Author Topic: [Nuko] "/cancelcountd" command for both PCs and CBs  (Read 1271 times)

Offline bullwark

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Re: [Danzy] "/cancelcountd" command for both PCs and CBs
« Reply #30 on: 25 08, 2021, 03:49:23 pm »
I am not gonna waste time typing a wall of words in here, so better read the suggestion 2 or 3 times to get this in your brain.. But i'll keep it as short as possible for you hope you don't bother reading this. The point of it is to assure that no one is sacrificing himself after the plan comes to a change, you seem like a new person so don't get involved in this if you're not 100% sure what it means when a plan comes to a change during the countdown (for example if the countdown is meant to be for a rush) my fella PCs and other active officers will assure that stuff like this happens when one of us gets to a point where we set a countdown for a rush inside a CE for example, there is a chance for the criminals having backup during the countdown after its been set, so that will ruin everything plus losing units on my side, yelling and spamming the chat to avoid people rushing is annoying and pointless since some of them might rush after all, the same goes for the CBs and participants from the criminal side. Danzy suggested to have a brand new script for /policecountd 0 or /crimcountd 0 instead of having a new command, either they're working for a new command or writing scripts for setting the countdown to 0, they gotta show a test on your whole screen just to assure that you're not rushing for no reason.. It is really not my problem if you bother reading anything from the suggestion or the replies and being the only one who voted negative without understanding a single thing @bullwark
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Offline ManeXi

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Re: [Danzy] "/cancelcountd" command for both PCs and CBs
« Reply #31 on: 26 08, 2021, 03:23:25 pm »
Positive  :tick:

This should be added, sometimes CB's or PC's add a wrong countdown, I mean they add a countdown to push on the other side while you can't push or if u push you'll die.

Offline Smoky

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Re: [Danzy] "/cancelcountd" command for both PCs and CBs
« Reply #32 on: 27 08, 2021, 06:02:22 am »
This will be a very good addition. As a police chief, often times we use the cd and cancel it verbally at the last moment when the situation changes, that causes confusion among the officers on the field. This command will eliminate that factor.  Voting positive.
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Offline zurq

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Re: [Danzy] "/cancelcountd" command for both PCs and CBs
« Reply #33 on: 01 09, 2021, 01:39:13 pm »
This suggestion will be very helpful for PCs and CBs, because there is atleast a percent of 10% that PCs/CBs are wanted to stop that count down. But, they can't, so people will rush or whatever else, and die. This will be very helpful, such a simple idea. Why not, I am supporting! :tick:

Offline Alpoal

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Re: [Danzy] "/cancelcountd" command for both PCs and CBs
« Reply #34 on: 02 09, 2021, 12:45:56 pm »
I am totally agree with this idea because everything may change in the AR/CE with seconds, sitution may be avaible for countdown when PC/CB did countdown right moment but sitution may change in 5 seconds. I saw many fails like that, PC is doing a countdown, everyone is preparing for that, backup is coming to other side and whole cops are dying.(this could be happen to other side too). If PC/CB able to cancel their countdowns, that fails could be prevented.

Positive  :tick:
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Offline Dodgers

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Re: [Danzy] "/cancelcountd" command for both PCs and CBs
« Reply #35 on: 06 09, 2021, 05:04:02 am »
I thought before I shared it with the community but I don't remember what happened, tbh this idea should be added in the future of CNRs as it would help a lot of police chiefs and criminal bosses to cancel their countdown in case that the opposite team got a backup or it is not the exact moment to rush. Totaly upvoting.
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Offline Skyscrap

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Re: [Danzy] "/cancelcountd" command for both PCs and CBs
« Reply #36 on: 06 09, 2021, 02:38:33 pm »
Great idea in my opinion as I saw many countdowns PC's were trying to cancel it but they couldn't and many rushes in CE's and AR's were ruined for the same reason so for me, Positive :tick:

Offline Danzy

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Re: [Danzy] "/cancelcountd" command for both PCs and CBs
« Reply #37 on: 19 09, 2021, 04:56:32 pm »
@Nuko is taking over, it's going to be ready soon.
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Offline zurq

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Re: [Nuko] "/cancelcountd" command for both PCs and CBs
« Reply #38 on: 19 09, 2021, 05:01:16 pm »
Mustn't this be in /groupcountd even? We'll be able to do /cancelgcountd or something?

Offline Nuko

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Re: [Nuko] "/cancelcountd" command for both PCs and CBs
« Reply #39 on: 22 09, 2021, 04:48:56 am »
Made it work with any type of countdown. Simply enter 0 as time argument and your current countdown will be cancelled.

Available next restart.

Offline Vampire

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Re: [Nuko] "/cancelcountd" command for both PCs and CBs
« Reply #40 on: 25 09, 2021, 02:13:29 am »
- Team, group, squad and alliance countdowns can now be cancelled by entering 0 as time argument. (Nuko + Gnar)
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