with this weapon
- It has a unique shooting sound of M1 Garand




(http://img2.wikia.nocookie.net/__cb20150419122509/gtawiki/images/thumb/2/27/Minigun-GTAVPC-HUD.png/185px-Minigun-GTAVPC-HUD.webp)

MG-42 ( Minigun ) :

Type : Heavy Weapon
Damage ( Per bullet ) : 15 HP
Magazine Capacity : ?
Fire Rate : Approximately 48-50 Bullets each 5s
Reloading time : No Reloading
Range ( The guy in front represents the farthest point of the range ) :
Show content
(http://i.imgur.com/YHUtyG7.jpg)

Price : 5,000,000$
Price for one bullet : 10$
Comments :
- You can't move while shooting with this weapon
- You can't run while carrying this weapon
- By equipping MG-42 you will be allowed to move and shoot with this weapon




(http://i.imgur.com/QYmblIk.jpg)

Tazer ( Silenced ) :

Magazine Capacity : 4 Bullets
Fire Rate : 1.3s
Reloading time : 1.3s
Range ( The guy in front represents the farthest point of the range ) :
Show content
(http://i.imgur.com/9HQ8OLW.jpg)

Price : 18,000$
Price for one bullet : 3$
Comments :
- You can't tase players inside LV
- You can only tase running wanted criminals as a cop - Or running cops as a criminal
- Freezing time would last for almost 3 seconds
- The 'Tazer' in '/equip' will cause anyone you taser to be incapacitated for 2 more seconds.
- The 'Wine Bottle' and 'Whiskey Bottle' in '/equip' will reduce how long you're incapacitated when tasered by 2 seconds.




(http://img2.wikia.nocookie.net/__cb20150425183507/gtawiki/images/f/fe/TearGas-GTAVPC-HUD.png)

Tear gas :

Damage : Bit random .. Range : 120-180 HPs
Damage rate : Your health would decrease in a random rate that goes from 1 to 12 HPs
Range ( The guy in front represents the farthest point of the range of damage )
Show content
(http://i.imgur.com/XlkLQ1y.jpg)

Throw Range ( The car in front represents the farthest point of where you can throw this gas ) :
Show content
(http://i.imgur.com/V7rJafR.jpg)

Price ( Per one item ) : 1000$
Comments :
- You can't deposit ( store ) this weapon in your vehicle's inventory
- It lasts for an average time of 17s





(http://vignette1.wikia.nocookie.net/gtawiki/images/9/90/Molotov-GTAVPC-HUD.png/revision/latest?cb=20150425183531)

Molotov :

Damage : Bit random .. Range : 100-150 HPs
Damage rate : Your health would decrease in an average random rate that goes from 5 to 10 HPs

Throw Range ( The car in front represents the farthest point of where you can throw this gas ) :
Show content
(http://i.imgur.com/JVkRqg7.jpg)

Price ( Per one item ) : 1000$
Comments :
- You can't deposit ( store ) this weapon in your vehicle's inventory
- It lasts for an average time of 4-5s
- One molotov can completey destroy a car with 100 HP








I allowed myself to do some interesting calculations to determine which is the best weapon in the the ordinary Circumstances .. These calculations are only based on math .. It doesn't represents in-game actual combats ( well, it does in limited situations ) .. Assuming ( in this list ) that two guys are standing next to each others without moving so every bullet fired would land perfectly!
Taking into account these following facts :
1- Average damage for each weapon
2- Average fire rate time
3- Average reloading time
4- The opponent has a health of 150 HPs and without armor

Here is the list ( Excluding shotguns due to them being random in most cases - Surely they would be on the top of the list ) :

Minigun -- 1s
Uzi -- 1.32s
M4 -- 1.32s
AK-47 -- 1.32s
Tec-9 -- 1.364s
MP5 -- 1.785s
Country rifle -- 2s
Deagle -- 2.69s
Sniper rifle -- 3s
Colt -- 5.38s







(http://i.imgur.com/QbRQWN9.png)

Vehicles

I also allowed myself to test the impact of weapons upon vehicles and what is the best weapon to destroy a car.. The test was conducted on the average-everyday cars of CIT.

