Good one so those civilian groups or law/crim group member stop abusing the criminal event appearing again with another job after getting killed in the CEbut disagreeing with something which is that 1 hour, 1 hour is too much actually and it will make players lazy and it will make it even lame for those group memberswhich will cause us some problems, but I think 15 minutes or 20 minutes are fair enough, upvoting.
I Think 15 mins are fair enough time, 1hour is alot of time...15 mins is fair for everyone cause the CE maximum time is 18mins.. so its ok, im voting +1
Well im not a saint to know what the right duration would be for that, but what I already know is that the implementation of this could be difficult as long as cops can get wanted by accident, like last night when a wanted criminal was able to glue to my helicopter despite the new update and I ended up with stars somehow, so whatever loopholes/bugs there still are to do that, criminals could abuse these to disrupt cops by locking them out of the cop-job for several minutes.
- Players dying in CE and quickly switching to the more powerful team to maximize their amount of kills
- Cops turning criminal to attack/revenge on cops for kill-stealing/nightstick arresting or general disruptive behavior especially from groups that play on both fractions (at this point this is already sackable but in most of the cases cops dont have sufficent evidence of that so it happens over and over again without leading to a sack)- Criminals turning cop to spy on law activities such as anti-riot planning in teamchat and vice versa
I've checked the script and this doesn't seem at all possible because both sides use the same system to see when they were last killed in a CE meaning that changing teams won't make a difference to the 120 second check.