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Ingame Community => News and Updates => Topic started by: Gnar2 on 31 07, 2021, 06:27:30 pm

Title: [Nuko] "/cancelcountd" command for both PCs and CBs
Post by: Gnar2 on 31 07, 2021, 06:27:30 pm
Hello
I'll go straight to the point.. As a Police Chief, I have been through alot of situations before when I set a countdown for the cops in any kind of robbery (especially CEs) and suddenly the amount of people changes or decreases, and it's quite embarrassing and difficult if you find yourself in these kind of situations where you have to spam the chat to prevent the cops/criminals to not to rush or push after doing "/policecountd" for cops or "/crimcountd" for criminals. So I am suggesting to add a new command for both sides which is "/cancelcountd" which is obviously to cancel the countdown that is still active. So after typing the command, a line will show up on the screen (if it is blue or red according to the side color) that shows the countdown got canceled, for example "Countdown has been canceled" or something. It will be looking like this, I did it with microsoft paint so excuse the bad quality of the words but it's similar to that (https://i.imgur.com/wvePK1x.png)

-What's the point of this suggestion?
The point of this suggestion is to avoid losing an event if this happens, and some people would say that we should easily ask them not to rush, trust me it's quite difficult to assure that all of the people heard what you're pointing at or if our number got decreased or not, so better have this command to be appeared on their screens if PCs or CBs decided to cancel the countdown while it's still active, to assure that everyone saw that the countdown is  canceled and the plan is being changed.


Edit: Instead of having a brand new script for a new command, a new script can be done on setting the countdown to 0. On one condition, which is to show that the countdown got canceled with a line of words on their screen "Countdown has been canceled"
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: Coke on 31 07, 2021, 06:40:21 pm
Yes, this sould be added. I think this is a feature that really missed from the countdown.
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: Vampire on 31 07, 2021, 06:44:29 pm
Could just use 0 to cancel, instead of creating a new command.
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: HosttyBoy on 31 07, 2021, 10:34:08 pm
What about CEM?  :thonk:
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: Known. on 31 07, 2021, 10:35:21 pm
What about CEM?  :thonk:


What about them?
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: Gnar2 on 01 08, 2021, 08:22:45 am
Could just use 0 to cancel, instead of creating a new command.

As I mentioned before, the point of it is to show to the people that the countdown got canceled so the plan has to go to a change to prevent them from rushing or whatever what's going on to avoid losing players who are participating, also I have a year of an experience as a Police Chief and I said this is also about them not fully noticing what's going on, since some of them are usually focusing on "GO" to appear so spamming the chat to have them not to rush is spammy and repetitive that's quiet annoying, in my opinion having a line of words showing up on their screens after typing the command will atleast increase the chance of not having any of them rushing.
I think setting it to 0, "GO" will show up anyway gotta try it out
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: Babushka on 01 08, 2021, 04:05:18 pm
Idk about adding a new command or a bind to cancel the countdown. But yeah, there should be an option for the team leaders to stop the count down whenever they think it fails or the plan changes suddenly. Voting Positive  :tick:

What about CEM?  :thonk:
I guess there are already commands to stop/edit the countdown I am not sure tho
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: Monster on 02 08, 2021, 01:24:02 am
 Well as a PC, I can imagine this and understand it 100%, sometimes things change in fast and unexpected way while you're doing your countdown, especially for countdowns that's for more than 10 seconds. I'm actually positive fully with this suggestion, but I prefer showing a key to press, so it cancels your countdown.
 Something like " Press 'C' to cancel your countdown (Don't take "C" itself, take the idea. :tick:
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: GaMeFeR on 02 08, 2021, 05:44:25 am
I believe that our fellow Criminal Bosses and Police Chiefs sometimes makes mistakes that cannot be reversed your suggestion would be great to be implemented so like this our fellow CBs/PCs would be able to revert that mistake. I'm supporting.
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: Marky' on 02 08, 2021, 01:46:52 pm
Well, this one is really indeed for  current CBs and PCs in server because they are going to do a countdown but sadly the other team are going to rush or what ever that makes the countdown need to cancel but in the same time PC/CBs can't because there is no command for that, adding this type of command will be very helpful for current CB/PCs, Positive.
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: FearLess on 02 08, 2021, 05:19:05 pm
Because I'm a chief, I've faced this problem somehow. Let me explain the whole situation. Sometimes I use a countdown when I see the cops are ready for rushing. So while the countdown is going, I see that they received a backup somehow. So at that time, I feel obsessive because I can't cancel it, so, indeed, thank you for that idea because it might help us a lot in the armed robberies and criminal events.