Please take into consideration the following :
- Only one bullet of each weapon
- The test was conducted on the average medium sized cars.. I don't know if the same numbers hold for other kind of vehicles.
- Those numbers are mostly averaged
- Hitting the tires won't damage the car itself.. Useful hint

Here is the list :

Taser = 4 HPs
Deagle = 14 HPs
Colts = 6-7 HPs
MP5 = 2-3 HPs
AK-47 = 4 HPs
M4 = 4 HPs
Uzi = 4 HPs
Tec-9 = 4 HPs
Sniper = 18 HPs
Minigun = 4-5 HPs
Country Rifle = 10 HPs
Molotov = 60-70 HPs
Hydra rocket = 22 HPs




It is also useful to say that the damage power of each military vehicle that is available in CIT is linked to a certain weapon.. These vehicles have the same damage as the weapons they are linked with.. Here is the list  :

Hunter = Minigun
Seasparrow = M4
Rustler = M4 + Rocket launcher







(http://img3.wikia.nocookie.net/__cb20150425182638/gtawiki/images/e/e0/Fist-GTAVPC-HUD.png)

Fists :

Damage ( Per hit ) : 2 HP

(http://i.imgur.com/41FqY6o.png)

Fight styles :

This is a list for different fight styles in CIT .. The list contains the following :
1- The name of the fight style
2- The damage that every hit does
3- The full moves of a fight style ( Different moves when you keep hitting without stopping - Hits in row ) ( You can perform all the moves by pressing : Right mouse click + F ).



Standard style :
First hit : 2 HP ... Second Hit : 3 HP ... Third Hit : 4 HP

Boxing style :
First hit : 3 HP ... Second Hit : 2 HP ... Third Hit : 5 HP

Kung Fu style :
First hit : 2 HP ... Second Hit : 3 HP ... Third Hit : 4 HP

Knee Head style :
First hit : 3 HP ... Second Hit : 4 HP

Grab Kick style :
First hit : 2 HP ... Second Hit : 6 HP

Elbows style :
Only One Hit : 3 HP
* This is a fast hit which you can repeat in a quick way




(http://i.imgur.com/vz0h8Fu.jpg)

Melee weapons :

This list works in the same way as fight styles list.


Nightstick :
First hit : 40 HP ... Second Hit : 40 HP ... Third Hit : 56 HP
* You can only get this weapon when working as a cop

Poolstick ( Poolcue ) :
First hit : 40 HP ... Second Hit : 40 HP ... Third Hit : 56 HP
* You can buy it in any 24/7 store .. It costs 150$

Knife :
First hit : 40 HP ... Second Hit : 40 HP ... Third Hit : 56 HP
* You can craft it via F9 .. It requires 200 Iron

Dildo :
First hit : 40 HP ... Second Hit : 40 HP ... Third Hit : 56 HP
* You can buy it in any 24/7 store .. It costs 300$

Bat :
First hit : 40 HP ... Second Hit : 40 HP ... Third Hit : 56 HP
* You can buy it in any 24/7 store .. It costs 150$

Flowers :
Only one move .. Its damage : 40 HP
* You can buy it in any 24/7 store .. It costs 200$

Cane :
First hit : 24 HP ... Second Hit : 32 HP ... Third Hit : 56 HP
* You can buy it in any 24/7 store .. It costs 150$

Golfclub :
First hit : 40 HP ... Second Hit : 40 HP ... Third Hit : 56 HP
* You can buy it in any 24/7 store .. It costs 150$

Shovel :
First hit : 40 HP ... Second Hit : 40 HP ... Third Hit : 56 HP
* You can buy it in any 24/7 store .. It costs 150$

Katana :
First hit : 24 HP ... Second Hit : 40 HP ... Third Hit : 56 HP
* You can craft it via F9 .. It requires 1000 Iron







Gun Stores locations around CIT map :

