Author Topic: [TUT & INFO] CIT Businesses  (Read 467 times)

Offline Coke

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[TUT & INFO] CIT Businesses
« on: 14 08, 2023, 04:23:41 pm »


After a major overhaul of our business system, which was initially enjoyed by only a few, now we can all enjoy it together. Special credit goes to @Brian , who spearheaded the development (along with several developer colleagues) and worked tirelessly to enhance this. Here is the latest information regarding the business and factory system.


To learn about the latest information regarding the business/factory system, you MUST read the following section.
Quote
From today I announce the start of new property business system. I've been working in the last 2 weeks (after an inconstant work of several months) to revamp the old property/business system and add even more features to it as well as improvements. The main goal was to remove the unfair holding of most profitable businesses by same individuals using multiple accounts as well as remove the (in my opinion) unnecessary reset of ownerships caused by those aforementioned individuals. The new system aims to drain all the unused market resources.

The main changes with new system are the following:

  • You don't need to rent anything, you just invest one or all resources requested by the business. Nothing will be reset after a X period of time neither you'll lose the renting for lacking one or more resources. Rental of business is completely removed.
  • Everything is calculated on a base hourly income for investors of $100,000 for static businesses like Nitrous Factories that are not dependent on players' activities.
  • Static businesses are returning your investment value as a new resource with an extra bonus of 10%.
  • Player/group-based businesses are returning an extra bonus of 20% to compensate for these properties not always working.
  • Every conversion is based on the average sale value of goods, which you can verify in the F7 "Sell" tab list. This is made to grant a dynamic constant change when the in-game market changes.
  • I added new group businesses as requested some time ago by some community members. They get income from taking part in actions in their respective team, such as robbing for crims, arresting crims for law, or playing civ jobs for civ groups.
  • Groups get 2% of what you invest, you get 98% + the bonus.
  • Players-bound businesses will show their "Net worth" on the top right corner of the panel, meaning that unless the net worth is $0 you'll get an income from said business.
  • I brought back "Restaurant businesses" and linked them to an actual player activity that is buying food from Noodle stands, Food trucks, vending machines, and restaurants around the map.
  • I created a new "Ammunation" type of business, linked to players buying ammo and weapons.
  • The system is based roughly on real-life markets where you can get an income from reinvesting and playing on goods prices.




Factory Name: Transfender
Ingredients: Iron, Engine Parts, Electronics
Output: Money
Business Type: Local business

Factory Name: Factory 2
Ingredients: Ingredient X, Ingredient Y
Output: 150 units
Business Type: Production

Factory Name: Oil Refinery
Ingredients: Chemicals, Engine Parts, Electronics
Output: Oil
Business Type: Conversion Business



Factory Name: Ron Fuel Tech
Ingredients: Oil, Nitrous, Electronics
Output: Money
Business Type: Local Business

Factory Name: SA Food LLC
Ingredients: Seeds, Wheat, Herbs, Fish, Hemp, Meat
Output: Money
Business Type: Local business

Factory Name: Pay n Spray
Ingredients: Iron, Engine Parts, Chemicals
Output: Money
Business Type: Local business



Factory Name: Nitrous Factory
Ingredients: Chemical, Oils
Output: Nitrous
Business Type: Conversion Business

Factory Name: SAPD
Ingredients: Oil, Electronics, Engine Parts, Iron
Output: Money
Business Type: Group Business

Factory Name: FBI
Ingredients: Oil, Electronics, Engine Parts, Iron
Output: Money
Business Type: Group Business



Factory Name: Engine Parts Factory
Ingredients: Iron, Oil, Electronics
Output: Engine Parts
Business Type: Conversion Business

Factory Name: Bikers
Ingredients: All drugs
Output: Money
Business Type: Group Business

Factory Name: KLM
Ingredients: Gold, Oil, Nitrous, Engine parts, Repair Kit, Jerry Can, Medkit
Output: Money
Business Type: Group Business



Factory Name: Chemicals Factory
Ingredients: Oil, Medkit, Nitrous and all drugs exclude weed and steroids
Output: Chemicals
Business Type: Conversion Business

Factory Name: Ammunation
Ingredients: Iron, Explosive
Output: Money
Business Type: Local Business

Factory Name: Electronics Factory
Ingredients: Oil, Irons, Chemicals
Output: Electronics
Business Type: Conversion business

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