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Ingame Community => News and Updates => Topic started by: Arran on 25 08, 2013, 02:10:58 pm

Title: Changes to DM rule
Post by: Arran on 25 08, 2013, 02:10:58 pm
Yesterday on #staff I was talking about how my initial idea for that luggage delivery script was that it would have been a slow moving object like Team Fortress 2's Payload missions as this would allow players to stop for a gun fight rather than trying to keep up with somebody in a car. To that somebody replied "criminals would get jailed for DM" and to a certain extent that is right, due to this thing that staff do where they watch kill log and if the circumstances of a killing are 'questionable' they warp to the killer and ask them why they did that, I don't think it's very good.

For those of you who've been around a long time you might remember when I once changed the DM rule to allow criminals to attack police at any time for any reason. The cops whined about it too much and I had to change it back. Though now, we have /afk to avoid being randomly killed and if you actually play as cop and look at the amount of 5+ star criminals on, you'll be surprised.

For example yesterday when I added it, 714 players, guess how many of them had 5+ stars? 3. Or when I was playing cop a few days ago? 1. So there are hundreds of cops, and only 1-5 criminals even worth going after? Not good. Probably because all the criminals are either getting jailed by cops, getting admin jailed by staff or simply not even committing crimes.

So really, by allowing criminals to kill any cop at any time for any reason we are helping the police by giving them something to do and taking a big worry off the criminals that they might get admin jailed or banned for deathmatching because they killed a cop.

Now you can go on a cop killing spree like I just did:

MTA: SA - Cop Massacre (http://www.youtube.com/watch?v=GDZ1xSlFsfw#)
Title: Re: Changes to DM rule
Post by: camorra on 25 08, 2013, 02:24:50 pm
and finally great idea arran ty very much  ^-^
Title: Re: Changes to DM rule
Post by: Will on 25 08, 2013, 02:33:00 pm
Time to have some fun >:D
Now we can finally kill cops without worry.

Bet cops will be whining by tomorrow though.
Title: Re: Changes to DM rule
Post by: commandos on 25 08, 2013, 02:50:15 pm
It's a nice idea to get  it back as a cop I will find more AP, but if a small addition could be added that "cops are allowed to aim on 0 stars/wl criminal would be great and fair enough.  :)
Title: Re: Changes to DM rule
Post by: Eduard on 25 08, 2013, 02:55:22 pm
Glad to see that!

Thanks Arran for this great update! <3
Title: Re: Changes to DM rule
Post by: Rocky# on 25 08, 2013, 02:59:48 pm
I see many cops QQing because of this and senseless reports. I honestly see no reason for them to disagree with it as they are getting more criminals to arrest. Anyways, nice update and video.
Title: Re: Changes to DM rule
Post by: eG_Suly on 25 08, 2013, 03:17:47 pm
I generally liked this update, one of the best updates that actually changed how I play in CIT, before, I wouldn't go to LS much, just for the criminal events, because whenever I kill a cop, they always say "reported" whereas I not sure I should kill him or not, I mean, criminals are criminals, you don't go checking for cops if there are chasing you or not.

And if people wondering what payload in TF2 is, I have provided a video below.
Show content
Team Fortress 2 - Payload Gameplay & Commentary (http://www.youtube.com/watch?v=h9CH4gnCgVo#ws)
 