Note : It appears in your map/minimap as a gun symbol .. Something like this but a little bit different : (https://wiki.multitheftauto.com/images/6/68/Blipid6.jpg)

This is a map where red circles represent the locations of gun stores :
Show content
(http://i.imgur.com/FiHB6H7.jpg)


Name of the store : Angel Pine store
Picture of the store :
Show content
(http://i.imgur.com/a9g9hYW.jpg)



Name of the store : SF - Ocean Flats store
Picture of the store :
Show content
(http://i.imgur.com/vueCBfz.jpg)



Name of the store : El Quebrados store
Picture of the store :
Show content
(http://i.imgur.com/of3buWT.jpg)



Name of the store : Bone County store
Picture of the store :
Show content
(http://i.imgur.com/wMT7nuZ.jpg)



Name of the store : Fort Carson store
Picture of the store :
Show content
(http://i.imgur.com/sVW37qL.jpg)



Name of the store : Blueberry store
Picture of the store :
Show content
(http://i.imgur.com/vA8nH3d.jpg)



Name of the store : Palomino Creek store
Picture of the store :
Show content
(http://i.imgur.com/oNfsjM9.jpg)



Name of the store : LS - Market store
Picture of the store :
Show content
(http://i.imgur.com/ZFhUjue.jpg)



Name of the store : LS - Willowfield store
Picture of the store :
Show content
(http://i.imgur.com/TVAucUq.jpg)



Name of the store : LV - Old Venturas Strip store
Picture of the store :
Show content
(http://i.imgur.com/n16Jft6.jpg)



Name of the store : LV - Las Venturas store
Picture of the store :
Show content
(http://i.imgur.com/gmLbE89.jpg)







At last .. This guideline will be updated with time .. You can participate too and add some info in case you have .
Also, all the numbers and calculations in the topic are my own work and i'm a human after all .. If you found any wrong data, please correct me!



Changelog

Show content
-
*2015-11-26 *

- Removed the 14 round SPAS variant.
- Modified the Country Rifle so it is now like the M1 Garand. It has the magazine size of 8, a new firing sound and the unique and distinct ping sound when it's fired it's last round.
- Increased AK-47 accuracy from 0.6 to 1 as AK-47 is still only used for 0.9% of kills.
- Increased Tec-9 accuracy from 1.1 to 2 as only 0.89% of kills are from the Tec-9.
- Increased AK-47 magazine from 30 to 90 rounds as the M4 is being used 3714% more often than the AK.
- The 'Wine Bottle' and 'Whiskey Bottle' in '/equip' will reduce how long you're incapacitated when tazered by 2 seconds.
- The 'Tazer' in '/equip' will now cause anyone you tazer to be incapacitated for 2 more seconds.

*2015-12-09 *

- Updated the information about /equip .. Thanks to @Clayy

*2015-12-11 *

- Added a whole new section that is named : Vehicles
- Added a new weapon : Molotov
- Updated the information that is related to : M4 | AK-47 | Shotgun
- Updated the list that shows which one of the weapons is the best in face-to-face combats

*2016-01-11 *

- Reduced 'Explosives' used when crafting ammo. (Arran)
- You can store Molotovs, Teargases & nades in your vehicle/house inventory

*2016-02-06 *

*2016-02-09 *

Added " Hit Mark Crosshair "
Edited the information that are related to the alternative crosshair

*2016-04-14 *

Increased MP5 magazine capacity from 60 to 80. (Arran + Bokila)

Special thanks to @Jonio for updating it.
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: Mariem159 on 31 07, 2015, 04:20:41 pm
Nice idea
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: Dredd on 01 08, 2015, 04:37:26 pm
Very good tutorial you used nice picture and can I ask something.. why some times when I snipe a guy it doesnt lose hp and he is only be stunned?
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: Assad. on 01 08, 2015, 08:16:49 pm
Could be the reason of it is that he has conection bad or you have a bad conection also had got me a little while ago
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: James. on 02 08, 2015, 02:25:33 am
Its cool gj
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: Aimcac on 03 08, 2015, 12:46:55 am
The effort put into this guide is totallly worth it and its very informative, nice work Sabfas. This should be sticked @Iron_Man @Tiiger
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: tiigs on 03 08, 2015, 11:21:50 am
Effort is great but the relevance is weak. If it wasn't so nicely composed then I would delete it since it's not directly related to CIT features and one can simply find information about weapons in gtawikia.com
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: Sabfas on 03 08, 2015, 02:53:16 pm
Thank you guys for your posts .. I will try to work on LV weapons + AVs .. I will add in the next days , I hope  ;D