Well as a PC, I can imagine this and understand it 100%, sometimes things change in fast and unexpected way while you're doing your countdown, especially for countdowns that's for more than 10 seconds. I'm actually positive fully with this suggestion, but I prefer showing a key to press, so it cancels your countdown.
 Something like " Press 'C' to cancel your countdown (Don't take "C" itself, take the idea. :tick:

I prefer to use a key to cancel it. As monster said in his reply.
Supporting
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: HosttyBoy on 07 08, 2021, 11:20:12 pm
8 Positive votes. Next review will be done next week
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: Myth. on 08 08, 2021, 05:32:52 pm
I think Police chiefs and Criminal Bosses will need this feature, as they can make a mistake while using the countdown or maybe to change the whole plan given to players, and then they want to cancel it. Imo, this suggestion looks important and im supporting it.
-Positive :tick:
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: Molly on 09 08, 2021, 10:13:21 am
This will help change the current situation where the number of people increases/decreases within the period of time when the countdown has started.
Allowing a cancellation of the countdown wouldn’t hurt, as I know many people are too focused fighting in CE to not notice someone saying not to rush after the countdown has initiated.

I’ll vote positive on this suggestion :tick:
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: Mitrok on 09 08, 2021, 11:26:47 am
Could just use 0 to cancel, instead of creating a new command.
Vampire has a point. /countd 0 to cancel is perfect. A whole new command is just gonna be long line to type imo. Setting it to 0 will make it automatically canceled if command is entered.  :thumb:
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: Gnar2 on 09 08, 2021, 12:22:06 pm
Vampire has a point. /countd 0 to cancel is perfect. A whole new command is just gonna be long line to type imo. Setting it to 0 will make it automatically canceled if command is entered.  :thumb:

@Mitrok You still don't get the point of the suggestion, I said this twice.. The point of it is to inform them THAT the countdown is being canceled so the plan has to be changed. Setting it to 0 might cancel it but you won't assure if they're rushing or not for example, so a big line showing up on your screen will let you know that it's been canceled
Monster and TheEvilEmpire said that it can have a bind instead, well you still can bind it to avoid typing but imo /cencelcountd isn't that long for me unless you're a slow typer, if you are, you still can bind it it's not that hard to think of.
Hope you change your mind after reading this.
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: Danzy on 09 08, 2021, 12:56:19 pm
@Mitrok You still don't get the point of the suggestion, I said this twice.. The point of it is to inform them THAT the countdown is being canceled so the plan has to be changed. Setting it to 0 might cancel it but you won't assure if they're rushing or not for example, so a big line showing up on your screen will let you know that it's been canceled
Monster and TheEvilEmpire said that it can have a bind instead, well you still can bind it to avoid typing but imo /cencelcountd isn't that long for me unless you're a slow typer, if you are, you still can bind it it's not that hard to think of.
Hope you change your mind after reading this.
Considering you just wrote /cencelcountd, you'd also have struggles typing it fast. /policecountd 0 would work great and the script can still be created to show the line: "The countdown is being canceled" if you type in /policecountd 0, so don't worry about it.

Oh and you can also bind /policecountd 0 to a key by simply doing /bind key policecountd 0. So you have nothing changed except that the command is being made simpler for everybody.
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: Gnar2 on 09 08, 2021, 02:53:59 pm
Considering you just wrote /cencelcountd, you'd also have struggles typing it fast. /policecountd 0 would work great and the script can still be created to show the line: "The countdown is being canceled" if you type in /policecountd 0, so don't worry about it.

