Author Topic: Server Migration  (Read 6996 times)

Offline Arran

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Server Migration
« on: 30 11, 2020, 07:30:08 pm »
For the past week I have been preparing a new server to replace the current server, mainly for the reason that the operating system is outdated. Although the hardware is better, this likely won't make any difference to performance as the current servers performance is already higher than the demand. However the new operating system (Windows Server 2019) recently had an update where they redesigned UDP, which is a data transfer protocol used by games which I've been told makes a noticeable improvement, like a latency reduction.

I don't know when exactly I'll finalize the migration, which although is a complex task, may only result in 15 minutes of downtime as was achieved in the past, but things can go wrong and it could take much longer, so if you see the server / forum is offline don't worry. I will announce it in-game and here just before I begin the finalization process.
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Offline Nikos

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Re: Server Migration
« Reply #1 on: 30 11, 2020, 07:43:23 pm »
Does that mean that there will be an improvement to the combat system along with the improved UDP protocol?
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Offline PetroSailor

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Re: Server Migration
« Reply #2 on: 30 11, 2020, 07:55:01 pm »
Good to hear. Improvements are always great, especially in the netcode and synchronization department. Nothing needs these improvements more than the MTA community.

Maybe if it’s enough of an improvement, we can remove Brian’s broken dynamic damage per ping “feature”, and many players would return to play like we used to.

Offline Arran

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Re: Server Migration
« Reply #3 on: 30 11, 2020, 09:46:34 pm »
Does that mean that there will be an improvement to the combat system along with the improved UDP protocol?

Pings might be slightly less because of it, by how much or if at all, I've no idea.

Also the server location is changing slightly, 475 km South West. The new server is near Strasbourg so for anyone East / South of France will have a slightly lower ping as the current server is around Gravelines which is in-between Dunkirk (well known for the WW2 fighting that took place there) and Calais (which is well known for the migrant camps of people trying to sneak over to England).
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Offline Avices

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Re: Server Migration
« Reply #4 on: 01 12, 2020, 12:36:38 am »
How long will it take you to improve it, and the PING - FPS of the players will be fine, right
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Offline Brian

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Re: Server Migration
« Reply #5 on: 01 12, 2020, 10:46:17 am »
How long will it take you to improve it, and the PING - FPS of the players will be fine, right

FPS is the result of your hardware capability to handle the game's load, in short it's about your PC.
Ping is related to connection to server, which will probably improve according to Arran, possibly resulting in less ping for everyone.

Offline Arran

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Re: Server Migration
« Reply #6 on: 01 12, 2020, 10:46:32 pm »
I will do the migration tomorrow.
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Offline Nikos

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Re: Server Migration
« Reply #7 on: 02 12, 2020, 09:33:52 am »
I mean if the latency reduction improves the desync issues MTA has. No idea if the question is stupid I am just wondering.
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Offline Arran

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Re: Server Migration
« Reply #8 on: 02 12, 2020, 03:54:43 pm »
The migration will be starting soon.
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Offline Arran

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Re: Server Migration
« Reply #9 on: 03 12, 2020, 10:32:43 am »
I migrated the important files like the databases in less than 15 minutes. But OVH's failover IP switching being shit totally fucked that up and as I have no idea how long they'll take to fix it I've just ordered a new IP for the new server. If you can't see it on the server browser connect manually to 151.80.111.188

You can do "connect 151.80.111.188" in the console or put 151.80.111.188 into the server browser address bar and press enter.
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Offline Pilovali

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Re: Server Migration
« Reply #10 on: 03 12, 2020, 10:50:17 am »
Strassbourg? It'll actually increase latency for many players.
Ping for Dutch players will be almost double. Dunno for other players, but my experience say they'll get a slightly higher latency.

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Offline Arran

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Re: Server Migration
« Reply #11 on: 03 12, 2020, 10:59:05 am »
Strassbourg? It'll actually increase latency for many players.
Ping for Dutch players will be almost double. Dunno for other players, but my experience say they'll get a slightly higher latency.

Someone on scoreboard with NL right now showing 25 to 44.
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Offline Pilovali

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Re: Server Migration
« Reply #12 on: 03 12, 2020, 11:17:26 am »
Someone on scoreboard with NL right now showing 25 to 44.
We usually have 10-15 ms.

https://i.pilo.ovh/images/aXd7y.jpg
https://i.pilo.ovh/images/aX3t4.jpg

There are a few countries that actually have an advantage.

I'll check later today if most of the player base (TR, EG, TN etc) have same or lower ping.

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Offline Babushka

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Re: Server Migration
« Reply #13 on: 03 12, 2020, 11:20:43 am »
HTTP server file mismatch (CITdeliveries) Engine Parts.png [Got size:55 MD5:8D90FFA9DF5843E27FB4BCEFC1253555, wanted MD5:9FBC24B9C7165DAEF7AEBC36545DBC30]
Download error: HTTP server file mismatch (CITdeliveries) Engine Parts.png [Got size:55 MD5:8D90FFA9DF5843E27FB4BCEFC1253555, wanted MD5:9FBC24B9C7165DAEF7AEBC36545DBC30]
HTTP server file mismatch (CITsounds) Combat Shotgun.wav [Got size:55 MD5:8D90FFA9DF5843E27FB4BCEFC1253555, wanted MD5:A8789530CD91044C6F244DC0EA9E7084]
Download error: HTTP server file mismatch (CITsounds) Combat Shotgun.wav [Got size:55 MD5:8D90FFA9DF5843E27FB4BCEFC1253555, wanted MD5:A8789530CD91044C6F244DC0EA9E

I tried deleting these files from the resources folder 3 times but the game is downloading the same corrupted file again and again.
 


I have also completely re-installed MTA, but the problem still persists.

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Offline mcdo

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Re: Server Migration
« Reply #14 on: 03 12, 2020, 11:22:59 am »
HTTP server file mismatch (CITdeliveries) Engine Parts.png [Got size:55 MD5:8D90FFA9DF5843E27FB4BCEFC1253555, wanted MD5:9FBC24B9C7165DAEF7AEBC36545DBC30]
Download error: HTTP server file mismatch (CITdeliveries) Engine Parts.png [Got size:55 MD5:8D90FFA9DF5843E27FB4BCEFC1253555, wanted MD5:9FBC24B9C7165DAEF7AEBC36545DBC30]
HTTP server file mismatch (CITsounds) Combat Shotgun.wav [Got size:55 MD5:8D90FFA9DF5843E27FB4BCEFC1253555, wanted MD5:A8789530CD91044C6F244DC0EA9E7084]
Download error: HTTP server file mismatch (CITsounds) Combat Shotgun.wav [Got size:55 MD5:8D90FFA9DF5843E27FB4BCEFC1253555, wanted MD5:A8789530CD91044C6F244DC0EA9E

I tried deleting these files from the resources folder 3 times but the game is downloading the same corrupted file again and again.
 


I have also completely re-installed MTA, but the problem still persists.
that my computer problem too.
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