Effort is great but the relevance is weak. If it wasn't so nicely composed then I would delete it since it's not directly related to CIT features and one can simply find information about weapons in gtawikia.com

Thank you for your post .. I didn't ask for making it sticky or anything and I didn't post it for someone's appreciation .. I did it for the community.

Relevance is weak? I can't see anything in my topic related to something outside CIT .. In fact, most of the data only applies for CIT ( it is not the same as other servers or even GTA SA ) .
GTA wiki? I invite you mate to go there and find half of the info here ..
This is CIT related .. CIT has many different things than the original GTA .
Weapons damage here is different somehow ..

I even worked on SAPD police database .. which you check here :
Click on me
https://cit.gg/index.php?topic=51892.0

I've worked on more than 50 vehicles .. What I noticed was , Cars performance was totally different than the original GTA .. For example , I could find GTA Wiki saying something about how fast this car is , but in CIT , it so damn slow!

Anyway .. Sorry for this long post .. I just wanted to say that this information you wouldn't find it in anywhere else , not in GTA Wiki , not in any another server!
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: tiigs on 03 08, 2015, 03:44:21 pm
*Claps for Sabfas' extraordinary work

t's all very noteworthy but not that relevant for the community to make it sticky. Still I just read all of it and very informative database, can't believe you've had time to figure out all these damage/fire rates and distances etc.

(https://s-media-cache-ak0.pinimg.com/originals/e5/91/ed/e591ed7a8f94dfb1a2de49bc7048491b.gif)

Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: guest40783 on 05 08, 2015, 02:17:18 am
It's very cool , Good Job  8)
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: Mark.- on 05 08, 2015, 01:16:59 pm
cool!
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: Crontz on 06 08, 2015, 11:21:10 am
Great job
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: guest42473 on 07 08, 2015, 02:20:52 am
well done man
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: 999gold on 07 08, 2015, 03:10:01 am
Nice

Quote
Damage ( Per bullet ) : 47 HP

But desert_eagle not belong target coloser or far away , anywhere can damage 47 HP ?
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: Sabfas on 07 08, 2015, 05:36:34 am
Thank you guys

Nice

But desert_eagle not belong target coloser or far away , anywhere can damage 47 HP ?

Deagle is almost as same as most of the other weapons .. A bit random , but yeah , it is 47 HP in the whole range , either you are close or too far , it would be 47 HP according to my test
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: Chris on 11 08, 2015, 09:38:16 am
Add new update
Quote
- Boosted movement speed when aiming with AK-47 and MP5 since nobody uses them, you can now use these weapons without having to constantly aim and un aim. (Arran)
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: Berkay. on 11 08, 2015, 04:26:29 pm
Great
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: Sabfas on 11 08, 2015, 06:30:36 pm
Thank you guys ..

Add new update

Thank you .. Added .. Also added a changelog spoiler to keep tracking of all the updates
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: guest57130 on 25 11, 2015, 07:49:58 am
well dude now the shotgun and the rifle has been upgraded I think you should change it s damage test it in-game.It is because of the new updates also now there is no /weptype SPAS and no 12 round SPAS.
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: Sabfas on 25 11, 2015, 05:18:18 pm
well dude now the shotgun and the rifle has been upgraded I think you should change it s damage test it in-game.It is because of the new updates also now there is no /weptype SPAS and no 12 round SPAS.