Oh and you can also bind /policecountd 0 to a key by simply doing /bind key policecountd 0. So you have nothing changed except that the command is being made simpler for everybody.

Unless there should be a script for /policecountd 0 or /crimcountd 0 to show this line on their screens "Countdown has been canceled" then I guess it'll be the same as the command I suggested but the difference is there won't be a new command but using /policecountd 0 for example will show up that line.. Anyway this won't harm anyone, i'll accept having a script for /policecountd 0 or /crimcountd 0
Title: Re: "/cancelcountd" command for both PCs and CBs
Post by: Danzy on 09 08, 2021, 03:03:46 pm
Unless there should be a script for /policecountd 0 or /crimcountd 0 to show this line on their screens "Countdown has been canceled" then I guess it'll be the same as the command I suggested but the difference is there won't be a new command but using /policecountd 0 for example will show up that line.. Anyway this won't harm anyone, i'll accept having a script for /policecountd 0 or /crimcountd 0
Yeah, exactly. It will be much more straight forward than adding a whole new command.

Work in progress.
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: Raef on 17 08, 2021, 06:25:13 pm
I, myself, have witnessed how things change very fast in CnR activities, especially in Criminal Events. Imagine a Police Chief/Criminal Boss who sets a countdown to rush with his teammates because, obviously, they outnumber the enemy team. However, when the countdown is already in progress, there is a possibility of the other team getting more players and making the game balanced for both teams. Of course, rushing wouldn't be a good idea at all. Instead, if the countdown was kept and wasn't canceled, lots of units of that team that was about to rush will surely die. So yeah, this is highly needed.
I'm positive.
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: mx on 17 08, 2021, 06:44:01 pm
well, this is usefull for Cbs/PCs. If they start count by mistake and want to cancel, that commandS will help Supporting  :tick:
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: Tropkillaz on 17 08, 2021, 10:36:02 pm
Yes, this would be very useful.
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: Cytrx on 21 08, 2021, 01:03:38 pm
Well Danzy gave out a solution that I think is more reasonable instead of adding a new command to cancel a count down you can just use /policecountd 0 and the message that should appear is "Count down has been cancelled" or any message that the community agrees on. I think this is very important because sometimes criminals/cops do a countdown but they get surprised with a huge number of cops or criminals they weren't calculating so adding this will make the criminal bosses and police chiefs lead professionally and carefully and this will decrease the amount of faulty countdowns that end with the death of the whole team pushing. Supporting!
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: BornMoris on 22 08, 2021, 04:11:17 pm
I support this suggestion , sometimes the countdown can be started incorrectly, and there was no command to stop the countdown, and players will not be confused with this -/cancelcountd command. if this suggestion is added, this problem can be removed from there. My vote is positive.
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: T0Y-B0Y on 23 08, 2021, 10:10:48 am
It's going to be useful for PC's/CB's but sometimes in CE's there is no CB/PC so as a criminal am trying to push by making a /countdown 10 so I think it should be added to normal Players also but am positive anyway
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: Gnar2 on 23 08, 2021, 11:46:37 am
It's going to be useful for PC's/CB's but sometimes in CE's there is no CB/PC so as a criminal am trying to push by making a /countdown 10 so I think it should be added to normal Players also but am positive anyway

That's not the point of the suggestion but I appreciate your vote, the point of is to cancel countdowns that meant to be for CBs and PCs since plans can be changed quickly, for example losing players on your side at a certain point after doing a countdown for rushing, it literally sucks to be in this situation and I recommended a new command to cancel the countdown in such situations to avoid losing players. Danzy suggested to add a brand new script for doing /policecoutd 0 (or /crimcountd 0) instead of making a whole new command, I also appreciate his opinion and I think  having a script on setting the countdown to 0 won't harm anything but in one condition which is to add a line on their screen that shows the countdown is being canceled "Countdown has been canceled ! (with a reason if possible)"
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: Gnar2 on 25 08, 2021, 08:16:53 am
as I know, you have to do policecountd 0 to cancel countd as CEM doing.
so, to added some features is useless, tho you didn't need this as I told you just do policecountd 0 or crimcountd 0 to cancel the countd.
this is my opinon Negative.

I am not gonna waste time typing a wall of words in here, so better read the suggestion 2 or 3 times to get this in your brain.. But i'll keep it as short as possible for you hope you don't bother reading this. The point of it is to assure that no one is sacrificing himself after the plan comes to a change, you seem like a new person so don't get involved in this if you're not 100% sure what it means when a plan comes to a change during the countdown (for example if the countdown is meant to be for a rush) my fella PCs and other active officers will assure that stuff like this happens when one of us gets to a point where we set a countdown for a rush inside a CE for example, there is a chance for the criminals having backup during the countdown after its been set, so that will ruin everything plus losing units on my side, yelling and spamming the chat to avoid people rushing is annoying and pointless since some of them might rush after all, the same goes for the CBs and participants from the criminal side. Danzy suggested to have a brand new script for /policecountd 0 or /crimcountd 0 instead of having a new command, either they're working for a new command or writing scripts for setting the countdown to 0, they gotta show a test on your whole screen just to assure that you're not rushing for no reason.. It is really not my problem if you bother reading anything from the suggestion or the replies and being the only one who voted negative without understanding a single thing @bullwark
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: Manexi on 26 08, 2021, 03:23:25 pm
Positive  :tick:

This should be added, sometimes CB's or PC's add a wrong countdown, I mean they add a countdown to push on the other side while you can't push or if u push you'll die.
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: Smoky on 27 08, 2021, 06:02:22 am
This will be a very good addition. As a police chief, often times we use the cd and cancel it verbally at the last moment when the situation changes, that causes confusion among the officers on the field. This command will eliminate that factor.  Voting positive.
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: zurq on 01 09, 2021, 01:39:13 pm
This suggestion will be very helpful for PCs and CBs, because there is atleast a percent of 10% that PCs/CBs are wanted to stop that count down. But, they can't, so people will rush or whatever else, and die. This will be very helpful, such a simple idea. Why not, I am supporting! :tick:
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: Alpoal on 02 09, 2021, 12:45:56 pm
I am totally agree with this idea because everything may change in the AR/CE with seconds, sitution may be avaible for countdown when PC/CB did countdown right moment but sitution may change in 5 seconds. I saw many fails like that, PC is doing a countdown, everyone is preparing for that, backup is coming to other side and whole cops are dying.(this could be happen to other side too). If PC/CB able to cancel their countdowns, that fails could be prevented.

Positive  :tick:
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: Dodgers on 06 09, 2021, 05:04:02 am
I thought before I shared it with the community but I don't remember what happened, tbh this idea should be added in the future of CNRs as it would help a lot of police chiefs and criminal bosses to cancel their countdown in case that the opposite team got a backup or it is not the exact moment to rush. Totaly upvoting.
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: Skyscrap on 06 09, 2021, 02:38:33 pm
Great idea in my opinion as I saw many countdowns PC's were trying to cancel it but they couldn't and many rushes in CE's and AR's were ruined for the same reason so for me, Positive :tick:
Title: Re: [Danzy] "/cancelcountd" command for both PCs and CBs
Post by: Danzy on 19 09, 2021, 04:56:32 pm
@Nuko is taking over, it's going to be ready soon.
Title: Re: [Nuko] "/cancelcountd" command for both PCs and CBs
Post by: zurq on 19 09, 2021, 05:01:16 pm
Mustn't this be in /groupcountd even? We'll be able to do /cancelgcountd or something?
Title: Re: [Nuko] "/cancelcountd" command for both PCs and CBs
Post by: Nuko on 22 09, 2021, 04:48:56 am
Made it work with any type of countdown. Simply enter 0 as time argument and your current countdown will be cancelled.

Available next restart.
Title: Re: [Nuko] "/cancelcountd" command for both PCs and CBs
Post by: Vampire on 25 09, 2021, 02:13:29 am
- Team, group, squad and alliance countdowns can now be cancelled by entering 0 as time argument. (Nuko + Gnar)