CIT Forum Index

Support => Tutorials and Guides => Job Guides => Topic started by: Arnold on 26 09, 2017, 08:20:03 pm

Title: Rebel Job Guide
Post by: Arnold on 26 09, 2017, 08:20:03 pm
Rebel Job Guide


First of all, you can take the job on Tierra Robada (https://imgur.com/uVN45jd): Mark it via /gps then search for "Rebel"
Show content
(https://i.imgur.com/hPMvqSP.png)


Different classes for this job and their different tasks and specialties.

Once you took the job, you will temporarily lose your personal weapons and your armor. This is to make the gameplay for Rebel vs Military fair and to be more fun and a bit more realistic. You will be able to use your personal weapons once you quit your job as Rebel/Military so you don't have to worry about it.

Note: You can't use your personal vehicles on this job, and you can only use the vehicles that will be provided by the server and you can spawn them for free at the Rebel's base. Click me! (https://i.imgur.com/Pa46FcT.png)

You need to capture turfs in order to earn some money. Use '/turfscapture' to know the available turfs that you can take. Then use '/markturf <turf name>' to mark one of the turfs. Inside the turfs, there are some checkpoints depends on the size of the turf. The bigger the turf is, the more checkpoints it has. You'll need to stand inside these chekpoints one by one in order to completely capture a turf. Being with a team will make it easier for you so you can split up and capture the turfs faster.

You need to take control all the checkpoints inside a turf. On the bottom right corner of your screen, you'll see a text about the remaining checkpoints for you to capture.
Show content
(https://i.imgur.com/lOtLJny.png)
Above this, you can see which team the checkpoints belong to and will show you the remaining percentage for you to take
Show content
(https://i.imgur.com/5jvw1Gq.png)
The color of a checkpoint will change to Brown once the Rebels captured the checkpoints and has 100%: Here's an example of how it will looks like when you finally took all of the checkpoints inside a turf: Click me! (https://i.imgur.com/sYgIiW5.png)



Name of a turf - Amount of turfs in it

Aeroplane Graveyard - 10 Turfs
Sherman Dam - 6 Turfs
Airstrip Outpost - 3 Turfs
Green Palms Oil Refinery - 4 Turfs
Dried Lake - 4 Turfs
El Castillo del Diablo - 4 Turfs
Las Payasadas - 4 Turfs
Tilted Hills - 3 Turfs
Big ear - 3 Turfs
Aldea Malvada - 3 Turfs
Valle Ocultado - 3 Turfs
Valle Ocultado Outpos - 3 Turfs
Wooden Bridge - 2 Turfs
Fuel Station - 2 Turfs
Military Base Outpost - 2 Turfs
Abandoned Research Lab - 2 Turfs
                    Payments:

                    With VIP hours:
                    You'll get $6,000 when you controlled all checkpoints in a turf.

                    Without VIP hours:
                    You'll get $5,000 when you controlled all checkpoints in a turf.

- Old guide of this topic
Show content
Rebel Job Guide





The location job :

Show content
(https://imgur.com/RaYg916.png)


The job Market :

Show content
(https://imgur.com/7vpXMGT.png)


The job skins :

257 (https://imgur.com/Pcut3EA)
258 (https://imgur.com/3aXkVGw)
238 (https://imgur.com/PJ1ot0y)

The vehicles market :

Show content
(https://imgur.com/VehqHeL.png)


The vehicles prize :

Walton (https://imgur.com/2cjtfVd) 50,000 $
Mountain Bike (https://imgur.com/k3Pd4od) 5,000$
Quadbike (https://imgur.com/G73m48A) 5,000$
Boxville (https://imgur.com/NNuJsJU) 112,000$
MoonBeam (https://imgur.com/rp7yBHg) 7,500$
Perennial (https://imgur.com/cxoFAil) 50,000$
Bandito (https://imgur.com/mcRxDTP) 325,000$
BF injection (https://imgur.com/OaPsCMi) 200,000$

The job Interior :

Show content
(https://imgur.com/AhFdkmB.png)

What rebels can do?

From the new updates Rebels are separating to different classes

- Class 1: Warrior: he has AK, deagle and some grenades.
- Class 2: Rebel medic: he has MP5 and the spray to heal people.
- Class 3: Sharp Shooter: she had sniper and tazer.
- Class 4: Rebel Engineer: He has shoot gun and deagle.
- Class 5: Rebel pilot: he has MP5 and the fire grenade.
- Class 6: Rebel Support Gunner: He has MG-42.
- Class 7: Saboteur: He has Izi weapon and Tazer.
- Class 8: Demolition Rebel: he has RPG and a small gun

Those are the eight classes in the rebel job, anyways when you need to capture a turf, YOU should capture the three red flags in the turf, and it will be counted by %, you need to make all  of them 100% so you will completely capture that turf.


The current Updates
Show content
- Mystery Bag can be picked up by Rebels, Military and Gangsters now. Increased reward to $75,000.
- Rebels can only attack the Military.
- Turfs outside LV and LS are for Rebels and Military.
- Taking and defending these turfs will earn you money.
- If you like team deathmatch, this is for you.
- Reduced RPG cooldown for Military and Rebels from 80 seconds to 30 seconds. (Java + Brand)
- Decreased RPG damage fired by Military / Rebels to prevent it from being overpowered. (Java + Brand)
- Added a new spotting system for Military and Rebels. Nearby enemies blips are now invisible unless spotted. (Java + Arran + Eggsy + Relerx + Brand)
- Added Demolitions classes for Military and Rebels that is responsible for placing mines and fire RPGs. (Java + Arran)
- Added Spy classes for Military and Rebels that is responsible for planting bombs. Bombs can be restocked at any Supply Crate. (Java + Eggsy + Arran)
- Added Pilot classes for Rebels and Military that is responsible for dropping supply crates and for flying aircraft. (Java + Arran)
- Fixed money payments for Military vs Rebels. You will now earn money properly for killing rebels and military, however you earn money from killing one person only once in 60 seconds. (Relerx)
- Fixed many bugs related to turfing system for Military vs Rebels, and now you will earn money for capturing checkpoints and turfs. Also, you will now respawn to a random checkpoint in the closest turf. (Relerx)
- Added a work in progress turfing system to Military vs Rebels. You will have to capture all checkpoints to capture a turf, for now money is given only for killing people, and will soon be added for things. To capture a checkpoint, stand in it. You can only capture checkpoints in a standard order - go to the red waypoint blip to see which one you can capture. (Relerx + Arran)
- Military and rebels will take +100% damage from guns (not sniper) +30% more to head -30% less to limbs. (Arran + RiDz)
- Fixed military and rebels being able to hire guards. (Arran + RiDz)
- Fixed military and rebels being able to buy armor from Boxville. (Arran + RiDz)
- Fixed combat medic and rebel medic heal spray not working. (Arran + MacMan)
- Fixed silenced pistol not doing any damage when used by Military / Rebels. (Arran + Antonys)
- Split Military and Rebels into 4 different classes, this is work in progress more features and changes will be added later! (Arran + Royal)
- Military and Rebels no longer use personal ammo when playing and can get more ammo at a supply crate or from death. (Arran)
- Added 'No Military' and 'No Rebels' to the setting 'Healing / Armor Sale Restrictions'. (Arran + ShaneES)
Title: Re: Rebel Job Guilde
Post by: Clinkz on 27 09, 2017, 05:15:46 pm
Really usefull guide! Thanks for your effort.

EDIT: It's Guide not Guilde
Title: Re: Rebel Job Guilde
Post by: iShadow on 27 09, 2017, 05:19:21 pm
I think you should to add information about earning moneys as Rebel.
Title: Re: Rebel Job Guide
Post by: Gulag Emperor on 05 10, 2017, 10:04:55 pm
Quote
- Mystery Bag can be picked up by Rebels, Military and Gangsters now. Increased reward to $75,000. (Brian)
You can add this new feature to your guide, at "What rebels can do?" part to be exact.
Title: Re: Rebel Job Guide
Post by: Clinkz on 05 10, 2017, 10:15:25 pm
Someone mention him please.. Seems he forgot to check his guide ::)
Title: Re: Rebel Job Guide
Post by: Gulag Emperor on 05 10, 2017, 10:29:43 pm
Someone mention him please.. Seems he forgot to check his guide ::)
@Mike!
Title: Re: Rebel Job Guide
Post by: Arnold on 06 10, 2017, 12:13:14 am
Ah sorry guys.. I will edit everything tomorrow and sorry!
Title: Re: Rebel Job Guide
Post by: StickAlone on 06 10, 2017, 12:15:06 am
Good Job  :thumb:
Title: Re: Rebel Job Guide
Post by: Shanx. on 12 10, 2017, 07:11:36 pm
hey, there also two woman skins for this job, ID's: 148,151 ^^

Show content
(https://scontent.fhfa1-2.fna.fbcdn.net/v/t1.0-9/22405529_1929283670432000_2360576083077377083_n.jpg?oh=143f30c0286b7731ce3d63b6b86d3f71&oe=5A7E6FC0)
Title: Re: Rebel Job Guide
Post by: Clinkz on 12 10, 2017, 07:30:22 pm
Change this to make it more detailled:
What rebels can do?

there's job is attacking military turfs that outside LS/LV, means takes the green turfs as you can see those greens (you'll take money once you got the turfs)

What to do as a Rebel?
- Rebels can only attack the Military.
- Turfs outside LV and LS are for Rebels and Military.
- Taking and defending these turfs will earn you money.
- If you like team deathmatch, this is for you.
Title: Re: Rebel Job Guide
Post by: Arnold on 15 10, 2017, 12:24:38 pm
hey, there also two woman skins for this job, ID's: 148,151 ^^

Show content
(https://scontent.fhfa1-2.fna.fbcdn.net/v/t1.0-9/22405529_1929283670432000_2360576083077377083_n.jpg?oh=143f30c0286b7731ce3d63b6b86d3f71&oe=5A7E6FC0)
Sounds like they added new skins alright will update once my pc works
Change this to make it more detailled:
What to do as a Rebel?
- Rebels can only attack the Military.
- Turfs outside LV and LS are for Rebels and Military.
- Taking and defending these turfs will earn you money.
- If you like team deathmatch, this is for you.
Will do it.. thanks bro :) - done
Title: Re: Rebel Job Guide
Post by: Sam. on 29 01, 2018, 12:22:36 pm
Mr Mike.
your guide is outdated and also lacks some inportant informations that community members need to know about from your guide, so please update your guide and add the requested suggestions, and also I would like you to add a screenshot of the map to show us where the turfs are. Thank you.

Sam.
Title: Re: Rebel Job Guide
Post by: MaZika. on 18 12, 2018, 12:06:04 pm
Show content
- Reduced RPG cooldown for Military and Rebels from 80 seconds to 30 seconds. (Java + Brand)
- Decreased RPG damage fired by Military / Rebels to prevent it from being overpowered. (Java + Brand)
- Added a new spotting system for Military and Rebels. Nearby enemies blips are now invisible unless spotted. (Java + Arran + Eggsy + Relerx + Brand)
- Added Demolitions classes for Military and Rebels that is responsible for placing mines and fire RPGs. (Java + Arran)
- Added Spy classes for Military and Rebels that is responsible for planting bombs. Bombs can be restocked at any Supply Crate. (Java + Eggsy + Arran)
- Added Pilot classes for Rebels and Military that is responsible for dropping supply crates and for flying aircraft. (Java + Arran)
- Fixed money payments for Military vs Rebels. You will now earn money properly for killing rebels and military, however you earn money from killing one person only once in 60 seconds. (Relerx)
- Fixed many bugs related to turfing system for Military vs Rebels, and now you will earn money for capturing checkpoints and turfs. Also, you will now respawn to a random checkpoint in the closest turf. (Relerx)
- Added a work in progress turfing system to Military vs Rebels. You will have to capture all checkpoints to capture a turf, for now money is given only for killing people, and will soon be added for things. To capture a checkpoint, stand in it. You can only capture checkpoints in a standard order - go to the red waypoint blip to see which one you can capture. (Relerx + Arran)
- Military and rebels will take +100% damage from guns (not sniper) +30% more to head -30% less to limbs. (Arran + RiDz)
- Fixed military and rebels being able to hire guards. (Arran + RiDz)
- Fixed military and rebels being able to buy armor from Boxville. (Arran + RiDz)
- Fixed combat medic and rebel medic heal spray not working. (Arran + MacMan)
- Fixed silenced pistol not doing any damage when used by Military / Rebels. (Arran + Antonys)
- Split Military and Rebels into 4 different classes, this is work in progress more features and changes will be added later! (Arran + Royal)
- Military and Rebels no longer use personal ammo when playing and can get more ammo at a supply crate or from death. (Arran)
- Added 'No Military' and 'No Rebels' to the setting 'Healing / Armor Sale Restrictions'. (Arran + ShaneES)

@Arnold.

Thanks in advance :)
Title: Re: Rebel Job Guide
Post by: Arnold on 18 12, 2018, 02:15:39 pm
Show content
- Reduced RPG cooldown for Military and Rebels from 80 seconds to 30 seconds. (Java + Brand)
- Decreased RPG damage fired by Military / Rebels to prevent it from being overpowered. (Java + Brand)
- Added a new spotting system for Military and Rebels. Nearby enemies blips are now invisible unless spotted. (Java + Arran + Eggsy + Relerx + Brand)
- Added Demolitions classes for Military and Rebels that is responsible for placing mines and fire RPGs. (Java + Arran)
- Added Spy classes for Military and Rebels that is responsible for planting bombs. Bombs can be restocked at any Supply Crate. (Java + Eggsy + Arran)
- Added Pilot classes for Rebels and Military that is responsible for dropping supply crates and for flying aircraft. (Java + Arran)
- Fixed money payments for Military vs Rebels. You will now earn money properly for killing rebels and military, however you earn money from killing one person only once in 60 seconds. (Relerx)
- Fixed many bugs related to turfing system for Military vs Rebels, and now you will earn money for capturing checkpoints and turfs. Also, you will now respawn to a random checkpoint in the closest turf. (Relerx)
- Added a work in progress turfing system to Military vs Rebels. You will have to capture all checkpoints to capture a turf, for now money is given only for killing people, and will soon be added for things. To capture a checkpoint, stand in it. You can only capture checkpoints in a standard order - go to the red waypoint blip to see which one you can capture. (Relerx + Arran)
- Military and rebels will take +100% damage from guns (not sniper) +30% more to head -30% less to limbs. (Arran + RiDz)
- Fixed military and rebels being able to hire guards. (Arran + RiDz)
- Fixed military and rebels being able to buy armor from Boxville. (Arran + RiDz)
- Fixed combat medic and rebel medic heal spray not working. (Arran + MacMan)
- Fixed silenced pistol not doing any damage when used by Military / Rebels. (Arran + Antonys)
- Split Military and Rebels into 4 different classes, this is work in progress more features and changes will be added later! (Arran + Royal)
- Military and Rebels no longer use personal ammo when playing and can get more ammo at a supply crate or from death. (Arran)
- Added 'No Military' and 'No Rebels' to the setting 'Healing / Armor Sale Restrictions'. (Arran + ShaneES)

@Arnold.

Thanks in advance :)
Thank you Mazika :) and it's pretty done, I added those updates in the updates logs, and explained every class in the job.
Title: Re: Rebel Job Guide
Post by: Chin on 24 01, 2019, 04:47:59 am
- fail. I'm trying to make something for this to make it more detailed and pressed "Post" instead of "Preview" by mistake :)
Updated it. If I missed something, feel free to mention me or the Author of this topic.
Title: Re: Rebel Job Guide
Post by: Chin on 29 12, 2019, 02:40:07 pm
This is removed too @Chin or @MaZika.

Here is proof : - Removed Military / Rebel system as most of the time 0 players were playing it. (Arran)
Locked