Yeah you are right.. The guideline is somewhat outdated.
I will update it tonight.. Stay tuned!!
Title: Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
Post by: guest57130 on 26 11, 2015, 02:49:10 pm
ok I will check if something is wrong
 ;)
Title: Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
Post by: TurrO on 27 11, 2015, 11:44:36 pm
Quote
- Weptypes could be very useful .. Using them may give you an extra but fair advantage against your opponent .. Right now there are only two weapons which support this .. Spas-12 + M4 .. To enable it , use this command : /weptype spas|m4
I think the weptype got removed
Title: Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
Post by: Sabfas on 28 11, 2015, 03:35:46 pm
I think the weptype got removed

Yeah, you are right.. The command itself got removed. Now you can only access them via /settings
Updated that part.. I will update the rest as soon as I got some free time.

Title: Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
Post by: TurrO on 28 11, 2015, 05:52:13 pm
now shotgun has less damage?

Quote
- Fixed Shotgun doing way too much damage. (Arran + Brian)
Title: Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
Post by: xCLuB on 29 11, 2015, 10:23:25 pm
nice system and nice desgin post
Title: Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
Post by: TOLEDO on 30 11, 2015, 10:45:16 am
Good job, this is amazing.  ;)
Title: Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
Post by: Sound on 08 12, 2015, 12:54:15 pm
Holy.. god how much time did this took you? amazing job.. keep it up
Title: Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
Post by: Clayy on 08 12, 2015, 05:06:30 pm
- There are 2 classes right now ( You can reach them by typing this command : /class ) which can modify your weapons .. These two are :
1- " Support Gunner " : It enables you to move while shooting with your Minigun.
2- " Special Operative " : You can get a heavily modified MP5 with it ( For more information about the modification : Scroll Down to the weapon info ).

Remove this part as /class no longer exists and replace it with the following:

There are items that you can equip on yourself by using /equip command on the main chat ( T ) and they can provide you some help in your fights, for example:

- By equipping MG-42 you are allowed to move and shoot with Minigun.
- By equipping Hobo Carboard Shield every 5th Minigun bullet won't hurt you.
- By equipping Trash Bin Shield every 5th Minigun bullet won't hurt you.
- By equipping Starfish Shield every 5th Minigun bullet won't hurt you.
- By equipping Cpt. America's Shield every 5th Minigun bullet won't hurt you.
- By equipping Gas Mask you can use tear gas and be immune to them aswell.
- By equipping Light Police Vest every 10th bullet won't hurt you.
- By equipping Heavy Police Vest every 10th bullet won't hurt you.
- By equipping Police Shield (Right Arm) every 5th Minigun bullet won't hurt.
- By equipping Police Shield every 5th Minigun bullet won't hurt.
- By equipping Wine Bottle the tazer effect is reduced by 2 seconds on you.
- By equipping Whiskey Bottle the tazer effect is reduced by 2 seconds on you.

NOTE: I didn't place the whole items of /equip that 'cause an effect on something or you since they're not all related to this guide but if you think that something from the list above is not related to your tutorial/guide then just don't add it.
Title: Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
Post by: Sabfas on 08 12, 2015, 05:19:29 pm
Holy.. god how much time did this took you? amazing job.. keep it up

Can't really recall.. But it wasn't an easy job to finish it.. Thanks!

Remove this part as /class no longer exists and replace it with the following:

There are items that you can equip on yourself by using /equip command on the main chat ( T ) and they can provide you some help in your fights, for example:

- By equipping MG-42 you are allowed to move and shoot with Minigun.
- By equipping Hobo Carboard Shield every 5th Minigun bullet won't hurt you.
- By equipping Trash Bin Shield every 5th Minigun bullet won't hurt you.
- By equipping Starfish Shield every 5th Minigun bullet won't hurt you.
- By equipping Cpt. America's Shield every 5th Minigun bullet won't hurt you.
- By equipping Gas Mask you can use tear gas and be immune to them aswell.
- By equipping Light Police Vest every 10th bullet won't hurt you.
- By equipping Heavy Police Vest every 10th bullet won't hurt you.
- By equipping Police Shield (Right Arm) every 5th Minigun bullet won't hurt.
- By equipping Police Shield every 5th Minigun bullet won't hurt.
- By equipping Wine Bottle the tazer effect is reduced by 2 seconds on you.
- By equipping Whiskey Bottle the tazer effect is reduced by 2 seconds on you.