Title: Re: Changes to DM rule
Post by: superr on 25 08, 2013, 03:18:58 pm
When I saw this update I was fucking happy  ;D ;D
Finally.. Thanks so much Arran to change the DM rule
Title: Re: Changes to DM rule
Post by: Shehabos on 25 08, 2013, 03:24:23 pm
It's a good rule but sometimes it isn't good let me tell you an example
we were doing an convoy training with our enforcers and criminals came and killed us since the rule is removed for criminals
well that's ok , but what about if they destroyed our convoy training ? well that is considered as trolling and we can't report since the criminals shot us and killed us.
in that moment I can say  to make something to this. what if  we make an training everyday a criminal(s) will come and destroy the training by killing us.
Title: Re: Changes to DM rule
Post by: mrbrutus1456 on 25 08, 2013, 03:31:44 pm
It's a good rule but sometimes it isn't good let me tell you an example
we were doing an convoy training with our enforcers and criminals came and killed us since the rule is removed for criminals
well that's ok , but what about if they destroyed our convoy training ? well that is considered as trolling and we can't report since the criminals shot us and killed us.
in that moment I can say  to make something to this. what if  we make an training everyday a criminal(s) will come and destroy the training by killing us.
Also wondered about this part, I thought the main problem with the old rule was all the misunderstandings, that criminals didn´t know whenever they where allowed to kill cops or not, this seems like new possibility's to troll and ruin trainings and get away with it. Since the old rule actually said that criminals where allowed to kill cops that chased them while they where wanted or if they wanted to protect their group members it´s not the rule who caused the problem, it was more about the fact that it didn´t work to include enough evidence in the report screenshots, which lead to unfair punishments just like some death matchers got away without punishment.
Title: Re: Changes to DM rule
Post by: Arran on 25 08, 2013, 03:49:14 pm
It's a nice idea to get  it back as a cop I will find more AP, but if a small addition could be added that "cops are allowed to aim on 0 stars/wl criminal would be great and fair enough.  :)

You can do that if you want.
Title: Re: Changes to DM rule
Post by: The Amazonic on 25 08, 2013, 03:53:03 pm
This change is actually good, just not for me. :c I'm usually playing as detective and always do detective work, I never hunt criminals, only if they're interrupting my work and even then I try avoiding it. Ah well, have to live with it.
Title: Re: Changes to DM rule
Post by: Zach on 25 08, 2013, 03:53:20 pm
I'm assuming that you can't do it while the law is doing a training or even in there base as it would come under trolling since the cops aren't actually trying to arrest criminals though it would be hard to prove it either way before this was implemented.
Title: Re: Changes to DM rule
Post by: rounder on 25 08, 2013, 03:53:29 pm
Well this update solved so many issues, since imma playing as a cop I always aimed/wanted to get more APs I would find it easy more than before to get it, and for criminals I remember a while ago so many got banned due for aiming/killing a cop with a non star, moreover it brings more fun as I saw recently in game.
Title: Re: Changes to DM rule
Post by: Arran on 25 08, 2013, 04:21:08 pm
It's a good rule but sometimes it isn't good let me tell you an example
we were doing an convoy training with our enforcers and criminals came and killed us since the rule is removed for criminals
well that's ok , but what about if they destroyed our convoy training ? well that is considered as trolling and we can't report since the criminals shot us and killed us.
in that moment I can say  to make something to this. what if  we make an training everyday a criminal(s) will come and destroy the training by killing us.

And what is the point in a convoy if it doesn't get attacked... The whole point in a convoy is that it's protection for something special or important being transported. So when you get attacked, you stop and fight back...
Title: Re: Changes to DM rule
Post by: Saiven on 25 08, 2013, 04:23:06 pm
Great idea, more criminals wanted = more fun.

How about you get a star when you aim at a cop, like the single player mode?
Title: Re: Changes to DM rule
Post by: Shehabos on 25 08, 2013, 04:26:01 pm
And what is the point in a convoy if it doesn't get attacked... The whole point in a convoy is that it's protection for something special or important being transported. So when you get attacked, you stop and fight back...
well I was just giving an example , what about if the criminal destroyed our training and killed us ? this should get a solution like we should report him for trolling our training?
i'm not against this rule at all but sometimes you host a training and it gets destroyed by 1 criminal. well we should take attention from criminals
Title: Re: Changes to DM rule
Post by: Ex_TcR on 25 08, 2013, 04:41:47 pm
I'm assuming that you can't do it while the law is doing a training or even in there base as it would come under trolling since the cops aren't actually trying to arrest criminals though it would be hard to prove it either way before this was implemented.
Thats what I was talking about, Lol I was hosting a training and was typing something without noticing that my HP is going down and got killed by a criminal, *The Leader Is dead* amg its funny? what will they think about meh? Lols its a bit ... bad but we'll manage it.

