Hello Community,
So, recently we added a map called SR (Ship Robber) as a CE, we have been playing it for a while now but recently alot of players started complaining about it's map as there have been some issues with it, Following are the reasons why it should be replaced.
- The current map was made for a small number of players combat but few spots are really congested like the stairs at both sides which are really narrow and tight and make it impossible for the players to play which make it boring instead of having fun.
- The map is small and confusing like a maze and after discussion with the community member I realized that they don't like it.
- After making a poll to make the SR map big and replace it, we got the result where 60% were in favor to change it.
- Recently we have tried some big maps like LC and after getting community opinions I got that majority of the community prefer big and open maps than a close map where they hold for ages till CE end.
What are the new changes?
- Majority of the player miss the ACA CE so I have used the ACA ship for this CE which will also give it a taste of ship and after all we will get ACA ship to play once again as a CE which was loved my the community before.
- The map is very open and wide comparing to the current SR CE.
- The map has much more spots for hold/rush and some tactics if applied comparing to the current SR.
- The map is not small and tight like the current one which get boring bcs of holding at tight spots for ages, the map will be open and none will be forced to camp at one place for a long time.
In Short the current map will be replaced with ACA ship map which is shown below in the video.
https://youtu.be/HosEZuFq_8w
SR Map File: http://www.mediafire.com/folder/zp2wleedw4eql/SR%20ACA%20Modified
Note for Arran: Show content
EM[#EM + 1] = {-1427.126, 492.153, 179.351, -1422.290, 497.093, 168.218, 904, "SR", createMarker(2810.398, -2447.531, 13.632 + 0.6, "arrow", 1.5, 0, 255, 0, 150)}
cp[createMarker(-1368.411, 508.561, 180.506, "cylinder", 1.5, 255, 255, 255, 153)] = {904, "Carrier Hall Way", 5}
cp[createMarker(-1370.339, 494.856, 172.346, "cylinder", 1.5, 255, 255, 255, 153)] = {904, "Carrier Lowdeck", 5}
cp[createMarker(-1317.673, 490.645, 180.510, "cylinder", 1.5, 255, 255, 255, 153)] = {904, "Ship Corridor", 5}
exits[createMarker(-1438.721, 497.164, 179.351+ 0.5, "arrow", 1.5)] = 904
exits[createMarker(-1406.507, 502.143, 168.218+ 0.5, "arrow", 1.5)] = 904
doors[createObject(14464 , -1432.199, 487.399, 182.300, 0, 0, 180)] = 904
doors[createObject(980, -1394.5, 490.700, 173.699, 0, 0, 90)] = 904
cePos[#cePos + 1] = {2809, -2447}
exitPos[#exitPos + 1] = {2801.056, -2437.011, 13.630, 90}
antiRush[#antiRush + 1] = {-1368.41138, 508.561, 180.506, -1386.161, 490.173, 172.346}