NOTE: I didn't place the whole items of /equip that 'cause an effect on something or you since they're not all related to this guide but if you think that something from the list above is not related to your tutorial/guide then just don't add it.

Thanks!

Yeah i'm aware of that.. Unfortunately I didn't have the time to change any of that.. I will try to do this tonight.. Thanks again

Edit : Updated that part!
Title: Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
Post by: Ryan. on 10 12, 2015, 04:39:35 pm
Looks like you spent pretty much time on it, and seems pretty accurate calculation. Keep this up.

Sticking this @Sabfas make sure to keep this up to date.
Title: Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
Post by: Sabfas on 10 12, 2015, 04:55:03 pm
Looks like you spent pretty much time on it, and seems pretty accurate calculation. Keep this up.

Sticking this @Sabfas make sure to keep this up to date.
Thank you.. I sure will.. Will update it completely tonight.

Edit :
- Added a whole new section that is named : Vehicles
- Added a new weapon : Molotov
- Updated the information that is related to : M4 | AK-47 | Shotgun
- Updated the list that shows which one of the weapons is the best in face-to-face combats
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated 11-12-2015 )
Post by: HeadBoss on 12 12, 2015, 12:38:12 pm
Great, but as you know arran changed some weapons damage percentage etc.. so you have to update it if you didn't yet
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated 11-12-2015 )
Post by: Hiso on 31 12, 2015, 09:52:27 pm
The shotgun can fire incendiary bullets in LV
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated 11-12-2015 )
Post by: Sabfas on 31 12, 2015, 10:29:19 pm
The shotgun can fire incendiary bullets in LV

Thank you.. It will be added as soon as @Sheriffi logins or till I find someone else to help me testing it while he is gone.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated 11-12-2015 )
Post by: guest36969 on 09 01, 2016, 04:02:20 pm
Sabfas I just wanted to know if u have Updated the "Explosives Required to Craft"

After this Update!
Quote
- Reduced 'Explosives' used when crafting ammo. (Arran)
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated 11-12-2015 )
Post by: Ghost05 on 10 01, 2016, 11:52:26 am
Actually, MG-42 is not infinite. It can carry up to ~8999 bullets only.
Nowadays, you can store Molotovs, Teargases & nades in your vehicle/house inventory.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated 11-12-2015 )
Post by: Sabfas on 11 01, 2016, 10:16:09 am
Sabfas I just wanted to know if u have Updated the "Explosives Required to Craft"

After this Update!

Thank you! Updated..

Actually, MG-42 is not infinite. It can carry up to ~8999 bullets only.
Nowadays, you can store Molotovs, Teargases & nades in your vehicle/house inventory.

The MG itself is infinite. The fact that you are as a player can only carry 9000 is another story.
Anyhow.. Updated the tutorial with the second part of your post.. Thanks!
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated 11-01-2016 )
Post by: guest36969 on 11 01, 2016, 11:08:09 am
Sabfas Since you have added the Crafting Details , y don't u add the average price of Explosives and Iron ? keep updating as it rises/falls
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated 11-01-2016 )
Post by: Sabfas on 11 01, 2016, 01:38:58 pm
Sabfas Since you have added the Crafting Details , y don't u add the average price of Explosives and Iron ? keep updating as it rises/falls

Thank you again for your interest and contribution to this topic. I don't see how this is needed to be added.
I mean it will take me a long time to gather all those data and add them. Updating them every now and then will be a pain in the ass. And the most important thing, it won't benefit people that much. It is a losing case.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: guest52730 on 08 02, 2016, 09:37:58 pm
Update Guns Store, there's one in ZomboSec Job and one in Lv - Sea hospital, also remove the command "/altcross" this was moved to /settings > "Set Weapon Dynamic CrossHair". And if you want, add in the format the new "Hit Mark Crosshair".
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Sabfas on 08 02, 2016, 10:41:28 pm
Update Guns Store, there's one in ZomboSec Job and one in Lv - Sea hospital, also remove the command "/altcross" this was moved to /settings > "Set Weapon Dynamic CrossHair". And if you want, add in the format the new "Hit Mark Crosshair".

