I don't know about this specific suggestion but this is most concerning:
Hunter | 0 | 0 | 0
Means nobody played the job in past 12 hours.
Maybe players just don't find it exciting? It is a slow and patient side job after all. I enjoy it to be honest and I think it's well paid and well made but I can see why some might not find it exciting enough to play after more than a couple of minutes. Perhaps apart from the payment, add an ingredient that's essential for players? I don't know, like some random ammount of seeds, wheat or even unlikely, some gold? Like you pick stuff up after forraging in the woods?I agree with adding more materials to be added for the job as well as the suggestion's cause itself. maybe something like a golden deer that has a 10% spawn chance?
I don't know about this specific suggestion but this is most concerning:
Hunter | 0 | 0 | 0
Means nobody played the job in past 12 hours.
L0 - 14000Unlike other jobs, the hunter job is way more complicated than other jobs, where you have to find the clues and keep the noise level low. That's why players tend to work with the easiest job with the highest payment like Bus Driver and City Engineer. Jobs that have much complexity will receive more payments accordingly to their difficulty.
L1 - 14700
L2 - 15400
L3 - 16100
L4 - 16800
L5 - 17500
L6 - 18200
L7 - 18900
L8 - 19600
L9 - 20300
L10 - 21000
Because the payment was too low.
Current Payment:Unlike other jobs, the hunter job is way more complicated than other jobs, where you have to find the clues and keep the noise level low. That's why players tend to work with the easiest job with the highest payment like Bus Driver and City Engineer. Jobs that have much complexity will receive more payments accordingly to their difficulty.
That's what I said for years but eh, since I can't increase payment due to earn limit, either decrease simpler jobs or keep it as it is, dead. Too bad that it's the first real job that keeps you busy playing.
IMO @Coolwolf you should suggest decreasing payment for simpler jobs, but I'm afraid you'll get pages of insults lol
it's the first real job that keeps you busy playing
suggest decreasing payment for simpler jobs, but I'm afraid you'll get pages of insults lol
Jobs need a re-evaluation of their payments based on how difficult the steps are or on how much input a player need to do in one hour to get the payment.
The jobs in general shouldn't hit the /earnlimit at all in one hour of play so you can play it constantly without the need to take a "forced" break.
We should try improve the other jobs so that they're more engaging like this one imo, this actually requires some effort to do.
I wouldn't be surprised if people complain about decreasing payments, that's never been popular, even if it's reasonable.
Completely agree. Years ago there was a rebalance of certain jobs with changes in requirements and payments, not sure if it's changed since. Apart from payments I'd argue we can improve them by making them more engaging or complex? Not just: Get vehicle > go to ped / marker > deliver ped / goods ... repeat.
This is obviously easy but lots of jobs are like this and hunter for example introduces noise aspect to determine wether you're succesful or not, other jobs could use a secondary / terciary situation to make them less repetitive. But this is just what I'd like and enjoy.
I don't remember why the earn limit was introduced? I guess so players couldn't earn millions in an hour which probably caused the inflation over the years?
Well maybe a team effort of the SO and other civilians with L10 could provide a solution as they are more experienced in those jobs, know the numbers better and could conduct tests on it.
Completely agree. Years ago there was a rebalance of certain jobs with changes in requirements and payments, not sure if it's changed since. Apart from payments I'd argue we can improve them by making them more engaging or complex? Not just: Get vehicle > go to ped / marker > deliver ped / goods ... repeat.
This is obviously easy but lots of jobs are like this and hunter for example introduces noise aspect to determine wether you're succesful or not, other jobs could use a secondary / terciary situation to make them less repetitive. But this is just what I'd like and enjoy.
I don't remember why the earn limit was introduced? I guess so players couldn't earn millions in an hour which probably caused the inflation over the years?