Anyways I totally agreed with this, its a cool update and now both criminals and cops are happy (I think so) and we are thankful .. cause this rule is added back.

And yeah Arran that was a problem for us(Cops with High Arrest points/Arrest ratio) to increase our Arrestpoints faster like those who got a bit lower APAR but are making APs so fast. Anyways its now solved, yeah Arran we can see that there are criminals with +100 and even +300 wanted levels normally.

Its really a good update!
Title: Re: Changes to DM rule
Post by: Shomy on 25 08, 2013, 04:46:23 pm
well I was just giving an example , what about if the criminal destroyed our training and killed us ? this should get a solution like we should report him for trolling our training?
i'm not against this rule at all but sometimes you host a training and it gets destroyed by 1 criminal. well we should take attention from criminals
Go hunt him and kill him, that would be part of training.
Title: Re: Changes to DM rule
Post by: Stifler on 25 08, 2013, 05:02:09 pm
I've been waiting fo this update since a long time!!
This will absolutely increase the CnR in the community, giving more work for cops and "fun" for criminals without worring about get punished for deathmatch.

Thank you for this awesome improvement for the community in general.
Title: Re: Changes to DM rule
Post by: scripting on 25 08, 2013, 05:06:32 pm
In The past I get worried when I kill a cop
Now we can kill cops and have Fun
Thanks verry much for this update Arran
Title: Re: Changes to DM rule
Post by: Rei M. on 25 08, 2013, 06:48:23 pm
Wow, I'm going to play CIT again because of this. :) Good update. ;)
Title: Re: Changes to DM rule
Post by: #Nathan on 25 08, 2013, 08:28:16 pm
nice idea and video  ;D thank you.
Title: Re: Changes to DM rule
Post by: Arran on 25 08, 2013, 08:29:16 pm
I have to admit that this new update makes CnR section of our server more realistic. However, good as this new feature may be, it has its consequences. Los Santos has been transformed into a battlefield. Law groups cannot do any kind of training inside Los Santos without getting killed, not to mention that roleplay in law side is falling apart. How will you do a proper roleplay training when you constantly have 2-3 criminals after you, trying to kill you? In order to bring some balance, I would suggest adding a simple feature that it was also suggested but I don't know suggestion's luck... The suggestion is: In case that a criminal aim with their gun on a cop, they will become wanted (1.0 WL) so that the cop be able to defend himself before he gets shot and per 90%, die.

Post it in "Ingame Features"
Title: Re: Changes to DM rule
Post by: pablorex192 on 25 08, 2013, 10:28:05 pm
Arran well the new update of Rule 1 is nice I know the people have to learn when use the /afk but I don't know if I am the only person that have this problem but when I do /afk and I do other things like see the forum or my hotmail, when I come back in game I just look that I am in main world and I just get a expression of "wtf, I've made /afk and I am in main dimension" Well I don't know if it is a bug but after a while of be in other dimension with /afk 5-10 minutes later, it breake up and without notice we are in main world ready to be killed for any Criminal and this is while supposedly we are afk.

I don't know if this happen only to me but if anyone has the same problem then it should be fixed asap because this rule will become a bit annoying.

Regards.
Pablo.
Title: Re: Changes to DM rule
Post by: raygun on 25 08, 2013, 10:47:51 pm
Finally! A great update! We can kill Cops without being afraid for punishments.
Title: Re: Changes to DM rule
Post by: #Nathan on 25 08, 2013, 10:52:34 pm
yeh, also afaik it help to criminals, cops and medics to get points (ltwanted points/Arrest Points/Heal Points), now the players are more active.

And yeh @Carmelo
Title: Re: Changes to DM rule
Post by: Rabbid Rabbit on 25 08, 2013, 11:41:35 pm
Honestly, a criminal IRL ( Yes I know, this is a game and not RL ... ) does not care for '' rules '' or '' morality '' he just goes out there and kills people. If he is less insane, he kills certain people, or if he hates cops, he just goes on a rampage ... eventually, they all get caught or die ...

I think in the short run, cops will cry ( some, not all ) in the long run, if this stays and isn't removed or we give in to the temporal crying, then I think cops will learn to live with it and actually be able to enjoy '' cop life '' more.

A criminal is dangerous, a criminal kills cops, he is not formal or says '' Good day Officer, I seem to be unwanted by the law, I shall not hack your body today, for another time when I have a bounty ... I may slay you, until then fine sir '' lol ...

Cops should fear any criminal and likewise, any criminal should fear cops now, as they'll be more on guard and on the lookout more than ever, I hope.

I guess there'll be the odd '' I hate this new update '' topic, but I actually hope this turns out well, as it's more realistic and should be more exciting for all, cops and robbers. Or better known as:

CnR
Title: Re: Changes to DM rule
Post by: y.emre on 26 08, 2013, 12:30:58 am
Really good but that will be hard for cops , so StewieFTW is suggested a good idea too for cops people need to upvoted it. Anyway been good because now cops taking more arrest point :D
Title: Re: Changes to DM rule
Post by: Irals on 26 08, 2013, 12:40:54 am
Great...
So now that we can kill cops whenever we want, its not going to be counted as DM...
Well. It is killing without a reason...
Title: Re: Changes to DM rule
Post by: Evil4N on 26 08, 2013, 12:46:33 am

Now you can go on a cop killing spree like I just did:


That's the only real reason why the DM-rule got updated. When you go inactive again or whatever, the rule will go back how it originally was.
Like in December 2012 when the dm-rule allowed cops to be killed on sight aswell, it got reverted back in less then 3 days.

Back then I already stated "The admins simply wanted some free kills on cops for a couple of days" Should go check back those pathetic reasons you guys gave to enable dm against cops, this year reasonings are even more hilarious then the one before.

Also if you want more wanted-criminals then let criminals always have atleast 1 wanted-star, wearing the criminal-job is enough reason to arrest a criminal  ::)

Honestly, a criminal IRL ( Yes I know, this is a game and not RL ... ) does not care for '' rules '' or '' morality '' he just goes out there and kills people. If he is less insane, he kills certain people, or if he hates cops, he just goes on a rampage ... eventually, they all get caught or die ...

CnR
When Criminals are massively shooting cops for no reason, then it is regarded as a war-declaration/war situation. Just like in Mexico and other countries, the cops will start executing criminals on sight. And cops already can identify criminals because of their red-tag.

This situation is happening in LS, atleast in LS all unwanted and wanted criminals should be killable by the cops now:

But Arran will never fix this, since he can only kill cops by the "first-shot = win" basic.
Title: Re: Changes to DM rule
Post by: Rakyat on 26 08, 2013, 02:04:36 am
Now you can't make not even a training... honestly I do not like this idea
Title: Re: Changes to DM rule
Post by: jpleite on 26 08, 2013, 03:01:36 am
as a cop a really hope the this encreases the ammount of 5+ wanted criminals in LS. Well done really good idea
Title: Re: Changes to DM rule
Post by: Terminator on 26 08, 2013, 03:41:39 am
More DM=More WL=More arrests=Money <3
Title: Re: Changes to DM rule
Post by: SpecialK on 26 08, 2013, 04:07:11 am
More DM=More WL=More arrests=Money <3
finally someone who understands! <3


That's the only real reason why the DM-rule got updated. When you go inactive again or whatever, the rule will go back how it originally was.
Like in December 2012 when the dm-rule allowed cops to be killed on sight aswell, it got reverted back in less then 3 days.

Back then I already stated "The admins simply wanted some free kills on cops for a couple of days" Should go check back those pathetic reasons you guys gave to enable dm against cops, this year reasonings are even more hilarious then the one before.

Also if you want more wanted-criminals then let criminals always have atleast 1 wanted-star, wearing the criminal-job is enough reason to arrest a criminal  ::)

When Criminals are massively shooting cops for no reason, then it is regarded as a war-declaration/war situation. Just like in Mexico and other countries, the cops will start executing criminals on sight. And cops already can identify criminals because of their red-tag.

This situation is happening in LS, atleast in LS all unwanted and wanted criminals should be killable by the cops now:

But Arran will never fix this, since he can only kill cops by the "first-shot = win" basic.
*sigh*
Title: Re: Changes to DM rule
Post by: Sandy on 26 08, 2013, 05:33:35 am
That's the only real reason why the DM-rule got updated. When you go inactive again or whatever, the rule will go back how it originally was.
Like in December 2012 when the dm-rule allowed cops to be killed on sight aswell, it got reverted back in less then 3 days.

Back then I already stated "The admins simply wanted some free kills on cops for a couple of days" Should go check back those pathetic reasons you guys gave to enable dm against cops, this year reasonings are even more hilarious then the one before.

Also if you want more wanted-criminals then let criminals always have atleast 1 wanted-star, wearing the criminal-job is enough reason to arrest a criminal  ::)

When Criminals are massively shooting cops for no reason, then it is regarded as a war-declaration/war situation. Just like in Mexico and other countries, the cops will start executing criminals on sight. And cops already can identify criminals because of their red-tag.

This situation is happening in LS, atleast in LS all unwanted and wanted criminals should be killable by the cops now:

But Arran will never fix this, since he can only kill cops by the "first-shot = win" basic.


Why don't you just leave? I mean your just a pathetic person. Always whining about someone or something. Every time you post it's always to whine. Players like you don't deserve to play on this server, which I might add is made by people who spend countless hours trying to make it better for players like you to only whine.

Please go away.
Title: Re: Changes to DM rule
Post by: DeadlySehse. on 26 08, 2013, 06:35:40 am
Now when a law group is simply having a driving training, they get there vehicles blown and the training ruined, but the rule is okay, they just shouldn't kill them for no reason... Los santos now looks like LV, I see hundred of cops everyday, today I saw only 44 and most of them don't respond to the calls due the number of criminals.
50 armed criminals with bullet proof vests and 200 HP camping in an area shooting every cop and even having snipers on the roof, I wonder how can we get in there, the only way this was all over is when the criminals got bored and decided to move to another place..
Title: Re: Changes to DM rule
Post by: yoyo106 on 26 08, 2013, 08:52:30 am
No Deadly.. As long as there are pro criminals, there are also pro cops with tactics. If the official law groups made a meeting and some tactics, you'd win, who knows.. It was never calculated like this and will never. In anyways, that's a great idea imo, Arran. Thanks a lot. Btw, you are a good sniper. ;) :P
Title: Re: Changes to DM rule
Post by: Saiven on 26 08, 2013, 10:32:58 am
In clear : Criminals are now chasing cops.

@Deadly report them for trolling, I guess it's punishable.
Title: Re: Changes to DM rule
Post by: nole on 26 08, 2013, 10:54:06 am
If I killed criminal by a mistake when we dm cops ., I will get punish for dm ?
Title: Re: Changes to DM rule
Post by: raygun on 26 08, 2013, 12:07:37 pm
If I killed criminal by a mistake when we dm cops ., I will get punish for dm ?
Depends which criminal you'll kill, but when you kill the criminal, try apologizing to him telling that you missed a shot. It's normal to kill a criminal in a crowded place with Cops and criminals.
Title: Re: Changes to DM rule
Post by: Royal on 26 08, 2013, 03:26:04 pm
That's realy very good. I not saw too much 5*+ Criminal, I arrest only 5*+, And now we have more so thank you!  ;D
Title: Re: Changes to DM rule
Post by: AvEncalho on 26 08, 2013, 07:17:26 pm
SUPER

now we can say we play CnR...

ty