Thank you so much!
What you have mentioned are not gun-stores. Those are markers. I don't add them as they are so many. As for the other points, added.. Thanks again!
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: guest52730 on 08 02, 2016, 11:03:46 pm
No problem, and I understand :b
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: OneBlacky on 09 03, 2016, 05:26:51 am
This topic really looks great, but are you that M4 and AK has the same damage?
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Foo on 23 03, 2016, 09:17:30 pm
I saw that some players are using something like binds to change his weapon example from Colt to m4 for I think doesn't have a second. How to bind this like them ?
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Sabfas on 23 03, 2016, 10:29:11 pm
This topic really looks great, but are you that M4 and AK has the same damage?

Tested both of them days ago. Both of them are the same.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Sabfas on 14 04, 2016, 12:09:26 pm
Update this?

- Increased MP5 magazine capacity from 60 to 80. (Arran + Bokila)

Added.. Thanks!
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Navneet on 23 04, 2016, 12:07:17 pm
Update the melee weapons damage when you're free, it was increase by 400% some days before. Also, good work seriously.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: CLA$$IC' on 30 04, 2016, 12:26:46 am
Remove from equip list "- By equipping MG-42 you are allowed to move and shoot with Minigun."

Because it's disabled.
Quote
Thursday 28th April 2016
- Disabled overpowered move and shoot with MG-42 from '/equip'. (Arran)
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: seville_blv_1345 on 19 05, 2016, 11:09:53 am
Shotgun damage needs to be updated since:

Quote
Saturday 14th May 2016
- Increased Shotgun damage by 100%. (Arran + Jam)


Same applies to damage from melee weapons:

Quote
Tuesday 17th May 2016
- Increased melee weapon damage from 400% to 800%. (Arran + iCriminal)
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Hamza. on 29 06, 2016, 02:15:30 pm
Nice tutorial Sabfas
Keep it up!
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: WildClawZ on 22 07, 2016, 07:11:49 pm
Add the new weapon mods at F9 panel update in your free time mate

@Sabfas
Title: Re: Weapons ( Full Guideline + Some Calculations )
Post by: Smith' on 20 08, 2016, 03:24:11 am
Very good tutorial you used nice picture and can I ask something.. why some times when I snipe a guy it doesnt lose hp and he is only be stunned?
You must shot from long distance tho
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: guest47855 on 21 09, 2016, 03:25:02 pm
Very good thaks arra
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: maxon1196 on 27 09, 2016, 12:05:14 pm
Add this:
By equipping Katana you can kill your enemy with it if his HP is 50 or lower
By equipping Tazer, your tazer duration will be +2 seconds longer
By equipping RPG your cooldown time between firing RPGs will be 80% less
By equipping Blast Shield you will have 25% resistance to explosive damage
By equipping Bandana you will have immune to tear gas
By equipping Knife other players willnot see you on radar and with LSD
By equipping Water Fire Extinguisher you halve fire damage

Yeah, and this:
Quote
- Equipping "Sniper Rifle" will enable a special feature that will let you see from where players are sniping you. (Brian)
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Randy on 25 11, 2016, 01:41:16 pm
Add that equiping 9mm pistol increase colt damage by 25%.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: hEr0t0 on 04 01, 2017, 05:48:13 pm
Very useful thanks.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Rexion on 05 01, 2017, 06:02:59 pm
@Sabfas Edit the topic with the new suggestions that others gave at the top.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: guest59293 on 11 02, 2017, 04:07:49 pm
Great guide
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: MilkyWay on 27 05, 2017, 08:02:04 pm
Show content
Add this:
By equipping Katana you can kill your enemy with it if his HP is 50 or lower
By equipping Tazer, your tazer duration will be +2 seconds longer
By equipping RPG your cooldown time between firing RPGs will be 80% less
By equipping Blast Shield you will have 25% resistance to explosive damage
By equipping Bandana you will have immune to tear gas
By equipping Knife other players willnot see you on radar and with LSD
By equipping Water Fire Extinguisher you halve fire damage

