2. Gives the counting-down player an advantage of expecting and knowing when to go (in races).
Could be of use but, what if someone decides to spam it? like a long countd. Maybe limit the amount of time you can count? like at max 5. Idk why some1 will need more than that. But the thing is, this won't be used that much I think. And here's why. In gang wars, doing movements, there's groupcountd. Same to squad, squadcountd. For races, you can use the flag animation, or tell one of your friend to count. If not, bind a key to localchat go. For CnR, you can also use the casual 333 222 111 GO manual countdown. And CEs happen every 45 minutes or so. And not every CE we need a countdown. But locrolldice wasn't used as much until the casino project started, so we can ignore the part of it being unused. But there will obviously remain some people at CEs or ARs that will troll countd to disrupt other's plans and whatnot. I like the idea, but I'm afraid of the misuse of the command. If you have a solution for that, please do tell.
There should obviously be a limit, could be set to 25. And players should be able to turn it off from /settingsEdited the OP.
Well... Instead of showing it in local-chat which will spam a lot, I can make it show on your head for other players with a local chat message that shows that you've made a countdown., it will be notice-able though. Using dx features that can be easily done.