Yeah, and this:

You will get 50% less damage with blast shield from explosive damage not 25% afaik.
Price of Molotov and teargas is $1000 and not $2000
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Dredd on 28 05, 2017, 11:31:02 pm
You can add on rustler that has M4 + rocket launcher (shift)
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: guest52429 on 29 07, 2017, 04:12:56 pm
Add the Sawn-off Shotgun mod.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Rexion on 29 07, 2017, 06:50:53 pm
Add the Sawn-off Shotgun mod.

@Sabfas kindly if you have time then update your topic please with the latest updates, as above you can find players requesting for new addition to the guide.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: guest52429 on 29 07, 2017, 09:23:24 pm
@Sabfas kindly if you have time then update your topic please with the latest updates, as above you can find players requesting for new addition to the guide.
Yes.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Deniz on 04 09, 2017, 01:36:32 pm
nice guide very helpful  :tick: :tick: :tick:
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Dredd on 26 09, 2017, 08:02:34 pm
(https://i.imgur.com/mPLQ0dC.png)

Code: [Select]
[img width=185 height=185]https://i.imgur.com/mPLQ0dC.png[/img]
Replace this with your disgusting country rifle photo
I already modified it using bbcode to the right size (185x185)

Thank me later  :thumb:
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Matt. on 26 11, 2017, 08:58:59 am
Update please :)

1. Now SPAS Crowd control has just 14 ammo capacity instead of 30, also the Move n Shoot has been removed.

2. New mod for Sawed-off Shotgun: Single

3. Friday 7th July 2017
- Modified Colt 45 (Pistol) stats: -30% range, 50 round clip, damage: +50%. (Arran + Skillful)
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: DroMa on 03 12, 2017, 10:18:22 pm
Good job guys you made a great work it’s very helpful, specially to newbies .

There was one more additional thing to add , which is every car damage when it hit a player , comparing with the car speed and model , if you can test that too .
Thnx.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Sam. on 30 01, 2018, 09:45:07 am
Dear Sabfas,

The Tuttorial is great and has alot of informations in it that helps most of the players in Game and also on forum (to suggest things), but could you please add the Teargas into it?, have seen that the tear gas Damage isn't included.

Sam.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: JaMaW on 11 06, 2018, 03:26:35 pm
Can someone update this if possible, please!


Mainly someone who uses weapons a lot, an LV player or something,
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: MaZika. on 07 12, 2018, 01:08:11 pm
Updated.

If you found any wrong data, please connect me!
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: OhhKarim on 19 01, 2019, 03:57:17 pm
Sawnoff: Dual This will set your MP5 to Sawnoff-Dual mode.
Carry 2 sawnoff shotguns at the same time.
4 shots damage is equal 3 shots from single.
Sawnoff: Single This will set your MP5 to Sawnoff-Single mode.
Carry 1 sawnoff shotgun.
Damage per shot is 50% higher than dual sawnoff and takes less time to reload.
Seems like Jonio just copy pasted everything, because as you can see from the quote above, it's not MP5, it's Sawn Off. There's also a lot outdated information as there were several buffs/nerfs to weapons and this whole topic is just a mess all over the place.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: HomoS on 20 01, 2019, 01:14:56 pm
A wonderful guide that is very useful to all people and useful to me personally   :tick: <3 :tick:
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: Dragon on 25 06, 2019, 01:18:15 pm
Damn, how many time was taken to make this ? :D
Anyway, Shotgun now has 4 bullets not 1 bullet, @MaZika. could fix it.
Title: Re: Weapons ( Full Guideline + Some Calculations )( Updated )
Post by: MaZika. on 25 06, 2019, 04:01:24 pm
 :thumb: